Also seeing you have base damage covered, do you have plan to do an option for elemental damage as well? or if you even wanna go beyond that like.. add extra elemental type to a weapon?
[USER=6606]@vosszaa[/USER] I'll do that and it's really easy too, since I already have that weapon pointer. The datatype just needs to be mapped, it's really small too, just 0x90 bytes. Are there weapons with 2 elemental damage types in the game? If so I can do it as well, if not I could do it, but would need to do it differently.
[QUOTE="seikur0, post: 55315, member: 8101"][USER=6606]@vosszaa[/USER] I'll do that and it's really easy too, since I already have that weapon pointer. The datatype just needs to be mapped, it's really small too, just 0x90 bytes. Are there weapons with 2 elemental damage types in the game? If so I can do it as well, if not I could do it, but would need to do it differently.[/QUOTE]
We dont have 2 elemental types in one weapon but a weapon can have 1 elemental + 1 status effect on it. For example a weapon could have Fire/Ice or Thunder along with Blast/Poison or Paralysis
Something like this for example
[IMG]https://i.imgur.com/VkTSG9F.jpg[/IMG]
It has ICE dmg and BLAST dmg
Last edited by vosszaa on Tue Aug 14, 2018 8:15 am, edited 3 times in total.
[USER=8101]@seikur0[/USER], have you thought about changing the Lucky Voucher section to be a drop-down instead of letting people enter whatever they want? If they have a drop-down that only allows 0-5 then there would probably be less mistakes with that. It's essentially just a suggestion to dummy-proof the table, lol.