Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1004 - 2020-05-12
1. Tested game version V1.012. May work on other versions.
2. DataManager.
Allows Stage 1-1 to drop all / any Pet, Consumable and Equipment by changing "DataManager Stats -> _stage_story_reward_data -> Slot 1".
Equipment - added all Equipment into the droplist including Abyss-locked ones.
Consumables - added all Consumables into the droplist including Abyss-locked ones.
Pets - Added all pets. Process is almost the same as before.
Allows the following to be modfied for all Pet drops.
- "EquipChance". Set to 0.
- "RareChance". Set to 0.
- "PetChance". Set to 1000 to force the Pet drop.
- "EtcChance". Set to 0.
- "MoneyChance". Set to 0.
- "PetCodeMin". Set to the Pet (e.g. "1106" for Rumie).
- "PetCodeMax". Set to the Pet (e.g. "1106" for Rumie).
- "PetAttribute". Set this to Pet 1, 2, 3 etc to match the Pet in "PetCodeMin" (e.g. "Pet 3 Attribute" for Rumie).
V1003- 2018-09-02
1. DataManager.
Allows Stage 1-1 to drop almost any Pet and Consumable by changing "DataManager Stats -> _stage_story_reward_data -> Slot 1".
Allows the following to be modfied for some Pet drops.
- "PetAttribute". Set this to "06 00 00 00 31 00 30 00 30 00 30 00 30 00 30 00 : Pet Attribute".
- "EquipChance". Set to 0.
- "RareChance". Set to 0.
- "PetChance". Set to 1000 to force the Pet drop.
- "EtcChance". Set to 0.
- "MoneyChance". Set to 0.
- "PetCodeMin". Set to the Pet (Meow etc). Not sure if all Pets are in the game.
- "PetCodeMax". Set to the Pet (Meow etc). Not sure if all Pets are in the game.
Allows the following to be modfied for some Consumable drops.
- "RewardID -> Slot 1". Set this to the type of Consumable. Format is:
2000X - Ore of Enhancement
3010X - Rune of Massacre
3011X - Rune of Hunter
3012X - Rune of Sage
3013X - Rune of Assassin
3014X - Rune of Vampire
3015X - Rune of Patience
3016X - Rune of Vengeance
3017X - Rune of Giant
3020X - Rune of Destruction
3022X - Rune of Harmony
3023X - Rune of War
3024X - Rune of Guardian
3025X - Rune of Time
4101X - The Fragments of the Spider Queen
4102X - The Fragments of the Mysterious Bird
4103X - The Fragments of the Iron Monster
4104X - The Fragments of the Ice Giant
4105X - The Fragments of the Sea Reaper
4106X - The Fragments of the Ancient Oracle
4107X - The Fragments of the Fallen Witch
4108X - The Fragments of the Black Dragon
4301X - The Fragments of the Hybrid Evil
4302X - The Fragments of the Machine Arbiter
4303X - Flame Dragon Particle
4304X - The Fragments of the Flower Queen
4305X - The Fragments of the Frozen Tyrant
4306X - The Fragments of the Ruthless Beast
4701X - The Fragments of the Rampant Knight <- Might corrupt savegame. Backup first!
4702X - The Fragments of the Guardian Dragon <- Might corrupt savegame. Backup first!
Replace X with the grade. Rune grade maximum SR. Fragment grade maximum S.
1 - Grade C
2 - Grade B
3 - Grade A
4 - Grade S
5 - Grade R
6 - Grade SR
7 - Grade UR
- "RewardChance -> Slot 1". Set Slot 1 to 1000, other slots to 0.
- "EquipChance". Set to 0.
- "RareChance". Set to 0.
- "PetChance". Set to 0.
- "EtcChance". Set to 1000 to force the ETC drop
- "MoneyChance". Set to 0.
V1002- 2018-09-01
1. DataManager.
Allows Stage 1-1 to drop almost any Equipment by changing "DataManager Stats -> _stage_story_reward_data -> Slot 1".
Allows the following to be modfied for Equipment drops.
- "EquipParts". Set to the type of Equipment (Weapon, Wings etc).
- "EquipChance". Set to 1000 to force the Equipment drop.
- "RareChance". Set to 0.
- "PetChance". Set to 0.
- "EtcChance". Set to 0.
- "MoneyChance". Set to 0.
- "EquipCodeMin". Set to the Equipment (Noir's etc).
- "EquipCodeMax". Set to the Equipment (Noir's etc).
V1001- 2018-08-31
1. LocalData_static.
"Sage's Stones Set to Massive?" sets Sage's Stones to massive.
2. ProductNode.
"Items Set to For Sale?" sets Items to For Sale.
V1000 - 2018-08-29
1. Tested game version V1.003. May work on other versions.
2. LocalData_static.
"Gold Set to Massive?" sets Gold to massive.
"Consumables Set to Massive?" sets Consumables quantities to massive.
3. GameWorld.
"HP Set to Max?" sets HP to max.
"MP Set to Max?" sets MP to max.
"Skill Cooldown Set to 0?" sets Skill Cooldown to 0.
"AP Gauge Set to Massive?" sets AP Gauge to massive.
"Elapsed Time Set to 0?" sets Stage Time to 0.
4. EquipmentItem.
Allows the following to be modfied.
- Options.
- Orbs.
- Orb Slots Numbers.
- Level.
- Exp.
- Set Options.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1