When trying to make an AoB for this game I can only find points for dll's. When I try to use those for the AoB the game just crashes. Anyone have an idea of how to make it work?
PS the game values are all in Double.
Immortal Unchained CE?
- Idlehands88
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Re: Immortal Unchained CE?
Are you just creating AOBs for finding memory location or doing aobscan injection?Idlehands88 wrote: ↑Fri Sep 07, 2018 9:14 amWhen trying to make an AoB for this game I can only find points for dll's. When I try to use those for the AoB the game just crashes. Anyone have an idea of how to make it work?
...
Assuming you are doing Aobscan injection:
Is the game 64-bit?
If yes, check the jmp instruction size. Is it 5-bytes or 14-bytes?
If 14-bytes, then you'll have to modify nops after
jmp newmem
instruction. And also need to include more instruction after code:
label.
- Idlehands88
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Re: Immortal Unchained CE?
Upon looking more at them it turns out each of the functions point to hundreds of other values. Not sure about the other stuff you said, will have to look (still new to AoB).
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Re: Immortal Unchained CE?
post screenshots of function code where you are injecting and your aob script.Idlehands88 wrote: ↑Fri Sep 07, 2018 4:11 pmUpon looking more at them it turns out each of the functions point to hundreds of other values. Not sure about the other stuff you said, will have to look (still new to AoB).
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Re: Immortal Unchained CE?
Did a scan for the Reserve Ammo in my Sniper.
As you can see each one accesses A LOT of offsets.
EDIT: Added the AoB scripts for them (unedited).
First Offset
Second Offset
EDIT: Added the AoB scripts for them (unedited).
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- Scripts.CT
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- koderkrazy
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Re: Immortal Unchained CE?
Don't inject there. It's not game code. It's lua51.dll(library used by game).
'Second' aob injection is better place.
Try this:
1. right click on pointer that you've found and do browse this memory region.
2. in memory view. select those 4 bytes, right click then do break on read.
3. When execution breaks at second aob location (If it breaks at cmp(first aob) then press F9 to skip)
then keep pressing F8 till you return from the function(ret instruction), keep returning from methods till you get in game code.
4. Once you get in game code. try to inject before the lua method call.
'Second' aob injection is better place.
Try this:
1. right click on pointer that you've found and do browse this memory region.
2. in memory view. select those 4 bytes, right click then do break on read.
3. When execution breaks at second aob location (If it breaks at cmp(first aob) then press F9 to skip)
then keep pressing F8 till you return from the function(ret instruction), keep returning from methods till you get in game code.
4. Once you get in game code. try to inject before the lua method call.
- Idlehands88
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Re: Immortal Unchained CE?
Sorry for the late reply, I fell asleep lol. Anyways, that doesn't work on this game because as soon as you do the Break on Access it freezes the game.koderkrazy wrote: ↑Fri Sep 07, 2018 5:14 pmDon't inject there. It's not game code. It's lua51.dll(library used by game).
'Second' aob injection is better place.
Try this:
1. right click on pointer that you've found and do browse this memory region.
2. in memory view. select those 4 bytes, right click then do break on read.
3. When execution breaks at second aob location (If it breaks at cmp(first aob) then press F9 to skip)
then keep pressing F8 till you return from the function(ret instruction), keep returning from methods till you get in game code.
4. Once you get in game code. try to inject before the lua method call.
- koderkrazy
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Re: Immortal Unchained CE?
It freezes the game because execution stops at instruction which tries to access the data. If the game access the data non stop then game will remain froze till you delete the break point and press F9 to resume execution.Idlehands88 wrote: ↑Sat Sep 08, 2018 1:17 am...
Sorry for the late reply, I fell asleep lol. Anyways, that doesn't work on this game because as soon as you do the Break on Access it freezes the game.
Look in the Memory View window in CE and debug the code. After you are done debugging delete the break point(press ctrl+B and delete all) and press F9 to resume execution.
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Re: Immortal Unchained CE?
Ya that's above my knowledge lol, thanks for the help though
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