Dragon Quest XI (Steam)

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Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 »

xaveragecat wrote:
Tue Oct 02, 2018 3:49 am
Can someone please help me

im near the end of the game and got Serena back..but she is lvl zero and her exp to lvl up is glitched out..now everysingle time i battle and win game crashes
I posted this table awhile back, use the character editor to set the level to 99, and experience to 100 million, or even level 1 and 0 exp. The problem you experienced is probably because serena and veronica were both level 99 when you reached the world tree, causing this problem later when serena "awakens".

The cheat table is based on an old version (of the table, not the game) so just use it to set the level and exp, then save, then reload the game. See if that helps any?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DRAGON QUEST XI.ct
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xaveragecat
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Re: Dragon Quest XI (Steam)

Post by xaveragecat »

Nickd91 wrote:
Tue Oct 02, 2018 4:21 am
xaveragecat wrote:
Tue Oct 02, 2018 3:49 am
Can someone please help me

im near the end of the game and got Serena back..but she is lvl zero and her exp to lvl up is glitched out..now everysingle time i battle and win game crashes
I posted this table awhile back, use the character editor to set the level to 99, and experience to 100 million, or even level 1 and 0 exp. The problem you experienced is probably because serena and veronica were both level 99 when you reached the world tree, causing this problem later when serena "awakens".

The cheat table is based on an old version (of the table, not the game) so just use it to set the level and exp, then save, then reload the game. See if that helps any?
It helped a lot thank you very much

tomdal79
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Re: Dragon Quest XI (Steam)

Post by tomdal79 »

I would like to request "enable all bestiary entry", I think it is super beneficial because at least I would be able to see what monster I am missing from my list.

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MancombSeepgood
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Re: Dragon Quest XI (Steam)

Post by MancombSeepgood »

Hey guys, I've got a little addition to the table - I ported the "Infinite Horse Stamina" and "Instant Pep Up" options from the fearlessrevolution Trainer, feel free to use them :). The codes can be activated any time - in and out of battles (or horse races for the stamina code).

Party Pep Up:

Code: Select all

[ENABLE]

aobscanmodule(PepUpAOB,DRAGON QUEST XI.exe,F3 0F 10 47 38 F3 0F 10 15) // should be unique
alloc(newmem1,1024,PepUpAOB)

label(code1)
label(return1)

newmem1:

code1:
  push 42C80000
  comiss xmm1,[rsp]
  ja +11
  comiss xmm1,[175B0200]
  jna +07
  mov [rdi+38],42CA0000
  add rsp,08
  movss xmm0,[rdi+38]
  jmp return1

PepUpAOB:
  jmp newmem1
return1:
registersymbol(PepUpAOB)

[DISABLE]

PepUpAOB:
  db F3 0F 10 47 38 F3 0F 10 15

unregistersymbol(PepUpAOB)
dealloc(newmem1)
Infinite Horse Stamina:

Code: Select all

[ENABLE]

aobscanmodule(HorseStaminaAOB,DRAGON QUEST XI.exe,F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF) // should be unique
alloc(newmem2,1024,HorseStaminaAOB)

label(code2)
label(return2)

newmem2:

code2:
  divss xmm1,xmm0
  mov [rbx+00001BE8],461C3C00
  mulss xmm1,[rbx+00001BE8]
  jmp return2

HorseStaminaAOB:
  jmp newmem2
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return2:
registersymbol(HorseStaminaAOB)

[DISABLE]

HorseStaminaAOB:
  db F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF

unregistersymbol(HorseStaminaAOB)
dealloc(newmem2)
One note about the Pep Up code: as long as that script is activated, characters will keep re-entering Pep Up even after using a Pep Power. Deactivate the script to restore normal behaviour. Also, sometimes the script randomly won't work and I haven't yet figured out why - though saving and reloading has always fixed that issue for me.

Have fun :D

LunarFreya
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Re: Dragon Quest XI (Steam)

Post by LunarFreya »

MancombSeepgood wrote:
Wed Oct 03, 2018 9:54 pm
Hey guys, I've got a little addition to the table - I ported the "Infinite Horse Stamina" and "Instant Pep Up" options from the fearlessrevolution Trainer, feel free to use them :). The codes can be activated any time - in and out of battles (or horse races for the stamina code).

Party Pep Up:

Code: Select all

[ENABLE]

aobscanmodule(PepUpAOB,DRAGON QUEST XI.exe,F3 0F 10 47 38 F3 0F 10 15) // should be unique
alloc(newmem1,1024,PepUpAOB)

label(code1)
label(return1)

newmem1:

code1:
  push 42C80000
  comiss xmm1,[rsp]
  ja +11
  comiss xmm1,[175B0200]
  jna +07
  mov [rdi+38],42CA0000
  add rsp,08
  movss xmm0,[rdi+38]
  jmp return1

PepUpAOB:
  jmp newmem1
return1:
registersymbol(PepUpAOB)

[DISABLE]

PepUpAOB:
  db F3 0F 10 47 38 F3 0F 10 15

unregistersymbol(PepUpAOB)
dealloc(newmem1)
Infinite Horse Stamina:

Code: Select all

[ENABLE]

aobscanmodule(HorseStaminaAOB,DRAGON QUEST XI.exe,F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF) // should be unique
alloc(newmem2,1024,HorseStaminaAOB)

label(code2)
label(return2)

newmem2:

code2:
  divss xmm1,xmm0
  mov [rbx+00001BE8],461C3C00
  mulss xmm1,[rbx+00001BE8]
  jmp return2

HorseStaminaAOB:
  jmp newmem2
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return2:
registersymbol(HorseStaminaAOB)

[DISABLE]

HorseStaminaAOB:
  db F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF

unregistersymbol(HorseStaminaAOB)
dealloc(newmem2)
One note about the Pep Up code: as long as that script is activated, characters will keep re-entering Pep Up even after using a Pep Power. Deactivate the script to restore normal behaviour. Also, sometimes the script randomly won't work and I haven't yet figured out why - though saving and reloading has always fixed that issue for me.

Have fun :D
Can you tell me how to add this to the current cheat table? i tried something like auto assemble and --> add to current cheat table but i can't check the box to active the script

Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 »

LunarFreya wrote:
Thu Oct 04, 2018 8:21 am

Can you tell me how to add this to the current cheat table? i tried something like auto assemble and --> add to current cheat table but i can't check the box to active the script
You could also make a copy of an exisiting script, change the name and then replace the contents with what you have. Also if it is not activating, then there might be a problem with the script (not saying there are errors or anything, just that perhaps some of the syntax got messed up pasting into the cheat engine assembly script) or maybe a problem with the memory that the script is playing with (the script not finding what it is looking for, therefore doesn't activate).

kennean
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Re: Dragon Quest XI (Steam)

Post by kennean »

MancombSeepgood wrote:
Wed Oct 03, 2018 9:54 pm
Hey guys, I've got a little addition to the table - I ported the "Infinite Horse Stamina" and "Instant Pep Up" options from the fearlessrevolution Trainer, feel free to use them :). The codes can be activated any time - in and out of battles (or horse races for the stamina code).
Spoiler
Party Pep Up:

Code: Select all

[ENABLE]

aobscanmodule(PepUpAOB,DRAGON QUEST XI.exe,F3 0F 10 47 38 F3 0F 10 15) // should be unique
alloc(newmem1,1024,PepUpAOB)

label(code1)
label(return1)

newmem1:

code1:
  push 42C80000
  comiss xmm1,[rsp]
  ja +11
  comiss xmm1,[175B0200]
  jna +07
  mov [rdi+38],42CA0000
  add rsp,08
  movss xmm0,[rdi+38]
  jmp return1

PepUpAOB:
  jmp newmem1
return1:
registersymbol(PepUpAOB)

[DISABLE]

PepUpAOB:
  db F3 0F 10 47 38 F3 0F 10 15

unregistersymbol(PepUpAOB)
dealloc(newmem1)
Infinite Horse Stamina:

Code: Select all

[ENABLE]

aobscanmodule(HorseStaminaAOB,DRAGON QUEST XI.exe,F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF) // should be unique
alloc(newmem2,1024,HorseStaminaAOB)

label(code2)
label(return2)

newmem2:

code2:
  divss xmm1,xmm0
  mov [rbx+00001BE8],461C3C00
  mulss xmm1,[rbx+00001BE8]
  jmp return2

HorseStaminaAOB:
  jmp newmem2
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return2:
registersymbol(HorseStaminaAOB)

[DISABLE]

HorseStaminaAOB:
  db F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF

unregistersymbol(HorseStaminaAOB)
dealloc(newmem2)
One note about the Pep Up code: as long as that script is activated, characters will keep re-entering Pep Up even after using a Pep Power. Deactivate the script to restore normal behaviour. Also, sometimes the script randomly won't work and I haven't yet figured out why - though saving and reloading has always fixed that issue for me.

Have fun :D
Hi, I've put both codes on my table, and with the Pep Up script, as soon as a battle begins the game freezes and crashes to desktop... Still hadn't tested the Infinite Horse Stamina tough.. Anyone had luck with the Pep Up script???

Thanks for your work either way!!!

LunarFreya
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Re: Dragon Quest XI (Steam)

Post by LunarFreya »

kennean wrote:
Thu Oct 04, 2018 11:43 am
MancombSeepgood wrote:
Wed Oct 03, 2018 9:54 pm
Hey guys, I've got a little addition to the table - I ported the "Infinite Horse Stamina" and "Instant Pep Up" options from the fearlessrevolution Trainer, feel free to use them :). The codes can be activated any time - in and out of battles (or horse races for the stamina code).
Spoiler
Party Pep Up:

Code: Select all

[ENABLE]

aobscanmodule(PepUpAOB,DRAGON QUEST XI.exe,F3 0F 10 47 38 F3 0F 10 15) // should be unique
alloc(newmem1,1024,PepUpAOB)

label(code1)
label(return1)

newmem1:

code1:
  push 42C80000
  comiss xmm1,[rsp]
  ja +11
  comiss xmm1,[175B0200]
  jna +07
  mov [rdi+38],42CA0000
  add rsp,08
  movss xmm0,[rdi+38]
  jmp return1

PepUpAOB:
  jmp newmem1
return1:
registersymbol(PepUpAOB)

[DISABLE]

PepUpAOB:
  db F3 0F 10 47 38 F3 0F 10 15

unregistersymbol(PepUpAOB)
dealloc(newmem1)
Infinite Horse Stamina:

Code: Select all

[ENABLE]

aobscanmodule(HorseStaminaAOB,DRAGON QUEST XI.exe,F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF) // should be unique
alloc(newmem2,1024,HorseStaminaAOB)

label(code2)
label(return2)

newmem2:

code2:
  divss xmm1,xmm0
  mov [rbx+00001BE8],461C3C00
  mulss xmm1,[rbx+00001BE8]
  jmp return2

HorseStaminaAOB:
  jmp newmem2
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return2:
registersymbol(HorseStaminaAOB)

[DISABLE]

HorseStaminaAOB:
  db F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF

unregistersymbol(HorseStaminaAOB)
dealloc(newmem2)
One note about the Pep Up code: as long as that script is activated, characters will keep re-entering Pep Up even after using a Pep Power. Deactivate the script to restore normal behaviour. Also, sometimes the script randomly won't work and I haven't yet figured out why - though saving and reloading has always fixed that issue for me.

Have fun :D
Hi, I've put both codes on my table, and with the Pep Up script, as soon as a battle begins the game freezes and crashes to desktop... Still hadn't tested the Infinite Horse Stamina tough.. Anyone had luck with the Pep Up script???

Thanks for your work either way!!!
Nickd91 show me the way to do it ! Just copy and paste any script and replace content of the copied script with "Pep Up script" and it will run just fine. :D

DrummerIX
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Re: Dragon Quest XI (Steam)

Post by DrummerIX »

Thanks to MancombSeepgood for the Instant Party Pep Up and Infinite Horse Stamina options. I added them to EDIT 6.

kennean
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Re: Dragon Quest XI (Steam)

Post by kennean »

LunarFreya wrote:
Fri Oct 05, 2018 2:16 am
Spoiler
kennean wrote:
Thu Oct 04, 2018 11:43 am
MancombSeepgood wrote:
Wed Oct 03, 2018 9:54 pm
Hey guys, I've got a little addition to the table - I ported the "Infinite Horse Stamina" and "Instant Pep Up" options from the fearlessrevolution Trainer, feel free to use them :). The codes can be activated any time - in and out of battles (or horse races for the stamina code).
Spoiler
Party Pep Up:

Code: Select all

[ENABLE]

aobscanmodule(PepUpAOB,DRAGON QUEST XI.exe,F3 0F 10 47 38 F3 0F 10 15) // should be unique
alloc(newmem1,1024,PepUpAOB)

label(code1)
label(return1)

newmem1:

code1:
  push 42C80000
  comiss xmm1,[rsp]
  ja +11
  comiss xmm1,[175B0200]
  jna +07
  mov [rdi+38],42CA0000
  add rsp,08
  movss xmm0,[rdi+38]
  jmp return1

PepUpAOB:
  jmp newmem1
return1:
registersymbol(PepUpAOB)

[DISABLE]

PepUpAOB:
  db F3 0F 10 47 38 F3 0F 10 15

unregistersymbol(PepUpAOB)
dealloc(newmem1)
Infinite Horse Stamina:

Code: Select all

[ENABLE]

aobscanmodule(HorseStaminaAOB,DRAGON QUEST XI.exe,F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF) // should be unique
alloc(newmem2,1024,HorseStaminaAOB)

label(code2)
label(return2)

newmem2:

code2:
  divss xmm1,xmm0
  mov [rbx+00001BE8],461C3C00
  mulss xmm1,[rbx+00001BE8]
  jmp return2

HorseStaminaAOB:
  jmp newmem2
  nop
  nop
  nop
  nop
  nop
  nop
  nop
return2:
registersymbol(HorseStaminaAOB)

[DISABLE]

HorseStaminaAOB:
  db F3 0F 5E C8 F3 0F 59 8B E8 1B 00 00 0F 2F CF

unregistersymbol(HorseStaminaAOB)
dealloc(newmem2)
One note about the Pep Up code: as long as that script is activated, characters will keep re-entering Pep Up even after using a Pep Power. Deactivate the script to restore normal behaviour. Also, sometimes the script randomly won't work and I haven't yet figured out why - though saving and reloading has always fixed that issue for me.

Have fun :D
Hi, I've put both codes on my table, and with the Pep Up script, as soon as a battle begins the game freezes and crashes to desktop... Still hadn't tested the Infinite Horse Stamina tough.. Anyone had luck with the Pep Up script???

Thanks for your work either way!!!
Nickd91 show me the way to do it ! Just copy and paste any script and replace content of the copied script with "Pep Up script" and it will run just fine. :D
It's strange that doing like he told you would be any different than making a new script then copying the code... Even so I've downloaded the new table that DrummerIX attached, and this time it freezes only when I would use an Pep Power, otherwise I can do battles just fine... The Infinite Stamina works, and I'm grateful because I've tried to find it with no luck...

Maybe there's something wrong on my end, but I'm fine with the ones that work...

Thanks everyone for all the hard work!

On a side note, I've made a script that let you put the number that will outcome on the roulette. For an example, you activate the code, put the number 17 on cheat engine. Then the result will always be 17, no matter what... If someone wants to try I'll post it here. Tried to find an Always Jackpot, but until now no luck...

Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 »

kennean wrote:
Fri Oct 05, 2018 10:52 am

On a side note, I've made a script that let you put the number that will outcome on the roulette. For an example, you activate the code, put the number 17 on cheat engine. Then the result will always be 17, no matter what... If someone wants to try I'll post it here. Tried to find an Always Jackpot, but until now no luck...
Wouldn't jackpot's number be 0? Judging based solely on the look of the roulette table? At least in normal roulette it is 00.

kennean
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Re: Dragon Quest XI (Steam)

Post by kennean »

Nickd91 wrote:
Fri Oct 05, 2018 11:40 am
kennean wrote:
Fri Oct 05, 2018 10:52 am

On a side note, I've made a script that let you put the number that will outcome on the roulette. For an example, you activate the code, put the number 17 on cheat engine. Then the result will always be 17, no matter what... If someone wants to try I'll post it here. Tried to find an Always Jackpot, but until now no luck...
Wouldn't jackpot's number be 0? Judging based solely on the look of the roulette table? At least in normal roulette it is 00.
No, 00 is a treasure... When it stop there, you gain a random number of casino tokens... At least that’s what I’ve gained with my script... The jackpot is necessary to complete a quest.

Kuugen
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Re: Dragon Quest XI (Steam)

Post by Kuugen »

[Link]

This has a whole bunch of info on model data and texture data in case anyone is still looking to get a model swap code working (the PS4 version has that)
I don't have the time right now to look into it.

Nickd91
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Re: Dragon Quest XI (Steam)

Post by Nickd91 »

kennean wrote:
Fri Oct 05, 2018 1:53 pm

No, 00 is a treasure... When it stop there, you gain a random number of casino tokens... At least that’s what I’ve gained with my script... The jackpot is necessary to complete a quest.
My mistake, I looked at a short clip of the table and assumed that 00, the treasure chest, was the jackpot.

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Re: Dragon Quest XI (Steam)

Post by axellslade »

MancombSeepgood wrote:
Wed Oct 03, 2018 9:54 pm
Hey guys, I've got a little addition to the table - I ported the "Infinite Horse Stamina" and "Instant Pep Up" options from the fearlessrevolution Trainer, feel free to use them :). The codes can be activated any time - in and out of battles (or horse races for the stamina code).
Thank you Thriftweed!

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