Technically the DLC items exist in the game, however most are glitched and don't work properly.
If you make armor that's not in yet, most don't display anything and if you equip them you'll crash the game.
Well bloodaxis, you're probably trying to equip armors, that don't have models yet?^^
You're just making it hard on yourself by using lua, the currently selected investigation is much easier to find and more versatile than finding and editing all of them. But since you've already done that much work I can use your results to add an investigation editor to my table tomorrow (ofc with due credit to you).
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Well bloodaxis, you're probably trying to equip armors, that don't have models yet?^^
I was using xenojiiva alpha looks for a while, then tried to switch to uragaan alpha and it wouldn't change, and started crashing when I tried to start a quest, might've just been that I had to restart the game or something since I haven't tried it since.
Hi, The Layered armour option seems to be broken. When i selected Odogaron <B> in the table, it loads Kushala <b> in the game. Tried a few other sets and the game crashes.
Rath Heart <A> option loads Guild Cross <A> in game
Vespoid <B> loads Odogaron <B>
with Samurai option, no armour loads
Vaal hazaak option crashes game.
When i load another character with samurai option currently equipt, the value column in CE displays 000000BE. Origin armour gives 000000A9
I have figured out why the eye color value was throwing me off. In the table it says the values for color are in "(ARGB)" format, in reality its "(ABGR)". If you pick a color from a RGB color picke be sure to convert it backwards.
e.g. From the table; Eye Color "FF 9E CE F2" is Red = 9E, Green = CE, Blue = F2, so to get the same color in hex its "FFF2CE9E". FF being the Alpha.
I have figured out why the eye color value was throwing me off. In the table it says the values for color are in "(ARGB)" format, in reality its "(ABGR)". If you pick a color from a RGB color picke be sure to convert it backwards.
e.g. From the table; Eye Color "FF 9E CE F2" is Red = 9E, Green = CE, Blue = F2, so to get the same color in hex its "FFF2CE9E". FF being the Alpha.
[Link]
So it's RGBA byte-order. When read as a whole word(4 bytes), since it's little-endian, the order gets reversed (ABGR word-order).
Which reminds me.
Makeup-glossy is float, not 4 byte. (Probably makeup-metallic as well, but didn't test. Only noticed because I actually used glossy.)
Nose and mouth height should be signed instead of unsigned.
Hi, The Layered armour option seems to be broken. When i selected Odogaron <B> in the table, it loads Kushala <b> in the game. Tried a few other sets and the game crashes.
Rath Heart <A> option loads Guild Cross <A> in game
Vespoid <B> loads Odogaron <B>
with Samurai option, no armour loads
Vaal hazaak option crashes game.
When i load another character with samurai option currently equipt, the value column in CE displays 000000BE. Origin armour gives 000000A9
My bad, I brought in a regression with the last update. I'll re-fix that in a second.