Pathfinder: Kingmaker (Steam)

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tseblade
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Re: Pathfinder: Kingmaker (Steam)

Post by tseblade »

frivolousam wrote:
Tue Oct 02, 2018 1:51 pm

Is there a post explaining how to add these to savefile?
There is no one post, you gotta read through this page. viewtopic.php?f=2&t=7954

If someone can make a one full post on how to save edit, it'd be good. I'm not good at explaining them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tseblade
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Re: Pathfinder: Kingmaker (Steam)

Post by tseblade »

Btw Niedzielan, have you tried to find the actual rolls? I'm guessing if you could, you can make an option so everything rolls a 20 :P

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Niedzielan
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Re: Pathfinder: Kingmaker (Steam)

Post by Niedzielan »

tseblade wrote:
Tue Oct 02, 2018 2:41 pm
Btw Niedzielan, have you tried to find the actual rolls? I'm guessing if you could, you can make an option so everything rolls a 20 :P
I'm sure I can, though I assume sometimes you'll want to roll high and sometimes you'll want to roll low? I don't have much experience with 3.5/Pathfinder
vitaeexmorte wrote:
Tue Oct 02, 2018 2:31 am

-Including the values from "m_Progressions" to the selected character editor - partially circumvent the feat restrictions without searching the right ID in the savegame, you already have the class level, so it shouldn't be hard to find.

that's what each value governs:
1st: character feats progression, reducing it, allows to select feats again at when your character level reaches those level again (3,5,7,...)
seems that it must be used with reduced character level, just changing this value does not give you the feat selection at say lvl 4,6,8.. if you just reduce it by 1, not tested by how much it need to be lowered, but best to make it equal to char level to be safe

2nd: honestly no idea what it does, would include it in case it is need for something else and again make equal to char or class level

3rd: class feats progression ... probably, only tested it with sorcerer, allows to select Bloodline feats again, likely to do the same to wizards Bonus Magic feat or fighters Bonus Combat feat

As described in this post: viewtopic.php?p=61879#p61879
Example Structure from save file:
Spoiler
"Progression": {
"$id": "8445",
"m_Race": "0a5d473ead98b0646b94495af250fdc4",
"Classes": [{
"$id": "8446",
"CharacterClass": "cda0615668a6df14eb36ba19ee881af6",
"Spellbook": "762858a4a28eaaf43aa00f50441d7027",
"Archetypes": [],
"Level": 7, <----------this you already have
"PriorityEquipment": false
}
],
"m_Progressions": [{
"Key": "5b72dd2ca2cb73b49903806ee8986325",
"Value": {
"$id": "8447",
"Blueprint": "5b72dd2ca2cb73b49903806ee8986325",
"Archetypes": [],
"Level": 7 <----------these not
}
}, {
"Key": "97261d609529d834eba4fd4da1bc44dc",
"Value": {
"$id": "8448",
"Blueprint": "97261d609529d834eba4fd4da1bc44dc",
"Archetypes": [],
"Level": 7 <----------these not
}
}, {
"Key": "152450aedc0788e41b4f9e745c091437",
"Value": {
"$id": "8449",
"Blueprint": "152450aedc0788e41b4f9e745c091437",
"Archetypes": [],
"Level": 7 <----------these not
- set caster level, you already included PapaPedros script to increase on level up, making it editable directly might be useful for some
Example Structure from save file:
Spoiler
"Wielder": {
"$id": "227",
"m_Inventory": {
"$ref": "201"
},
"m_Damage": 0,
"m_Spellbooks": [{
"Key": "bc04fc157a8801d41b877ad0d9af03dd",
"Value": {
"$id": "228",
"m_CasterLevelInternal": 8, <----------that one
"Owner": {
"$ref": "227"
That's about all I can think of from the top of my head for now.

And as always, great job and many thanks.
I've been trying to add this, and while I can find m_Progressions easily enough, the way in which it's stored breaks CE's data dissector, so I'm having a hard time actually getting pointers to things.

For the CasterLevel I'll change the script to set level instead of add (or probably have both a set and an add script)

Ghostdragon123
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Re: Pathfinder: Kingmaker (Steam)

Post by Ghostdragon123 »

finally figured it out how to safely use it

TrueF3ar
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Re: Pathfinder: Kingmaker (Steam)

Post by TrueF3ar »

Is there any way to increase the number of spells you can pick every level? Kinda like feat script that was posted before.

negroted
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Re: Pathfinder: Kingmaker (Steam)

Post by negroted »

Ran into an issue with the table. I believe it was the change duration script. could be wrong. Prevents you from completing it.

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MariseElos
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Re: Pathfinder: Kingmaker (Steam)

Post by MariseElos »

Does anyone know how to stop the timer on kingdom events? I have all of my councils/advisors busy and I don't want to fail an event that's only up for like 4 days before my councils/advisors are able to finish their assigned duties to them.

tiimati
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Re: Pathfinder: Kingmaker (Steam)

Post by tiimati »

Yeah, that happened to me, when I did change the date too far into the past. So if the timespan for that event is 15 days, I change the date to [current date]-14, before I skip the day.
MariseElos wrote:
Tue Oct 02, 2018 4:55 pm
Does anyone know how to stop the timer on kingdom events...?
Well, with that I can't help you, but you could free up your advisor if you did what I described above.(Use the second list, not the event started on)

MariseElos
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Re: Pathfinder: Kingmaker (Steam)

Post by MariseElos »

tiimati wrote:
Tue Oct 02, 2018 5:01 pm
Yeah, that happened to me, when I did change the date too far into the past. So if the timespan for that event is 15 days, I change the date to [current date]-14, before I skip the day.
MariseElos wrote:
Tue Oct 02, 2018 4:55 pm
Does anyone know how to stop the timer on kingdom events...?
Well, with that I can't help you, but you could free up your advisor if you did what I described above.(Use the second list, not the event started on)
I read 10 times and I don't really understand what you're saying, sorry.

EDIT; Nevermind. Got it, thanks.
Last edited by MariseElos on Tue Oct 02, 2018 5:24 pm, edited 1 time in total.

robby94
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Re: Pathfinder: Kingmaker (Steam)

Post by robby94 »

Anyone else can't use the table any longer after hotfix?

tiimati
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Re: Pathfinder: Kingmaker (Steam)

Post by tiimati »

You look up which event is causing your advisor to be unavailable, you look that up in the script, change the value, so that there's only 1 day remaining, skip that one and BOOM. You can use that advisor to do that event.
Can't tell you the exact way because the game update seems to have broken the script... (120)

SlipperyEel
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Re: Pathfinder: Kingmaker (Steam)

Post by SlipperyEel »

MariseElos wrote:
Tue Oct 02, 2018 5:08 pm
I read 10 times and I don't really understand what you're saying, sorry.
The second Change Duration Events script allows you to set a custom value for the amount of time reduction it applies. You need to figure out the value between -1 and 0 that you need to reduce the remaining time to 1 day.

MariseElos
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Re: Pathfinder: Kingmaker (Steam)

Post by MariseElos »

tiimati wrote:
Tue Oct 02, 2018 5:19 pm
You look up which event is causing your advisor to be unavailable, you look that up in the script, change the value, so that there's only 1 day remaining, skip that one and BOOM. You can use that advisor to do that event.
Can't tell you the exact way because the game update seems to have broken the script... (120)
I think I got it. It was 131 in the script, and it said it'll complete in 15 days, so I changed 131 to -14 and skipped the day and it worked. I hope it won't screw with my game later, but it shouldn't since it's only projects, right?

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gunbalde60
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Re: Pathfinder: Kingmaker (Steam)

Post by gunbalde60 »

I cant activate any of the combat scripts for Niedzielan table, when I try to activate something CE freezes for about 3 seconds then it goes back to normal but with on activation. Any idea on how to overcome this?

NVM I switched to cheat engine 6.8 .1 and it works now.
Last edited by gunbalde60 on Tue Oct 02, 2018 6:47 pm, edited 1 time in total.

MintDrop
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Re: Pathfinder: Kingmaker (Steam)

Post by MintDrop »

gunbalde60 wrote:
Tue Oct 02, 2018 5:46 pm
I cant activate any of the combat scripts for Niedzielan table, when I try to activate something CE freezes for about 3 seconds then it goes back to normal but with on activation. Any idea on how to overcome this?
The game just updated, I assume that's the reason.

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