Victory at sea pacific request
- EnterpriseNL
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Victory at sea pacific request
Game Name: Victory at sea Pacific
Game Engine: Unknown, but i'm guessing Unity
Game Version: v1.0
Options Required: god mode for ships, infinite bonds/money, instant/fast construction ships and aircraft, more supplies for ports.
Game/Steam Website: [Link]
Game Engine: Unknown, but i'm guessing Unity
Game Version: v1.0
Options Required: god mode for ships, infinite bonds/money, instant/fast construction ships and aircraft, more supplies for ports.
Game/Steam Website: [Link]
Re: Victory at sea pacific request
+1.
and endless shells / torpedoes etc
and endless shells / torpedoes etc
Last edited by Kaedus on Sun Sep 16, 2018 11:29 am, edited 1 time in total.
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Re: Victory at sea pacific request
I'd like to see this as well. You can get the bonds up by scanning them as a float.
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Re: Victory at sea pacific request
God mode for planes would be nice as well.
Re: Victory at sea pacific request
Easy Money - Each time you buy a ship, you'll gain its price - in other words, your money is always increasing instead of decreasing.
NoCoolDown - You and all your fleet have unlimited weapons using - However, the framerate can drop drastically if all the ships (max 20 per battle) in your fleet have torpedoes and they launch them all together and several times in a row.
Unlock All Ships
Do not forget to enable Mono features (Mono tab)
Code: Select all
[ENABLE]
UIShipyardScreen:BuyShip+b0:
db 01 C1
//add ecx,eax
[DISABLE]
UIShipyardScreen:BuyShip+b0:
db 2B C8
//sub ecx,eax
Code: Select all
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov [eax+4C],0
originalcode:
fld dword ptr [eax+4C]
fld dword ptr [ebp-10]
exit:
jmp returnhere
UIGunButton:Update+15c:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
UIGunButton:Update+15c:
fld dword ptr [eax+4C]
fld dword ptr [ebp-10]
//Alt: db D9 40 4C D9 45 F0
Code: Select all
[ENABLE]
Ship:GetXPToUnlock:
ret
[DISABLE]
Ship:GetXPToUnlock:
push rbp
- EnterpriseNL
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Re: Victory at sea pacific request
Would love to have an instant ship/plane construction and more supplies in port if possible
Re: Victory at sea pacific request
Not too bright when it comes to this stuff. Did manage to workout bonds cheat, by using 'float'. Have tried enabling the 3 codes listed here, but way over my head. Looked at some posts, hot to insert code, but getting script errors. Anyone able to create a ct file please
Re: Victory at sea pacific request
The scripts work with Mono features, so...
My intention was to get you involved on a higher level (hey, I just asked you to copy/paste a code ), not just get the job done.
Otherwise you'll have an error popup.
My intention was to get you involved on a higher level (hey, I just asked you to copy/paste a code ), not just get the job done.
- Attachments
-
- VictoryAtSea.v1.4.CT
- First Release
- (4.96 KiB) Downloaded 538 times
Re: Victory at sea pacific request
Do not know if the game allows the planes construction (they are just part of the aircraft carriers), but about ships construction, you already have there 'Unlock All Ships' script.EnterpriseNL wrote: ↑Mon Sep 17, 2018 11:45 pmWould love to have an instant ship/plane construction and more supplies in port if possible
- EnterpriseNL
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Re: Victory at sea pacific request
fantomas wrote: ↑Tue Sep 18, 2018 4:30 pmDo not know if the game allows the planes construction (they are just part of the aircraft carriers), but about ships construction, you already have there 'Unlock All Ships' script.EnterpriseNL wrote: ↑Mon Sep 17, 2018 11:45 pmWould love to have an instant ship/plane construction and more supplies in port if possible
Didn't know about the planes yet thanks
But does the unlock all ships option have instant construction so that we don't need to wait until the ships are done
Re: Victory at sea pacific request
There's no ships construction but unlock only. You have to have enough XP points to unlock each ship but with the 'Unlock All Ships' script, all vessels (ships, submarines) will be unlocked. Once your ship unlocked, it is ready to be used in your next battle.EnterpriseNL wrote: ↑Tue Sep 18, 2018 5:59 pmBut does the unlock all ships option have instant construction so that we don't need to wait until the ships are done
- EnterpriseNL
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Re: Victory at sea pacific request
Huh.. But it shows that you need to wait some amount of days for the construction of the shipfantomas wrote: ↑Tue Sep 18, 2018 8:17 pmThere's no ships construction but unlock only. You have to have enough XP points to unlock each ship but with the 'Unlock All Ships' script, all vessels (ships, submarines) will be unlocked. Once your ship unlocked, it is ready to be used in your next battle.EnterpriseNL wrote: ↑Tue Sep 18, 2018 5:59 pmBut does the unlock all ships option have instant construction so that we don't need to wait until the ships are done
Re: Victory at sea pacific request
Did you at least try the script?EnterpriseNL wrote: ↑Tue Sep 18, 2018 9:16 pmHuh.. But it shows that you need to wait some amount of days for the construction of the ship
- EnterpriseNL
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Re: Victory at sea pacific request
Not yet, gonna do that later , I was curious about the ships part
Re: Victory at sea pacific request
Here's the video of how it works - I apologize in advance for the bad quality and the lags. Besides, in this video, you will see why I say that you may meet some lags when using 'NoCooldown' script in a battle with a large fleet (as all your vessels benefit from this script). But in my case, there is that, but also a very old configuration.EnterpriseNL wrote: ↑Tue Sep 18, 2018 10:04 pmNot yet, gonna do that later , I was curious about the ships part
Last edited by fantomas on Wed Aug 07, 2019 5:58 pm, edited 2 times in total.
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