update v10:
-added "Tracks 100% collected"
-added "Capture/kill all large monsters"
-added "Playerstats"
(was going for auto-break all monster parts too, but I forgot midway and went for the tracks o_O)
NumberXer0, post: 55913, member: 1084 wrote:Is the Tracks 100% collected different from showing all monster on the map? This one gives you level 3 for your scoutflies I assume?
I don't know, how the showing all monsters on the map works, my option would probably work with elder dragon tracks, scribbles etc. basically all tracks.
Zoku, post: 55915, member: 20316 wrote:Can other ppl who inspect our gear see the modified attack of our weapon for example? or it's normal for them
I don't know, if you can inspect other players stats? But if they could they'd see your cheated ones. I assume your stats are in the memory of other players at the very least and if they use cheat engine and know where to look, they can see them.
little_one, post: 55916, member: 10302 wrote:@[USER=8101]seikur0[/USER] anyway to make it armor/weapon stat to stick after save and quit ?
Working on it, that's what the new player stats section will be for.
Okichobi, post: 55936, member: 20763 wrote:So is that a no for mass completion of investigations/quests seikur0? If so that's totally fine this kinda stuff isn't easy, just curious on if it can be done.
Quests not for now, i don't want to play around with (main) quests without a good understanding of what's really affected by these, otherwise things will break. investigations, why would you even want that, they're random generated?
kucing13, post: 55940, member: 13077 wrote:Doesnt seem to work that way. Welp, back to farming for me. Thnx for the update btw
I'll add these elder tracks too, when I somehow reach that place in the story.
TeaNymph, post: 55942, member: 19357 wrote:Hey there [USER=8101]@seikur0[/USER] Thanks for the hard work. Just wondering if you could look into a few things. I don't know how busy you are, so do these are your leisure.
1. Unlocking All Camps
2. Key Quest Unlocker - Quest you need to do to progress the story already being cleared.
3. Force Monster Spawns - Being able to forcefully spawn monsters into a map. Would be nice to see.
4. Monster Timer Reset - When you kill a monster, there's a cooldown or timer where you need to wait for a new monster. Any way to eliminate this? Would make expedition farming much easier.
5. How many of these work in multiplayer? I haven't messed around with the table in MP yet.
1: yeah, maybe/probably in the future (lower prio)
2: see my answer to Okichobi
3: yeah, that would be cool (prio mid)
4: cool too (prio mid)
5: I haven't tested that either, they'll probably work.