For anyone out there still interested in this game--updated for 1.20.
Of note for anyone else who updates this in the future--the game doesn't have very consistent pointers, I couldn't find any that lasted beyond level changes or combat on my pointerscans. Code injection appears to be the only consistent way to make changes.
Added a new option: Instant win battles. Sets the opponent's hull hp to 0. Activate it before starting a battle for an instant win, or activate it during a battle and your next hit will kill them. It is safe to leave activated between battles.
edit: Looks like if you run it on the very first battle after you start a game, you'll get a repeatable crash because the enemy health value isn't initialized yet. So just start the first battle, then activate the option, and from then on it will work.
If this isn't possible due to the aforementioned issue with inconsistent pointers then don't mind me, but has anyone found a way to cheat the apprehension value or the character stat values (Guile, Vigilance, etc.)?
If this isn't possible due to the aforementioned issue with inconsistent pointers then don't mind me, but has anyone found a way to cheat the apprehension value or the character stat values (Guile, Vigilance, etc.)?
Character stat values and apprehensions are easily editable in the save, which is plain text. Look in [user]/AppData/Local/A_House_of_Many_Doors for the saves.
Character stat values and apprehensions are easily editable in the save, which is plain text. Look in [user]/AppData/Local/A_House_of_Many_Doors for the saves.