Thanks for the new update! It seems like even with massive health and force field activated, it is still possible to die randomly? Also, anyone else have their cheat deactivated randomly on the new table?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
This may be a stupid question but all the cheats sometimes suddenly won't work anymore. For example if I enter those "stem cell doors" (those with the glowing signs above them) or after reaching a certain level of infection.
Hi there, new user on this platform but i do have used cheat engine for quite a while.
I've got a question, is it possible to maintain a certantly item after you use it, i'll explain myself. I've got the hunter's granade, is it possible through cheat engine to mantain the item even after i had use it?
This may be a stupid question but all the cheats sometimes suddenly won't work anymore. For example if I enter those "stem cell doors" (those with the glowing signs above them) or after reaching a certain level of infection.
Does this have to do with activated stem cells?
I have the same problem. I'm not sure exactly what is causing it. Am I failing to avoid some sort of anti-cheat engine thing the game has?
You don't need a code. Make sure to turn on 'Player Stats Update Base Address' at the bottom of the script. Now if there is a door you need to get through or if you want to pass through a wall, use the arrow keys on your keyboard to force yourself to teleport in the direction required. You can do this to pass through multiple levels as well.
Hi. Today there's a new update (2.1, "Malaise Update"). Is it possible this table is updated for it? Thanks in advance
There's been another update today too. It's annoying when they update games frequently like this. I like bug fixes, but I hate it when they keep beaking cheat tables and trainers.
With the GOG version, whenever I activate one of the script (skill cooldown for instance), DC crashed like that :
Access violation
Called from pr.Level.update (pr/Level.hx line 2399)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 262)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 269)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 269)
Called from mt.$Process.updateAll (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 223)
Called from Boot.update (Boot.hx line 667)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 672)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Projects\haxeTools\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 125)
I launch CE, then DC, charge the table, then launch a game, then activate, then crash.
Don't know what's wrong.