[COMPLETED] Phantom Doctrine

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TheCanadianKing
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[COMPLETED] Phantom Doctrine

Post by TheCanadianKing »

https://www.youtube.com/watch?v=YEEQ4B2o-5s


Game Name: Phantom Doctrine

Game Engine: Unreal 4

Game Version: Latest Steam Version

Options Required: Money Pointer, Research Time, Agent Pointers (Attributes, Level, XP, Health), Item Pointers, Perk Pointers, Proficiency Pointers, Danger Pointer

Game/Steam Website: [Link] - [Link]

Other Info: Would love for someone to make a full table, the game plays like an X-COM title with a covert ops theme.

iddqd
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Phantom Doctrine

Post by iddqd »

+1

Fenix
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Phantom Doctrine

Post by Fenix »

yes please! something to level up or change stats on your character would be amazing.

lemaun
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Phantom Doctrine

Post by lemaun »

+! PLEASE

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BoehserOnkel
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Phantom Doctrine

Post by BoehserOnkel »

+1

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darkzix
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Phantom Doctrine

Post by darkzix »

+1

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The Mogician
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Phantom Doctrine

Post by The Mogician »

If you want individual agent stats, do a group search, default 4 byte group search, put in health, move points, fire points and awareness in the four groups. Here is an example, if you have 88 health, 2 move points, 1 fire point and 75 awareness points: 4:88 4:2 4:1 4:75



You will come up with only one result and there you go, lock all of them down and go to town.

punksunited
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Phantom Doctrine

Post by punksunited »

[QUOTE="The Mogician, post: 55627, member: 533"]If you want individual agent stats, do a group search, default 4 byte group search, put in health, move points, fire points and awareness in the four groups. Here is an example, if you have 88 health, 2 move points, 1 fire point and 75 awareness points: 4:88 4:2 4:1 4:75



You will come up with only one result and there you go, lock all of them down and go to town.[/QUOTE]





value is not static,

they are constantly changing (when switching to tasks).

I can not find the required values ...

Fenix
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Phantom Doctrine

Post by Fenix »

Ok so I couldnt find the health points directly but by using Mogicians method I found the Circulatory, Respiratory, Sensory, Motoric values. I got 6 groups back and had to change them ALL to the value I wanted otherwise every time I reloaded they would go back to default. So basically did the 4:69 4:62 4:67 4:67 -> got 6 groups of values -> changed them all to what I wanted -> saved game -> loaded the save -> bam my dude has -34 dodge cost :D among other things.



Tx Mogician for posting about group searches(had no idea that was a thing)

simpleguy
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Post by simpleguy »

The Mogician's method works fine for me (I find the needed values at turn 1 and freeze them). There are only 2 problems with that that I found out:
1. Adresses are reset every combat so you need to search for them again (not that it's a major problem since group scan only leaves you 1 set of values).
2. Not unfreezing said values at evacuation results in a CTD. If someone tries to make a table for this game - note that. (ending the turn works fine, however)

Pwawapwap
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Re: Phantom Doctrine

Post by Pwawapwap »

Please tell us how to speed up the time of manufacture and improvement through Cheat Engin.

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STN
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Re: Phantom Doctrine

Post by STN »

Cheat table posted here - viewtopic.php?t=7673

Continue the discussion there. This request is completed.

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