no infinite health, i think landers cost 5 Crew... i lost a couple so im down some crew... heh.. also having hard time finding Crew Value.. so unless table was broken and your not supposed to loose crew from landers failing to "land".. still figuring it out like everyone else is it seems..
I found that resources values for editing are 2 bytes. Was able to change my resource amounts on my ship, think you still need to have space for adding more resources if you increase current amount.
anyone figure out the stats bonus' for the lander or the ship? such as speed, resistance and such?
You can go to the assets folder, then tables and some of the stuff is in there. (You can actually edit most the xml files for the game just don't try it in fleet battles)
anyone figure out the stats bonus' for the lander or the ship? such as speed, resistance and such?
You can go to the assets folder, then tables and some of the stuff is in there. (You can actually edit most the xml files for the game just don't try it in fleet battles)
hopefully this works on a already in progress game? and theres only CSV files in Tables folder in Assets
anyone figure out the stats bonus' for the lander or the ship? such as speed, resistance and such?
You can go to the assets folder, then tables and some of the stuff is in there. (You can actually edit most the xml files for the game just don't try it in fleet battles)
hopefully this works on a already in progress game? and theres only CSV files in Tables folder in Assets
All modification done work fine even on an unmodified save file, no need to un-equip and re-equip the component either as all values are recalculated at every load, the easiest way to modify ship and landers are trough modules, in the "Assets\Ships\ShipComponents.xml" file, all parameters regarding modules are in plain text and easy to change, adding new proprieties it's also possible, like making the heat shield absorb more and add physical protection at the same time or extra cargo + extra crew, all combinations are possible, the description in the module also change automatically to reflect the mod if done correctly, not sure how much is the limit in proprieties that a single module can have, diden't see not attempted to make a module with more then 3 but it's more then enough
awesome, just attempted this and now my hyperdrive goes so fast i get nausea lol.. and I never thought bout adding extra values or armor to my lander and even more crew so landers live longer against robots lol