Game Name: Far Cry 3
Game Vendor: Steam
Game Version: 1.05
Game Process: farcry3.exe & farcry3_d3d11.exe
Game File Version: 0.1.0.1
Made by
Zero Cool
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and frozen state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Save Name
- Save Location
- Teleport To: Save (Save Name)
- Teleport To: Waypoint
- Teleport To: Last Shot
- Teleport: Back
- Saves
- Helpers - I2CETeleporter
- Debug - I2CETeleporter
- Time
- Trial Timer Scale Hook
- Scale Multiplier
- Increase Multiplier
- End Trial
- Mission Timer Scale Hook
- Scale Multiplier
- Race Timer Scale Hook
- Scale Multiplier
- Time Scale Hook
- Scale Multiplier
- Disable Time Stop When Not Moving
- Sync with Real Time
- Time Setters
- Set Time: 00:00 - 12 am
- Set Time: 03:00 - 3 am
- Set Time: 06:00 - 6 am
- Set Time: 09:00 - 9 am
- Set Time: 12:00 - 12 pm
- Set Time: 15:00 - 3 pm
- Set Time: 18:00 - 6 pm
- Set Time: 21:00 - 9 pm
- Time of Day (Military Hours) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
--------------------------------------------------
- Trial Timer Scale Hook
- Pointers
- XP Inc. Hook
- Flag : Disabled, XP Multiplier, Set Level
- XP Multiplier
- Set Level to
- Flag : Disabled, XP Multiplier, Set Level
- Infinite Skill Points
- Skill Points Multiplier
- Multiplier
- Money Dec. Hook
- Multiplier
- Money Inc. Hook
- Multiplier
- Infinite Syringes
- Super Speed
- Walk - Speed Multiplier
- Sprint - Speed Multiplier
- Crouch - Speed Multiplier
- Super Jump
- Jump Height Multiplier
- Stealth Mode
- No Hitbox
- Health Dec. Hook
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- No Fall Damage : Disabled, Enabled
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Health Inc. Multiplier
- Flag : Disabled, Instant Fill, Increase Multiplier
- Increase Multiplier
- Flag : Disabled, Instant Fill, Increase Multiplier
- Body Armor Dec. Hook
- Flag : Disabled, Infinite Body Armor, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Body Armor, Decrease Multiplier
- Stamina Hook
- Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
- Decrease Multiplier
- Increase Flag : Disabled, Instant Increase, Increase Multiplier
- Increase Multiplier
- Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
- Oxygen Dec. Hook
- Flag : Disabled, Infinite Oxygen, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Oxygen, Decrease Multiplier
- Combatant Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Animal Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Infinite Companion Health
- Infinite Ammo
- No Reload
- Ammo Multiplier
- Pickup Multiplier
- Infinite Throwables
-------------------------------------------------- - Weapon Clip Cap. Hook
- Multiplier
- Infinite Weapon Durability
- No Sway
- No Spread
- No Recoil
- Instant Bow Draw
- Sniper's Breath Hook
- Flag : Disabled, Infinite Duration, Duration Multiplier
- Duration Multiplier
- Flag : Disabled, Infinite Duration, Duration Multiplier
- No Turret Heat
- No C4 Throw Limit
-------------------------------------------------- - Vehicle Repair Hook
- Flag : Disabled, Instant Repair, Repair Multiplier
- Repair Multiplier
- Flag : Disabled, Instant Repair, Repair Multiplier
- Vehicle Health Dec. Hook
- Last Repaired Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
- Last Repaired Decrease Multiplier
- Other Vehicles Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
- Other Vehicles Decrease Multiplier
- Last Repaired Vehicle Flag : Disabled, Infinite Health, Decrease Multiplier, One Hit Kill
- Syringe Effect Duration Multiplier
- Multiplier
- Infinite Syringe Effect Duration
-------------------------------------------------- - New Syringe Cap. Base
- Syringe Cap. Base
- Ammo Cap. Multiplier
- Multiplier
- Throwable Base Cap. Multiplier
- Multiplier
- Money Cap. Base Multiplier
- Multiplier
- Rucksack Cap. Base Multiplier
- Multiplier
- Fill Health
- Fill Body Armor
- Fill Stamina
- Fill Oxygen
- Fill Ammo
- +$100
- +$500
- +$1000
- +$5000
-------------------------------------------------- - +1 Weapon Slot (Saves with Game)
- -1 Weapon Slot (Saves with Game)
- Unlock All Weapon Slots (Saves with Game)
-------------------------------------------------- - +10 Rucksack Slots (Saves with Game)
- +50 Rucksack Slots (Saves with Game)
- +500 Rucksack Slots (Saves with Game)
- -10 Rucksack Slots (Saves with Game)
- -50 Rucksack Slots (Saves with Game)
- -500 Rucksack Slots (Saves with Game)
-------------------------------------------------- - +$1,000 Money Cap. (Saves with Game)
- +$5,000 Money Cap. (Saves with Game)
- +$10,000 Money Cap. (Saves with Game)
- -$1,000 Money Cap. (Saves with Game)
- -$5,000 Money Cap. (Saves with Game)
- -$10,000 Money Cap. (Saves with Game)
-------------------------------------------------- - Big Ups : (+200)
- Big Ups : (+300)
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Table Versions Info
- v 1.0.1: Initial release.
- v 1.0.2:
- Added: Special arrows to "Infinite Ammo"
- Added: The auto updater, forgot to uncomment some code for it on the first tables.
- v 1.0.3:
- Fixed: Crashing with "AmmoArrowSplDecHook" in "Infinite Ammo".
- v 1.0.4:
- Added: "Ammo Cap. Multiplier"
- Added: "Mission Timer Hook"
- Fixed: "Animal One Hit Kills"
- Changed: "Instant Vehicle Repairs" to "Vehicle Health Wrt. Hook"
- Added: "Full Auto Weapons"
- v 1.0.5:
- Added: Teleporter saves for "North Island".
- Fixed: "Ammo Cap. Multiplier", changed hardcoded module to "MODULE_NAME" variable.
- Fixed: "Mission Timer Hook", added missing memory records.
- Removed: "Full Auto Weapons", It's not working right.
- v 1.0.6:
- Added: "Teleport to: Last Shoot"
- Added: "Skill Points Multiplier"
- Added: "Infinite Skill Points"
- Added: "Money Cap. Base Multiplier"
- Added: "Rucksack Cap. Base Multiplier"
- v 1.0.7:
- Added: "Stealth Mode" (Thanks to some helpful advise from l0wb1t)
- v 1.0.8:
- Added: "No Hitbox"
- Added: Teleporter saves for "South Island".
- v 2.0.1:
Added:- Throwable Base Cap. Multiplier
- Vehicle Repair Hook
- Infinite Health -> Health Dec. Hook (with infinite and decrease multiplier options)
- Infinite Body Armor -> Body Armor Dec. Hook (with infinite and decrease multiplier options)
- Infinite Stamina -> Stamina Hook (with infinite and decrease multiplier options)
- Infinite Oxygen -> Oxygen Dec. Hook (with infinite and decrease multiplier options)
- One Hit Kills -> Combatant Health Dec. Hook (with one hit kills and decrease multiplier options)
- Animal One Hit Kills -> Animal Health Dec. Hook (with one hit kills and decrease multiplier options)
- Vehicle Health Wrt. Hook -> Vehicle Health Dec. Hook
- v 2.0.2:
Added:- No Sway
- No C4 Throw Limit
- Race Timer Scale Hook
- v 2.0.2: Updated Lua Modules.
- v 2.0.3: Fixed "Health Dec. Hook".
- v 2.0.4: Fixed module names for DX9 version.
For "farcry3" (At line 18):
Code: Select all
USE_DX9_EXE = true
Code: Select all
--USE_DX9_EXE = true
USE_DX9_EXE
as needed, then save and reload the table.Current Tables:
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Open the log file created in the CT's folder ("~I2CETLogger.log"), and copy all file text.
- Post the output text here in side code blocks. i.e.
[code][/code]
[Link]
For editing/updating
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1