Far Cry 3 - table v: 2.0.4 CT

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ShyTwig16
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Re: Far Cry 3 - table v: 2.0.1 CT

Post by ShyTwig16 »

SpoiledFuck55 wrote:
Wed Dec 23, 2020 4:08 am
Probably not worth asking, but does this work with cracked versions?
Sorry for the late reply, been keeping busy.
It should work. It was made on a "cooler" version (because UPLAY would randomly lock up my computer and other stupid shit, at that time). Then it was expanded to work with the steam version. And I update it in the same way out of pure spite. Same with the FC4 table.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

P3d0bear
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Re: Far Cry 3 - table v: 2.0.1 CT

Post by P3d0bear »

Um, there seems to be a bug with shotgun ammo when I use the ammo fill. It went into a negative count

siro2156
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Re: Far Cry 3 - table v: 2.0.1 CT

Post by siro2156 »

the game crashed sometimes when I use teleport

nnebula781
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by nnebula781 »

um i keep getting this error any help

AOB not found in "apphelp.dll": 0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29
Error assembling file: "CoordHook.CEA"
Error assembling file: "_Main.CEA"

ShyTwig16
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by ShyTwig16 »

nnebula781 wrote:
Fri Jan 14, 2022 12:26 am
um i keep getting this error any help

AOB not found in "apphelp.dll": 0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29
Error assembling file: "CoordHook.CEA"
Error assembling file: "_Main.CEA"
Looks like the modules are loaded in a different order in your EXE. What game EXE are you using, is it the steam DX9, DX11, or something else?

Open the Lua engine window (Ctrl+M then Ctrl+L) and execute this script. Then post the output here.

Code: Select all

local list = enumModules()
for i = 1, #list do
    print(i, list[i].Name)
end
And to get it working whichever module matches the main game module name, in the steam DX11 EXE it's "FC3_d3d11.dll" and I think in DX9 version it's "FC3.dll", copy that and open the Main script and replace MODULE_NAME = MODULES[10].Name with MODULE_NAME = '<main game module name>'.

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Re: Far Cry 3 - table v: 2.0.4 CT

Post by nnebula781 »

ok im useing d11 steam

Here the output:

Code: Select all

1 farcry3_d3d11.exe 
2 ntdll.dll 
3 wow64.dll 
4 wow64win.dll 
5 wow64cpu.dll 
6 farcry3_d3d11.exe 
7 ntdll.dll 
8 KERNEL32.DLL 
9 KERNELBASE.dll 
10 apphelp.dll 
11 AcLayers.DLL 
12 msvcrt.dll 
13 USER32.dll 
14 win32u.dll 
15 GDI32.dll 
16 gdi32full.dll 
17 msvcp_win.dll 
18 ucrtbase.dll 
19 SHELL32.dll 
20 cfgmgr32.dll 
21 shcore.dll 
22 RPCRT4.dll 
23 SspiCli.dll 
24 CRYPTBASE.dll 
25 bcryptPrimitives.dll 
26 sechost.dll 
27 combase.dll 
28 windows.storage.dll 
29 advapi32.dll 
30 profapi.dll 
31 powrprof.dll 
32 UMPDC.dll 
33 shlwapi.dll 
34 kernel.appcore.dll 
35 cryptsp.dll 
36 OLEAUT32.dll 
37 SETUPAPI.dll 
38 bcrypt.dll 
39 MPR.dll 
40 sfc.dll 
41 WINSPOOL.DRV 
42 PROPSYS.dll 
43 IPHLPAPI.DLL 
44 sfc_os.DLL 
45 IMM32.DLL 
46 FC3_d3d11.dll 
47 MSVCR100.dll 
48 WS2_32.dll 
49 ole32.dll 
50 XINPUT1_3.dll 
51 ubiorbitapi_r2_loader.dll 
52 PSAPI.DLL 
53 MSVCP100.dll 
54 gdiplus.dll 
55 VERSION.dll 
56 DINPUT8.dll 
57 d3d11.dll 
58 d3dx11_43.dll 
59 d3dx10_43.dll 
60 dxgi.dll 
61 D3DCOMPILER_43.dll 
62 uplay_r1_loader.dll 
63 binkw32.dll 
64 WSOCK32.dll 
65 WININET.dll 
66 WINMM.dll 
67 dxcore.dll 
68 winmmbase.dll 
69 gameoverlayrenderer.dll 
70 inputhost.dll 
71 CoreMessaging.dll 
72 wintypes.dll 
73 CoreUIComponents.dll 
74 ntmarta.dll 
75 overlay.dll 
76 COMDLG32.dll 
77 d3d9.dll 
78 HID.DLL 
79 WTSAPI32.dll 
80 CRYPT32.dll 
81 MSASN1.dll 
82 USERENV.dll 
83 WindowsCodecs.dll 
84 WINHTTP.dll 
85 XINPUT9_1_0.dll 
86 COMCTL32.dll 
87 Secur32.dll 
88 dwmapi.dll 
89 OPENGL32.dll 
90 GLU32.dll 
91 ubiorbitapi_r2.dll 
92 uxtheme.dll 
93 MSCTF.dll 
94 dbghelp.dll 
95 dbgcore.DLL 
96 napinsp.dll 
97 pnrpnsp.dll 
98 mswsock.dll 
99 DNSAPI.dll 
100 NSI.dll 
101 winrnr.dll 
102 NLAapi.dll 
103 wshbth.dll 
104 mdnsNSP.dll 
105 fwpuclnt.dll 
106 rasadhlp.dll 
107 DEVOBJ.dll 
108 WINTRUST.dll 
109 nvapi.dll 
110 cryptnet.dll 
111 drvstore.dll 
112 wldp.dll 
113 nvldumd.dll 
114 imagehlp.dll 
115 rsaenh.dll 
116 nvwgf2um.dll 
117 nvspcap.dll 
118 NvCamera32.dll 
119 d3dcompiler_47_32.dll 
120 clbcatq.dll 
121 wbemprox.dll 
122 wbemcomn.dll 
123 wbemsvc.dll 
124 fastprox.dll 
125 amsi.dll 
126 MpOav.dll 
127 winbrand.dll 
128 dsound.dll 
129 DEVRTL.dll 
130 SPINF.dll 
131 gpapi.dll 
132 nvd3dum.dll 
133 MMDevApi.dll 
134 AUDIOSES.DLL 
135 Windows.UI.dll 
136 TextInputFramework.dll 
137 XAudio2_7.dll 
138 avrt.dll 
139 dhcpcsvc.DLL 
140 gameux.dll 
141 MessageBus.dll 
142 dhcpcsvc6.DLL 
143 iertutil.dll 
144 pbsv.dll 
145 DDRAW.dll 
146 DCIMAN32.dll 
147 pbcls.dll 
148 pbags.dll 
149 pbcl.dll 
150 pbag.dll 
151 resourcepolicyclient.dll 
152 uplay_r1.DLL 
153 ondemandconnroutehelper.dll 
154 urlmon.dll 
155 srvcli.dll 
156 netutils.dll 
157 WINNSI.DLL
Also how do i do this

And to get it working whichever module matches the main game module name, in the steam DX11 EXE it's "FC3_d3d11.dll" and I think in DX9 version it's "FC3.dll", copy that and open the Main script and replace MODULE_NAME = MODULES[10].Name with MODULE_NAME = '<main game module name>'.

Like how do i get to the main script you mean like open the farcry3 bin folder and edit the dll becuase i just get giberish with that

ZenMindedPerson
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by ZenMindedPerson »

ShyTwig16 wrote:
Fri Jan 14, 2022 1:05 am
nnebula781 wrote:
Fri Jan 14, 2022 12:26 am
um i keep getting this error any help

AOB not found in "apphelp.dll": 0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29
Error assembling file: "CoordHook.CEA"
Error assembling file: "_Main.CEA"
Looks like the modules are loaded in a different order in your EXE. What game EXE are you using, is it the steam DX9, DX11, or something else?

Open the Lua engine window (Ctrl+M then Ctrl+L) and execute this script. Then post the output here.

Code: Select all

local list = enumModules()
for i = 1, #list do
    print(i, list[i].Name)
end
And to get it working whichever module matches the main game module name, in the steam DX11 EXE it's "FC3_d3d11.dll" and I think in DX9 version it's "FC3.dll", copy that and open the Main script and replace MODULE_NAME = MODULES[10].Name with MODULE_NAME = '<main game module name>'.
Hi there, I'm running FC3 Deluxe edition o Uplay and after I ran the scrip I got this:

local list = enumModules()
for i = 1, #list do
print(i, list.Name)
end

Code: Select all

1 farcry3_d3d11.exe 
2 ntdll.dll 
3 wow64.dll 
4 wow64win.dll 
5 wow64cpu.dll 
6 klhkum.dll 
7 farcry3_d3d11.exe 
8 ntdll.dll 
9 KERNEL32.DLL 
10 KERNELBASE.dll 
11 apphelp.dll 
12 AcLayers.DLL 
13 msvcrt.dll 
14 USER32.dll 
15 win32u.dll 
16 GDI32.dll 
17 gdi32full.dll 
18 msvcp_win.dll 
19 ucrtbase.dll 
20 SHELL32.dll 
21 SHLWAPI.dll 
22 OLEAUT32.dll 
23 combase.dll 
24 RPCRT4.dll 
25 SETUPAPI.dll 
26 cfgmgr32.dll 
27 bcrypt.dll 
28 MPR.dll 
29 sfc.dll 
30 WINSPOOL.DRV 
31 sfc_os.DLL 
32 IMM32.DLL 
33 FC3_d3d11.dll 
34 WS2_32.dll 
35 XINPUT1_3.dll 
36 ole32.dll 
37 ADVAPI32.dll 
38 PSAPI.DLL 
39 ubiorbitapi_r2_loader.dll 
40 sechost.dll 
41 VERSION.dll 
42 gdiplus.dll 
43 DINPUT8.dll 
44 d3d11.dll 
45 dxgi.dll 
46 D3DCOMPILER_43.dll 
47 binkw32.dll 
48 WSOCK32.dll 
49 WININET.dll 
50 WINMM.dll 
51 IPHLPAPI.DLL 
52 MSVCR100.dll 
53 MSVCP100.dll 
54 d3dx10_43.dll 
55 d3dx11_43.dll 
56 uplay_r1_loader.dll 
57 inputhost.dll 
58 shcore.dll 
59 CoreMessaging.dll 
60 wintypes.dll 
61 PROPSYS.dll 
62 CoreUIComponents.dll 
63 bcryptPrimitives.dll 
64 ntmarta.dll 
65 kernel.appcore.dll 
66 overlay.dll 
67 COMDLG32.dll 
68 HID.DLL 
69 WTSAPI32.dll 
70 d3d9.dll 
71 CRYPT32.dll 
72 OPENGL32.dll 
73 XINPUT9_1_0.dll 
74 USERENV.dll 
75 WindowsCodecs.dll 
76 COMCTL32.dll 
77 WINHTTP.dll 
78 Secur32.dll 
79 dwmapi.dll 
80 windows.storage.dll 
81 GLU32.dll 
82 Wldp.dll 
83 SSPICLI.DLL 
84 ubiorbitapi_r2.dll 
85 uxtheme.dll 
86 MSCTF.dll 
87 textinputframework.dll 
88 dbghelp.dll 
89 dbgcore.DLL 
90 napinsp.dll 
91 pnrpnsp.dll 
92 wshbth.dll 
93 NLAapi.dll 
94 mswsock.dll 
95 DNSAPI.dll 
96 NSI.dll 
97 winrnr.dll 
98 mdnsNSP.dll 
99 fwpuclnt.dll 
100 rasadhlp.dll 
101 DEVOBJ.dll 
102 WINTRUST.dll 
103 MSASN1.dll 
104 nvapi.dll 
105 cryptnet.dll 
106 drvstore.dll 
107 cryptbase.dll 
108 nvldumd.dll 
109 imagehlp.dll 
110 CRYPTSP.dll 
111 rsaenh.dll 
112 nvwgf2um.dll 
113 nvspcap.dll 
114 profapi.dll 
115 dxcore.dll 
116 clbcatq.dll 
117 winmmbase.dll 
118 powrprof.dll 
119 UMPDC.dll 
120 wbemprox.dll 
121 wbemcomn.dll 
122 wbemsvc.dll 
123 fastprox.dll 
124 amsi.dll 
125 antimalware_provider.dll 
126 dsound.dll 
127 DEVRTL.dll 
128 SPINF.dll 
129 gpapi.dll 
130 igc32.dll 
131 igdml32.dll 
132 nvd3dum.dll 
133 MMDevApi.dll 
134 AUDIOSES.DLL 
135 Windows.UI.dll 
136 WindowManagementAPI.dll 
137 twinapi.appcore.dll 
138 XAudio2_7.dll 
139 resourcepolicyclient.dll 
140 avrt.dll 
141 dhcpcsvc.DLL 
142 gameux.dll 
143 OneCoreCommonProxyStub.dll 
144 OneCoreUAPCommonProxyStub.dll 
145 dcomp.dll 
146 dhcpcsvc6.DLL 
147 pbsv.dll 
148 DDRAW.dll 
149 DCIMAN32.dll 
150 pbcls.dll 
151 pbags.dll 
152 pbcl.dll 
153 pbag.dll 
154 uplay_r1.DLL 
155 iertutil.dll 
156 ondemandconnroutehelper.dll 
157 urlmon.dll 
158 netutils.dll 
159 srvcli.dll 
160 WINNSI.DLL 
The error I get after following the steps as explained above is:

Code: Select all

AOB not found in "farcry3_d3d11.exe": 0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29 
Error assembling file: "CoordHook.CEA" 
Error assembling file: "_Main.CEA"
If you could make a compatible output for me I would be gratefull.

Cheers!

ShyTwig16
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by ShyTwig16 »

ZenMindedPerson wrote:
Sun Jan 16, 2022 4:26 pm
...
Yeah, for some reason on your game and in the other person's the main module is listed as an EXE, but on my game it's listed as a DLL.
Try this and see if it works.

Code: Select all

{$lua}
if syntaxcheck then return end
MODULE_NAME = 'farcry3_d3d11.dll'
I2CETableCEA.autoAssembleFile('CoordHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('CamRotationAngleHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('Waypoint1Hook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('Waypoint2Hook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('LastShootCoordHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('TimeHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('MoneyBaseHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SkillPointsHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('HealthHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('AmmoHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('ThrowableHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('WeaponClipHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SyringeMedHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SyringeCapHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('CompanionHealthHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('CombatantHealthDecHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('VehicleHealthIncHook.CEA', MemRec)
------------------------------ ENABLE -------------------------------
[ENABLE]
------------------------------ DISABLE ------------------------------
[DISABLE]

ZenMindedPerson
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by ZenMindedPerson »

ShyTwig16 wrote:
Sun Jan 16, 2022 7:57 pm
ZenMindedPerson wrote:
Sun Jan 16, 2022 4:26 pm
...
Yeah, for some reason on your game and in the other person's the main module is listed as an EXE, but on my game it's listed as a DLL.
Try this and see if it works.

Code: Select all

{$lua}
if syntaxcheck then return end
MODULE_NAME = 'farcry3_d3d11.dll'
I2CETableCEA.autoAssembleFile('CoordHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('CamRotationAngleHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('Waypoint1Hook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('Waypoint2Hook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('LastShootCoordHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('TimeHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('MoneyBaseHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SkillPointsHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('HealthHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('AmmoHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('ThrowableHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('WeaponClipHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SyringeMedHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SyringeCapHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('CompanionHealthHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('CombatantHealthDecHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('VehicleHealthIncHook.CEA', MemRec)
------------------------------ ENABLE -------------------------------
[ENABLE]
------------------------------ DISABLE ------------------------------
[DISABLE]
Thanks for your quick reply, but no, not yet anyways it still returns the following:

Code: Select all

Error assembling file: "CoordHook.CEA" 
Error assembling file: "_Main.CEA" 
The .CEA file I created was pretty much just a text document, changed the filetype and used Notepad++ to paste the supra mentioned code.

Am I doing anything wrong here?

Thanks once again for the patience.

ShyTwig16
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by ShyTwig16 »

ZenMindedPerson wrote:
Sun Jan 16, 2022 8:45 pm
...

Thanks for your quick reply, but no, not yet anyways it still returns the following:

Code: Select all

Error assembling file: "CoordHook.CEA" 
Error assembling file: "_Main.CEA" 
The .CEA file I created was pretty much just a text document, changed the filetype and used Notepad++ to paste the supra mentioned code.

Am I doing anything wrong here?

Thanks once again for the patience.
The mistake was that I was thinking of the wrong module. Try this code below.


And just to be clear for anyone else that has this issue.

In the same folder as the table ("farcry3_d3d11.[v2.0.4].CT") make a folder named "ceaFiles", then make a file named "_Main.CEA" and paste this in that file.

Code: Select all

{$lua}
if syntaxcheck then return end
MODULE_NAME = 'FC3_d3d11.dll'
I2CETableCEA.autoAssembleFile('CoordHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('CamRotationAngleHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('Waypoint1Hook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('Waypoint2Hook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('LastShootCoordHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('TimeHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('MoneyBaseHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SkillPointsHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('HealthHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('AmmoHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('ThrowableHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('WeaponClipHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SyringeMedHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('SyringeCapHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('CompanionHealthHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('CombatantHealthDecHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('VehicleHealthIncHook.CEA', MemRec)
------------------------------ ENABLE -------------------------------
[ENABLE]
------------------------------ DISABLE ------------------------------
[DISABLE]

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sebastianyyz
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by sebastianyyz »

Thank you so much ShyTwig16, the script above did the trick for me.

ZenMindedPerson
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by ZenMindedPerson »

Working, thanks for the reply/fix.

pootisheavy
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by pootisheavy »

im having a problem with this ce
every time i try to open the mainhooks, it keeps appearing this

WARN - I2CEAACommands:
AOB not found in "apphelp.dll": 0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29

WARN - I2CETableCEA:
Error assembling file: "CoordHook.CEA"

WARN - I2CETableCEA:
Error assembling file: "_Main.CEA"

WARN - I2CETableCEA:
Error assembling file: Not attached to process.


could you help me?

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Re: Far Cry 3 - table v: 2.0.4 CT

Post by UltimatePoto42 »

pootisheavy wrote:
Sun Jan 23, 2022 9:51 pm
im having a problem with this ce
every time i try to open the mainhooks, it keeps appearing this

WARN - I2CEAACommands:
AOB not found in "apphelp.dll": 0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29

WARN - I2CETableCEA:
Error assembling file: "CoordHook.CEA"

WARN - I2CETableCEA:
Error assembling file: "_Main.CEA"

WARN - I2CETableCEA:
Error assembling file: Not attached to process.


could you help me?
go three posts above yours.

lescangeles
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Re: Far Cry 3 - table v: 2.0.4 CT

Post by lescangeles »

Can someone help me? im obligated to run cheat engine for that table but i cant because it forces me to buy the subscription for cheat engine. Help?

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