This table works for me in latest Steam version. I am playing full screen if that makes a difference. You have to be in game to Enable. As in after loading a save game or starting a new game and able to move around. I am using CE 7.0.
Absolutely sorry if this is necro or if this is in the wrong forum section, but I encountered a problem when using this particular table. I had the EXP multiplier turned on when Serena rejoins the party and now she appears dead, with no HP or MP, all stats on 0 and can't be revived. Also on the stats screen where it shows how much exp is needed until the next level it shows a "$" sign. After entering a cutscene her MP and HP replenish but as soon as I finish a battle (even if she's not in the party), the game crashes. Any idea on how I can solve this? All help is appreciated
This was working perfectly for me as of Feb 2, but now, whenever I run it, my game crashes almost immediately. Was there an update on Steam or is the table finding fields to adjust, but they're the wrong ones?
@nejitahei, I had that problem, too, but I would delete all the XP for the character, drop them back to a lower level, make sure that they had some number for MAX HP (for some reason, it goes to 0 in some cases) and then level them up.
I figure it's beyond likely that the addresses wouldn't match, but maybe you'd know a way to find an offset/pointer considering your impressive AoB knowledge.
I know PS4 codes are changes to the save game. Not sure if you can modify the save game on PC, but I also don't know how to make a cheat engine code out of it currently.
I know PS4 codes are changes to the save game. Not sure if you can modify the save game on PC, but I also don't know how to make a cheat engine code out of it currently.
Hey, I am new to this and would liek to know if there is a script to edit the normal character stats and not the "other stats"? I want to experiment with different builds.
Hi DrummerIX, I've been playing around with your "Infinite Turns Good Status" script and I think I may have found some ways to improve it (or at least another variant ).
Originally I was looking to make the "dance" (negative) status effect permanent to make a video (also had another to instantly negate it when I needed to switch out party members)
But after I was done with that, I noticed I could permanently extend other positive status effects with a few changes, as well as instantly nullify some negative ones. Things like the "defend" action and Erik's "Divide", which normally only lasts for one turn I could keep for an entire battle
Anyway, I decided to improve it and clean things up a little so I could share it with you here: