King's Bounty: The Legend

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STN
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King's Bounty: The Legend

Post by STN »

Credits: Recifense.

Here is my contribution for the King's Bounty: The Legend version 1.6b7. It contains infinite action points for troop moving in combat, Minimum Runes, gold and Leardership. There are also options to enable/disable them (enabled by default).


// King's Bounty. The Legend
// Game Version : 1.6b7
// Script Version: 1.0
// CE Version : 5.4
// Action points, God Mode, Runes, Leadership and gold
// 18-Oct-2008

[ENABLE]
alloc(MyCode,1024)

// Declaration session
label(_ActionPoints)
label(_TroopSize)
label(_TroopHP)
label(_MonResources)
label(_BackAP)
label(_BackTS)
label(_BackTH)
label(_BackMR)
label(_MonR0)
label(_MonR1)
label(_ExitAP)
label(_ExitTS)
label(_ExitTH)
label(_ExitMR)
label(iEnableAP)
label(iEnableTS)
label(iEnableTH)
label(iEnableMR)
label(aMoney)
label(aRune)
label(aLeader)
label(iEAX)
label(iMinimumLS)

registersymbol(MyCode)
registersymbol(iEnableAP)
registersymbol(iEnableTS)
registersymbol(iEnableTH)
registersymbol(iEnableMR)
registersymbol(iMinimumLS)

//=========================================
// Hacking Points
kb.exe+5c75f:
jmp _ActionPoints
nop
nop
_BackAP:

kb.exe+58627:
jmp _TroopSize
nop
_BackTS:

kb.exe+5861c:
jmp _TroopHP
_BackTH:

kb.exe+446c4:
jmp _MonResources
nop
nop
_BackMR:

MyCode:
//=========================================
// It does not let AP decrease during movement
_ActionPoints:
cmp dword ptr [iEnableAP],0 // Is it disabled?
je _ExitAP // Jump if true

cmp dword ptr [ecx+000001cc],1 // Player´s troop?
jne _ExitAP // Jump if false

mov eax,[ecx+28] // EAX = Original HP
add eax,#1000
mov [ecx+0c],eax // HP = Original HP + 1000

xor eax,eax // Make AP to decrease = 0

_ExitAP:
sub [ecx+14],eax // Original code
cmp dword ptr [ecx+14],00 // Original code
jmp _BackAP // Back to main code

//=========================================
// It does not let the troop size decrease during combat
_TroopSize:
cmp dword ptr [iEnableTS],0 // Is it disabled?
je _ExitTS // Jump if true

cmp dword ptr [ecx+000001cc],1 // Player´s troop?
jne _ExitTS // Jump if false

mov edx,[ecx+0000010c] // Troop Size = Original Size

_ExitTS:
mov [ecx+10],edx // Original code
mov eax,[ebx+18] // Original code
jmp _BackTS // Back to main code

//=========================================
// It does not let the troop HP decrease during combat
_TroopHP:
cmp dword ptr [iEnableTH],0 // Is it disabled?
je _ExitTH // Jump if true

cmp dword ptr [ecx+000001cc],1 // Player´s troop?
jne _ExitTH // Jump if false

mov edx,[ecx+28] // EDX = Original HP
add edx,#5000 // New HP = Original HP + 5000

_ExitTH:
mov [ecx+0c],edx // Original code
mov eax,[ebx] // Original code
jmp _BackTH // Back to main code

//=========================================
// It monitors Money and Runes
_MonResources:
mov [iEAX],eax

cmp dword ptr [iEnableMR],0 // Is it disabled?
je _ExitMR // Jump if true

mov ebp,[ecx+eax*4] // Original code
mov [esp+18],ebp // Original code

mov eax,[edi+04]
mov eax,[eax+14]
cmp eax,[aMoney]
jne _MonR0

mov eax,#50000
cmp eax,[ebp+08]
jle _ExitMR

mov [ebp+08],eax
jmp _ExitMR

_MonR0:
cmp eax,[aRune]
jne _MonR1

mov eax,#10
cmp eax,[ebp+08]
jle _ExitMR

mov [ebp+08],eax
jmp _ExitMR

_MonR1:
cmp eax,[aLeader]
jne _ExitMR

mov eax,[iMinimumLS]
cmp eax,[ebp+08]
jle _ExitMR

mov [ebp+08],eax

_ExitMR:
mov eax,[iEAX]
jmp _BackMR

//=========================================
// Variables
iEnableAP:
dd 1
iEnableTS:
dd 1
iEnableTH:
dd 1
iEnableMR:
dd 1
iMinimumLS:
dd #3000
aMoney:
db 'mone'
aRune:
db 'rune'
aLeader:
db 'lead'
iEAX:
dd 0

//=========================================
// Original Codes
[DISABLE]
kb.exe+5c75f:
sub [ecx+14],eax
cmp dword ptr [ecx+14],00

kb.exe+58627:
mov [ecx+10],edx
mov eax,[ebx+18]

kb.exe+5861c:
mov [ecx+0c],edx
mov eax,[ebx]

kb.exe+446c4:
mov ebp,[ecx+eax*4]
mov [esp+18],ebp

dealloc(MyCode)
unregistersymbol(MyCode)
unregistersymbol(iEnableAP)
unregistersymbol(iEnableTS)
unregistersymbol(iEnableTH)
unregistersymbol(iEnableMR)
unregistersymbol(iMinimumLS)


Cheers.

download/file.php?id=1044

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
kbwotn_v131_aob_179.ct
(18.54 KiB) Downloaded 299 times
kbwotn_v131_194.ct
(16.54 KiB) Downloaded 165 times
kb_155.ct
(7.57 KiB) Downloaded 204 times
kb.ct
(35.28 KiB) Downloaded 257 times

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