Any chance you can add all/some of the following:
1. immediate evac in 1 turn
2. no heat
3. unlock all research/technology upgrades
4. set number of days passed
5. instant travel/speed up travel
6. set crew house maximum limit
Any chance you can add all/some of the following:
1. immediate evac in 1 turn
2. no heat
3. unlock all research/technology upgrades
4. set number of days passed
5. instant travel/speed up travel
6. set crew house maximum limit
A heat pointer is definitely possible if there is a money pointer, they aren't very far from each others.
The crew house limit seems to be tied in with the tech. I tried modifying the numbers directly, but it will revert back to the original number when you save and reload the game.
On a side note, respiratory (I think this is the one, the 3rd agent stat), which determines movement range and action points is borked. Once you go over 95, you action points become 3 instead of 2, but your movement range drops to 5. Not sure I'd recommend increasing that particular stat over 95.
Any chance you can add all/some of the following:
1. immediate evac in 1 turn
2. no heat
3. unlock all research/technology upgrades
4. set number of days passed
5. instant travel/speed up travel
6. set crew house maximum limit
A heat pointer is definitely possible if there is a money pointer, they aren't very far from each others.
The crew house limit seems to be tied in with the tech. I tried modifying the numbers directly, but it will revert back to the original number when you save and reload the game.
Good to know that heat is close to money. I assume that Heat would be a float value then and not a 4 Byte value?
On a side note, respiratory (I think this is the one, the 3rd agent stat), which determines movement range and action points is borked. Once you go over 95, you action points become 3 instead of 2, but your movement range drops to 5. Not sure I'd recommend increasing that particular stat over 95.
I think it's designed that way, i saw a guide for body engineering facility and it seems you can do, on normal run without "tweaking" the character, get it to 4 move points ( but only with 4-5 movement ) and 2 free/fire points
Possible that there is a 4 Byte value stored for each perk.
1. Save your game.
2. Search Unknown Initial Value
3. Add a perk
4. Scan Changed Value
5. Load game save
6. Scan Changed Value
7. Rinse and repeat steps 4-6 until you narrow down the results.
8. Then when you locate a value that you think might be it.
9. Copy and Paste the value obtained.
10. Reload the game save, and paste in the value that you copied from the selected Address. Note: If it adds or changes the perk then you have achieved your goal.
This method has not been tested. Just food for though.
I have some requests for the table. I could really use an unlock all trade options because early game you are stuck with what you can scavenge and you can only buy low-tier guns. Also this game gets update quite often as of now as a part of post-release polishing from dev, so might want to wait until the update slows down or just keep up with it.