PowerToTheVega wrote: ↑Sun Sep 02, 2018 4:45 am
Hmm... I seem to not get as many crashes when I input mobs identification values and tempered settings manually - as opposed to using the drop down menu, which gave me 100% crashes. Since my interest is in tempered mobs I am going to manually farm up a lot of investigations then attempt to identify mob values and make a list. The thing that bothers me is that even in single mob investigations, the 'selected investigation editor' does not leave the other 2 slots as blanks, which becomes a hit and miss. Adding additional mobs to single mob investigations usually leads to crashes.
Not that I have yet to manage a single 'requirement-free' modification to begin with. At first I thought it was the ratios of difficulty, and I read up all notes and updates after v15. Regardless, I even changed rewards down to 2 boxes with minimal and maximum changes (as well as playing randomly around with the values) and I was still left with requirement restrictions, hmm. However, I am poking ONLY at tempered investigations. It is possible that that is not the case with low/high rank investigations since I noticed that Low/High Rank are options in the drop down menu for mobs, but no tempered.
I need to play a few games with my friends overnight sooo I'll continue prodding at it tomorrow.
On an additional side note towards "automatic quest completion", make sure you do not use that during story mode quests or you will not be able to join any multiplayer games in the select quest(s) that you used it in. I only ever used it on the 4 star Paolumu story quest to test it out since i had a feeling. My test alt is already at HR78 and I still cannot access that particular quest in multiplayer games, all others I can even the ones after it.
The investigation method isn't a hit and miss there is pattern that must be followed:
9F 71 E7 FB D2 2E F0 8C DF C3 99 12 5C 86 44 1C 0C 2A A6 52 CA 6F 10 04 Ratholos
39 06 A5 F6 A0 26 10 CD DF C3 99 12 5C 86 44 1C 12 2A A6 52 CA 6F 10 04 Diablos
12 2A A6 52 CA 6F 10 04 30 2E 1D 52 DB DA EA 2C DF C3 99 12 5C 86 44 1C Barroth
1E 7E 0D 09 50 43 A0 EC DF C3 99 12 5C 86 44 1C 1B 2A A6 52 CA 6F 10 04 KuluYaku
30 2E 1D 52 DB DA EA 2C DF C3 99 12 5C 86 44 1C 19 2A A6 52 CA 6F 10 04 Barroth
19 2A A6 52 CA 6F 10 04 B8 12 CB 03 1E 3B C0 2C DF C3 99 12 5C 86 44 1C Juro
B8 12 CB 03 1E 3B C0 2C DF C3 99 12 5C 86 44 1C 21 2A A6 52 CA 6F 10 04 Juro
9F 71 E7 FB D2 2E F0 8C DF C3 99 12 5C 86 44 1C 0C 2A A6 52 CA 6F 10 04 Rath
0C 2A A6 52 CA 6F 10 04 A8 49 6F A0 98 7A 15 2D DF C3 99 12 5C 86 44 1C B Diab
B8 12 CB 03 1E 3B C0 2C DF C3 99 12 5C 86 44 1C 21 2A A6 52 CA 6F 10 04 Juro
22 4C 75 D4 5B F1 DF 6D DF C3 99 12 5C 86 44 1C E7 2A A6 52 CA 6F 10 04 Bazel
E7 2A A6 52 CA 6F 10 04 30 2E 1D 52 DB DA EA 2C DF C3 99 12 5C 86 44 1C Barroth
B8 12 CB 03 1E 3B C0 2C DF C3 99 12 5C 86 44 1C 21 2A A6 52 CA 6F 10 04 Juro
EC 3B 46 F9 B9 2A 00 AD DF C3 99 12 5C 86 44 1C 0D 2A A6 52 CA 6F 10 04 Rathian
0D 2A A6 52 CA 6F 10 04 30 2E 1D 52 DB DA EA 2C DF C3 99 12 5C 86 44 1C Barroth
here are a set of investigations. There are a few rules:
1. If its an elder mission, there are not additional targets, so don't try to add 2 more.
2. Same targets can be put, but will only allow you to kill one.
3. Last target is always different and unique code from the first 2, while the first 2 follow the same pattern.
4. Tempered/Non Tempered missions can't be adjusted by simply changing tempered, there is another code somewhere the makes it actually tempered mission.
5. Multiple targets must be in range of their zone, can't bring a monster to another biome that doesn't belong.
Simple Rule:
1. Just copy the 1st or 2nd monster from one mission, to another, usually 0 crash.
2. Never copy third monster (crashes).
3. Don't double a monster in the investigation, as much as I want to hunt 3 tempered paomulus it doesn't work, if you kill one mission ends. (rip).