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TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Thu Sep 13, 2018 2:21 am
Table Update:
v 1.0.7:
Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t )
farcry3_d3d11.[v1.0.7].CT
farcry3.[v1.0.7].CT
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Thu Sep 13, 2018 12:31 pm
Here's one that will be on the next table update.
No Hitbox
No more getting knocked down, but animals can still attack it seems.
Code: Select all
{
Process : farcry3_d3d11.exe - (x32)
Module : FC3_d3d11.dll
Game Title : Far Cry 3
Game Version : 0.1.0.1
CE Version : 6.81
Script Version : 0.0.1
Date : 09/12/18
Author : ShyTwig16
Name : HitboxHook
Hitbox Hook
}
{$STRICT}
define(address, FC3_d3d11.dll+8C8097)
define(bytes, 55 8B EC)
////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobHitboxHook, FC3_d3d11.dll, 5x8Bxxxxxxxx8Bxxxxxx8BxxE8xxxxxxxxxxC6xxxxxxxxxxxxE8xxxxxxxxxx85xx74xx80)
//i2aobScanModule(aobHitboxHook, FC3_d3d11.dll, 5x8Bxxxxxxxx8Bxxxxxx8BxxE8xxxxxxxxxxC6xxxxxxxxxxxxE8xxxxxxxxxx85xx74xx80)
define(injHitboxHook, aobHitboxHook)
assert(injHitboxHook, bytes)
//i2assert(injHitboxHook, bytes)
registerSymbol(injHitboxHook)
////
//// ---------- Injection Point ----------
injHitboxHook:
ret 0004
////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injHitboxHook:
db bytes
unregisterSymbol(injHitboxHook)
{
//// Injection Point: FC3_d3d11.dll+8C8097 - 553E8097
//// AOB address: 553E8097 - FC3_d3d11.dll+8C8097
//// Process: farcry3_d3d11.exe - 013B0000
//// Module: FC3_d3d11.dll - 54B20000
//// Module Size: 023CA000
FC3_d3d11.dll+8C8057: 51 - push ecx
FC3_d3d11.dll+8C8058: 8D 8E DD010000 - lea ecx,[esi+000001DD]
FC3_d3d11.dll+8C805E: 51 - push ecx
FC3_d3d11.dll+8C805F: 68 04142356 - push 56231404 [1FDDE782]
FC3_d3d11.dll+8C8064: 8B C8 - mov ecx,eax
FC3_d3d11.dll+8C8066: E8 A200A3FF - call 54E1810D
FC3_d3d11.dll+8C806B: 8B 46 04 - mov eax,[esi+04]
FC3_d3d11.dll+8C806E: 8B 48 0C - mov ecx,[eax+0C]
FC3_d3d11.dll+8C8071: 8D 45 F0 - lea eax,[ebp-10]
FC3_d3d11.dll+8C8074: 50 - push eax
FC3_d3d11.dll+8C8075: E8 F05988FF - call 54C6DA6A
FC3_d3d11.dll+8C807A: D9 00 - fld dword ptr [eax]
FC3_d3d11.dll+8C807C: D9 9E B4020000 - fstp dword ptr [esi+000002B4]
FC3_d3d11.dll+8C8082: D9 40 04 - fld dword ptr [eax+04]
FC3_d3d11.dll+8C8085: D9 9E B8020000 - fstp dword ptr [esi+000002B8]
FC3_d3d11.dll+8C808B: D9 40 08 - fld dword ptr [eax+08]
FC3_d3d11.dll+8C808E: D9 9E BC020000 - fstp dword ptr [esi+000002BC]
FC3_d3d11.dll+8C8094: 5E - pop esi
FC3_d3d11.dll+8C8095: C9 - leave
FC3_d3d11.dll+8C8096: C3 - ret
//// INJECTING START ----------------------------------------------------------
FC3_d3d11.dll+8C8097: 55 - push ebp <<<--- AOB Starts Here
FC3_d3d11.dll+8C8098: 8B EC - mov ebp,esp
//// INJECTING END ----------------------------------------------------------
FC3_d3d11.dll+8C809A: 53 - push ebx
FC3_d3d11.dll+8C809B: 56 - push esi
FC3_d3d11.dll+8C809C: 57 - push edi
FC3_d3d11.dll+8C809D: 8B 7D 08 - mov edi,[ebp+08]
FC3_d3d11.dll+8C80A0: 57 - push edi
FC3_d3d11.dll+8C80A1: 8B F1 - mov esi,ecx
FC3_d3d11.dll+8C80A3: E8 EE330700 - call 5545B496 [FC3_d3d11.dll+23A8B55]
FC3_d3d11.dll+8C80A8: 57 - push edi
FC3_d3d11.dll+8C80A9: C6 86 AF010000 00 - mov byte ptr [esi+000001AF],00
FC3_d3d11.dll+8C80B0: E8 F96D85FF - call 54C3EEAE
FC3_d3d11.dll+8C80B5: 59 - pop ecx
FC3_d3d11.dll+8C80B6: 85 C0 - test eax,eax
FC3_d3d11.dll+8C80B8: 74 3D - je 553E80F7
FC3_d3d11.dll+8C80BA: 80 B8 EC000000 00 - cmp byte ptr [eax+000000EC],00
FC3_d3d11.dll+8C80C1: 0F85 54010000 - jne 553E821B
FC3_d3d11.dll+8C80C7: 8B 58 24 - mov ebx,[eax+24]
FC3_d3d11.dll+8C80CA: 33 C9 - xor ecx,ecx
FC3_d3d11.dll+8C80CC: 8D 43 08 - lea eax,[ebx+08]
FC3_d3d11.dll+8C80CF: 41 - inc ecx
//// Template: I2CEA_AOBInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}
Frequency
What is cheating?
Posts: 1 Joined: Thu Oct 10, 2019 6:13 am
Reputation: 0
Post
by Frequency » Sat Oct 12, 2019 11:33 am
Alright, first things first, this table is awesome and I absolutely love it. however, there are some instances where I am unable to open the main hooks (the cheat options) and it has some lag (How?) as there is delay in the clicking of buttons to the point where it is near impossible to close the auto assemble edit. The main cause(?) is that when I write click the Main Hooks there is, what appears to be, a lua error, stating
<<Lua error in the script at line 1:[string syntaxcheck,memrec-....."]:7: attempt to index a nil error (global 'I2CETableCEA')>>
it only happens sometimes. Other times, it works flawlessly. I would really like a fix or a troubleshoot on the issue. I attempted on providing as much information as possible. I will try to find more information.
Thanks.
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Wed Dec 18, 2019 7:11 am
Frequency wrote: ↑ Sat Oct 12, 2019 11:33 am
Alright, first things first, this table is awesome and I absolutely love it. however, there are some instances where I am unable to open the main hooks (the cheat options) and it has some lag (How?) as there is delay in the clicking of buttons to the point where it is near impossible to close the auto assemble edit. The main cause(?) is that when I write click the Main Hooks there is, what appears to be, a lua error, stating
<<Lua error in the script at line 1:[string syntaxcheck,memrec-....."]:7: attempt to index a nil error (global 'I2CETableCEA')>>
it only happens sometimes. Other times, it works flawlessly. I would really like a fix or a troubleshoot on the issue. I attempted on providing as much information as possible. I will try to find more information.
Thanks.
Sounds like you're not letting the lua script run and so the module isn't loaded. That or something is reloading the lua state.
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Sat Jan 04, 2020 2:03 pm
Table Updated:
v 2.0.1:
Added:
Throwable Base Cap. Multiplier
Vehicle Repair Hook
Changed:
Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
Infinite Body Armor -> Body Armor Dec. Hook (with infinite and decrease multiplier options)
Infinite Stamina -> Stamina Hook (with infinite and decrease multiplier options)
Infinite Oxygen -> Oxygen Dec. Hook (with infinite and decrease multiplier options)
One Hit Kills -> Combatant Health Dec. Hook (with one hit kills and decrease multiplier options)
Animal One Hit Kills -> Animal Health Dec. Hook (with one hit kills and decrease multiplier options)
Vehicle Health Wrt. Hook -> Vehicle Health Dec. Hook
smashbro596
Expert Cheater
Posts: 251 Joined: Fri Apr 14, 2017 6:20 pm
Reputation: 55
Post
by smashbro596 » Tue Feb 18, 2020 5:43 pm
man, i'd love the no hitbox and stealth mode be implemented in blood dragon.
deadpool11898
What is cheating?
Posts: 1 Joined: Wed Sep 25, 2019 2:12 pm
Reputation: 0
Post
by deadpool11898 » Fri Mar 27, 2020 4:24 pm
Process Module: farcry3_d3d11.exe (x32)
Path to File: D:\Far Cry 3 Complete Collection\Far Cry 3\bin\farcry3_d3d11.exe
Module Address: 0000000000360000
File Version: 0.1.0.1
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "_Main.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: getFileStr:
Returning table file string; "CoordHook.CEA"
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
I2CETLogger::CETlog - INFO: autoAssembleFile:
ENABLING; "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29"
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
hangryduck
What is cheating?
Posts: 1 Joined: Sun Apr 19, 2020 4:57 pm
Reputation: 0
Post
by hangryduck » Sun Apr 19, 2020 5:01 pm
When I run it I get the following error! Any help will be appreciated (complete noob)
Code: Select all
Process Module: farcry3.exe (x32)
Path to File: F:\FarCry 3\bin\farcry3.exe
Module Address: 0000000000E30000
File Version: 0.1.0.1
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Sun Apr 19, 2020 10:14 pm
smashbro596 wrote: ↑ Tue Feb 18, 2020 5:43 pm
man, i'd love the no hitbox and stealth mode be implemented in blood dragon.
viewtopic.php?f=4&t=12174
deadpool11898 wrote: ↑ Fri Mar 27, 2020 4:24 pm
Process Module: farcry3_d3d11.exe (x32)
Path to File: D:\Far Cry 3 Complete Collection\Far Cry 3\bin\farcry3_d3d11.exe
Module Address: 0000000000360000
File Version: 0.1.0.1
...
hangryduck wrote: ↑ Sun Apr 19, 2020 5:01 pm
When I run it I get the following error! Any help will be appreciated (complete noob)
Code: Select all
Process Module: farcry3.exe (x32)
Path to File: F:\FarCry 3\bin\farcry3.exe
Module Address: 0000000000E30000
File Version: 0.1.0.1
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F28xxxxxxxxxx0F28xxxxxxxxxx0F95xx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29xxxxxxxxxx0F29"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Looks like it's a different assembly of the game. Is this the steam version? Are you useing any mods?
sakib532550
What is cheating?
Posts: 1 Joined: Sun May 31, 2020 4:14 pm
Reputation: 0
Post
by sakib532550 » Sun May 31, 2020 4:18 pm
buddy..when i try to open this ct it shows this "error executing this tables lua script:Undefined lua error"
TimFun13
Expert Cheater
Posts: 1353 Joined: Fri Mar 03, 2017 12:31 am
Reputation: 7
Post
by TimFun13 » Sun May 31, 2020 4:30 pm
[QUOTE="sakib532550, post: 137768, member: 42403"] buddy..when i try to open this ct it shows this "error executing this tables lua script:Undefined lua error" [/QUOTE] Update the CE version to the latest one.
KAWA
Expert Cheater
Posts: 70 Joined: Sun Apr 14, 2019 3:25 pm
Reputation: 12
Post
by KAWA » Tue Sep 01, 2020 3:15 pm
Big thanks for making it. Crazy number of features. Last time I saw something like that it was I think MGSV. Awesome job!
silver001
Novice Cheater
Posts: 21 Joined: Tue Sep 01, 2020 4:59 pm
Reputation: 12
Post
by silver001 » Tue Sep 01, 2020 6:28 pm
Yes, thank you very much for making this table.
Its feature list is most impressive !
SpoiledFuck55
Noobzor
Posts: 6 Joined: Wed Dec 23, 2020 4:07 am
Reputation: 0
Post
by SpoiledFuck55 » Wed Dec 23, 2020 4:08 am
Probably not worth asking, but does this work with cracked versions?