Niedzielan wrote: ↑Mon Oct 01, 2018 1:53 pm
There's not much else I can think to add (that isn't complicated, liked adding extra feats). If you have any ideas let me know
If you don't mind a few suggestions for that:
-Movement speed on map - instead of travelling days get to your destination in minutes would be nice
-Including the values from "m_Progressions" to the selected character editor - partially circumvent the feat restrictions without searching the right ID in the savegame, you already have the class level, so it shouldn't be hard to find.
that's what each value governs:
1st: character feats progression, reducing it, allows to select feats again at when your character level reaches those level again (3,5,7,...)
seems that it must be used with reduced character level, just changing this value does not give you the feat selection at say lvl 4,6,8.. if you just reduce it by 1, not tested by how much it need to be lowered, but best to make it equal to char level to be safe
2nd: honestly no idea what it does, would include it in case it is need for something else and again make equal to char or class level
3rd: class feats progression ... probably, only tested it with sorcerer, allows to select Bloodline feats again, likely to do the same to wizards Bonus Magic feat or fighters Bonus Combat feat
As described in this post:
viewtopic.php?p=61879#p61879
Example Structure from save file:
"Progression": {
"$id": "8445",
"m_Race": "0a5d473ead98b0646b94495af250fdc4",
"Classes": [{
"$id": "8446",
"CharacterClass": "cda0615668a6df14eb36ba19ee881af6",
"Spellbook": "762858a4a28eaaf43aa00f50441d7027",
"Archetypes": [],
"Level": 7, <----------this you already have
"PriorityEquipment": false
}
],
"m_Progressions": [{
"Key": "5b72dd2ca2cb73b49903806ee8986325",
"Value": {
"$id": "8447",
"Blueprint": "5b72dd2ca2cb73b49903806ee8986325",
"Archetypes": [],
"Level": 7 <----------these not
}
}, {
"Key": "97261d609529d834eba4fd4da1bc44dc",
"Value": {
"$id": "8448",
"Blueprint": "97261d609529d834eba4fd4da1bc44dc",
"Archetypes": [],
"Level": 7 <----------these not
}
}, {
"Key": "152450aedc0788e41b4f9e745c091437",
"Value": {
"$id": "8449",
"Blueprint": "152450aedc0788e41b4f9e745c091437",
"Archetypes": [],
"Level": 7 <----------these not
- set caster level, you already included PapaPedros script to increase on level up, making it editable directly might be useful for some
Example Structure from save file:
"Wielder": {
"$id": "227",
"m_Inventory": {
"$ref": "201"
},
"m_Damage": 0,
"m_Spellbooks": [{
"Key": "bc04fc157a8801d41b877ad0d9af03dd",
"Value": {
"$id": "228",
"m_CasterLevelInternal": 8, <----------that one
"Owner": {
"$ref": "227"
That's about all I can think of from the top of my head for now.
And as always, great job and many thanks.