NumberXer0 wrote: ↑Sun Sep 30, 2018 10:46 am
fayaine wrote: ↑Sun Sep 30, 2018 4:14 am
Since we already have Pointers to Perfectionist pearls and also Mini Medals is it possible to get a Pointer for Casino Points ?
Thank you very much in advance
You can buy the Casino currency with gold. Just give yourself a ton of gold and buy as much as you need.
As NumberXer0 said, you can buy them, but I've found the pointer anyway as it's easier to freeze the values and such... I've used the pointers that DrummerIX (thanks!) included in his table as basis to make this:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
<CheatEntries>
<CheatEntry>
<ID>4531</ID>
<Description>"Casino Tokens Pointer"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(CasTokenBaseAOB,DRAGON QUEST XI.exe,41 89 4B 18 41 89 DE) // should be unique
registersymbol(CasTokenBaseAOB)
alloc(newmem6,1024,CasTokenBaseAOB)
label(CasTokenPtr)
registersymbol(CasTokenPtr)
label(originalcode6)
label(exit6)
label(returnhere6)
newmem6:
mov [CasTokenPtr], r11
originalcode6:
mov [r11+18],ecx
mov r14d,ebx
exit6:
jmp returnhere6
CasTokenPtr:
dq 0
CasTokenBaseAOB:
jmp newmem6
nop
nop
returnhere6:
[DISABLE]
CasTokenBaseAOB:
db 41 89 4B 18 41 89 DE
unregistersymbol(CasTokenBaseAOB)
unregistersymbol(CasTokenPtr)
dealloc(newmem6)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4532</ID>
<Description>"Casino Tokens"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CasTokenPtr</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
I'm still quite green in making pointers and AOB scans, and I don't know how to make my table be as organized as others can, but it works on my side.
You have to enable the script and then buy some tokens, than the value will be updated.
If anything goes wrong please tell me so I can take a look!
Edit: Oh, and it looks like this because I couldn't integrate it on the script DrummerIX made, so I had to make a new one...