To be honest folks, I'm playing the game and not looking for more options. It seems most of you don't appreciate the time it takes for your necessary options. It depends on how the game is coded as to how difficult the options to find.
No no, we do appreciate the table, at least I do! And I'm also enjoying the heck out of the game. Is just that we're spoiled by your previous work, that's all
I did spend some time looking for an option that gives Infinite Turns Left for Status Effects, but I believe it affects all statuses right now including the bad ones. I'm still trying to figure out how to determine which are good and which are bad statuses. It does seem to affect Pep mode as in with my option on, it seems infinite unless you use a Pep Skill, so Pep seems to be some sort of status effect.
In my game I just gave everyone a Pep Pop and use Infinite Items. Instant Pep when I want it.
I may spend some more time perfecting it before updating the table, but it will be tomorrow or later.
I can say for me drummer I do very much appreciate all the work you put into this. This isn't the first game you have made tables for that I have played either. It is a ton of help for people like me who might be able to do the simpler things like exp or gold but still can't grasp how to do the harder stuff.
I did spend some time looking for an option that gives Infinite Turns Left for Status Effects, but I believe it affects all statuses right now including the bad ones. I'm still trying to figure out how to determine which are good and which are bad statuses. It does seem to affect Pep mode as in with my option on, it seems infinite unless you use a Pep Skill, so Pep seems to be some sort of status effect.
In my game I just gave everyone a Pep Pop and use Infinite Items. Instant Pep when I want it.
I may spend some more time perfecting it before updating the table, but it will be tomorrow or later.
Great!! That'll be awesome! There are some neat Status Effects on this game. Like 0 MP cost and Halleluja pep power that guarantees a drop. Hopefully there's a way to save them permanently like in FF12 TZA.
How do you use shop override?
You said that the code list is generated at startup, but I can't find the list
help plz
I've been using it. Just activate the script for it (you should see an entry blow that will show ??? for now). Go into a store, and you should see the cheat table update to show the first item up for sale. You can click that to change it to whatever. Go out and back into the buy screen, and you'll see it updated.