I did make a "crafting multiplier", but I want to test it on a new game with crafting the upgrade/expansion stuff like the bigger rucksack. Don't know if the upgrade/expansion addresses run in this code, but if they do that won't be all bad.
Still can't seem to find that cap. But if you run out of regular arrows you can't fire any of the special ones, so they are tied together in some way. Instead of just a different type of ammo, it's actually a different type of arrow in the code I'm betting. And not being able to upgrade the cap. isn't helping.
Like I said, the new code keeps the special arrows at 1 and the cap is for all the special arrows which is from what I remember is two kinds only so I always have room to craft more. not finding the cap is fine.
I am not sure what you mean by "crafting multiplier" but I guess mean that when I upgrade my wallet it will not be for and extra 1000 but an extra 2000 for example?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
...
The new version works perfectly. It does keep the arrows at one instead of freezing them but that is better anyway as it allows me to craft other kinds of special arrows without worrying about reaching the cap.
...
I am not sure what you mean by "crafting multiplier" but I guess mean that when I upgrade my wallet it will not be for and extra 1000 but an extra 2000 for example?
Maybe, that's what I want to test. But right now it multiplies the crafted special arrows and syringes. But yeah, I want to see if it would multiply the upgrades (or their flags).
----
And turns out the "pickup multipliers" are also the "cap. multipliers", so you can set these in the "pointers" section. And I made a "Ammo Cap. Multiplier" hook, but just want to test it a bit more. I once (so far) had a script mess up saves before, so I like to make sure I test injection points a bit more thoroughly before releasing them; But I have to go get to work, and I'll test it later today hopefully.
Not sure if you mean, the specific pickup multipliers under the ammo section or the general pickup multiplier script. I changed the first but it still crafts one arrow at a time.
Also, do you have any tips on how to use the time section of your table to stop timers?
----
So it turns out that the special arrows are upgraded arrows, so the same code that INCs that works on all the upgrades as well; e.g.: wallet, rucksack, and ammo packs. But just multiling the values doesn't have an effect, but I should be able to figure out the structure; and make a script from that to unlock all upgrades hopefully.
Not sure if you mean, the specific pickup multipliers under the ammo section or the general pickup multiplier script. I changed the first but it still crafts one arrow at a time.
Also, do you have any tips on how to use the time section of your table to stop timers?
No, but the new table has the ammo cap hook (just below the syringe cap hook).
Added a mission timer hook (freeze or use a multiplier), it's in the time section.
- Mission Timer Hook works, it freezes the value but there is no mutliplier.
- for some reason, the ammo cap multiplier gives me an error everytime I enable it.
- I'm not sure but I don't thing Full Auto Weapons does anything, I don't see any difference in the behavior of weapons.
Opps, I guess I forgot to add the addresses to the mission timer hook. You just paste this in the table if you want for now, I'll fix it in the next table.
I'll look at that ammo cap one, see if I can figure it out.
For the full auto weapons, it should make handguns and any semi-auto weapons full auto; e.g.: pistol or sniper rifle and you can just hold the trigger. (The next table hopefully will have a fire rate hook in it)
Good job with the table, i'm replaying it now, i have a question, is there any way to unlock all the skin points without doing the requirements?
If your talking about the crafting skins, the best I have is the cap. hooks. For the skill points stuff, the XP hook will allow you to unlock some of it early, but some stuff is tied to missions.
Status Update:
I need to work on my reversing skills, but I have found opcode related to upgrades and I'm hoping to come up with a "unlock all upgrades". Then I do plan on trying a "unlock all skills" cheat. But it's the "stealth" that I really want to figure out, and I'm trying my hand at some different reversing techniques, so we'll just have to see how that goes.