Dead Cells (2021-04-26)

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Cowtow
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Re: Dead Cells (2021-04-26)

Post by Cowtow »

Sorry everyone, I don't really come on here very often, there's a lot going on in my life at present, and I'm certainly not a table maker of any real experience. =/

For the folks saying there is an error when using the table, can I get some further details? Is the table giving errors when you activate the script? Is it the game crashing (it gave me a lot of memory validation errors during testing) when you activate a script?

As an additional thought, and I know that sounds probably kind of out there, when the game launches there is this little command window that pops up. I haven't had this issue since I first started updating the script myself, but I did find it necessary to alt-tab out of the game and close that window once before loading the table in order to stop game errors from popping up. Might be worth a try?

Given my personal inexperience at making tables and the fact that I can't replicate it on my own computer is leaving me a bit at a loss here..

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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CassablancaJimmy
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Re: Dead Cells (2021-04-26)

Post by CassablancaJimmy »

Hi everyone. I did a little research and made a table with changes in the hero's characteristics, gold, cells, etc. I'm new to this, so if you have any notes, please write
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Dead Cells table.CT
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CassablancaJimmy
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Re: Dead Cells (2021-04-26)

Post by CassablancaJimmy »

Added endless jump and freeze and reset the race timer
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Dead Cells table 1.1.CT
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davontej333
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Re: Dead Cells (2021-04-26)

Post by davontej333 »

StinVec wrote:
Fri Mar 10, 2023 11:28 pm
EDIT: Note on attached table and crash issue

I'm sorry about an issue in the attached table. After a week of constant testing and several fixed scripts/pointers working well without issues for that entire time, I felt comfortable with posting the table as safe for others to use. However, suddenly tonight all of these decided to stop working for me on v33:
  • Infinite Jump
  • Infinite Health Flasks
  • No Skill Cooldowns
Reloading the game a couple times allowed the pointer offsets to become valid again and the scripts to work, but it seems they are not always valid.

If you enable those scripts, your game may crash if the offsets the scripts are using at that time are not the correct ones on that game load.

I'm working on testing out offsets again to get them to work again, but I would likely need to do the same thing again when I can update to the hotfix update.

_____

EDIT 2:
Found what seems to be the cause of the offsets becoming temporarily different for me suddenly - starting a new game on an existing save slot.

However, closing the game, relaunching it, then continuing that new game again caused the offsets to revert to the ones used in the scripts/pointers for me.

The scripts seem like they will work fine for everyone except for if they start a new game, which seems to cause the offsets to become wrong unless the game is relaunched.

[1] start the new game and spawn in the cellar
[2] close the game and relaunch
[3] load the save game again and the offsets should all be the ones used in the table

_____

I've been working on the table as I have gotten time. I wanted to wait to post it until I had gotten all of the scripts fully functional.

All scripts are now fully functional for game v33.
(I'll look to update for the hotfix update and make needed adjustments for that version soon)

I also split Infinite Ammo to be a separate script from Infinite Health Flasks.

I got most of the pointer sections updated on it including the Timers section. However, the Weapon/Skills pointer sections are not updated yet as I'm low on time to do more on the table for right now.

Despite the Weapon/Skills sections not being updated yet, I did add in temporary functionality to the scripts for No Skill Cooldowns and Infinite Ammo so the scripts work. You just can't go into the Weapon/Skills pointer sections to adjust modifiers/upgrade level/etc.


_____

So:
+Good: All of the scripts work
+Good: Nearly all pointers in the pointers sections are updated
-Bad: The "Primary/Secondary Weapon" and "Skills" pointer sections are not updated
+Good: Though the Weapons/Skills pointer areas are not updated, I have adjusted the Infinite Ammo and No Skill Cooldowns scripts to work

_____

Almost Completely Updated table for v33.0 - Return to Castlevania
- Game menu states Game Version v33 (2023-03-03)
- Tested on 64-bit

Script Section
  • All scripts functional (see 'Partially Updated Scripts' notes)
  • Tested both "Curse Enemy To Kill" requirement and "Forgotten Sepulcher Darkness" options to ensure proper functioning (kill count still says 10, but only need to kill 1 enemy, which I think is how the script originally worked anyway)
  • "Infinite Health Flasks" option split to be separate from Infinite Ammo option
Partially Updated Scripts
  • "Infinite Ammo" - Split from Health Flasks. Weapons pointer entries are not updated, but I added temporary stand-in functionality for the script. The script actually uses a single pointer that changes to the address of whichever weapon was just used. It checks to see if it is a melee weapon and sets its value to 0, but if it is a weapon with an ammo count, it locks the ammo to 99.
  • "No Skill Cooldowns" - Skills pointer entries are not updated, but I added temporary stand-in functionality for the script
Pointer Sections
  • Nearly all pointer sections fully updated
  • Pointer sections not updated are marked with RED color and shifted to the bottom of the table (Primary Weapon, Secondary Weapon, Skills, one or two others.)
_____

I ran through multiple save games in different areas, did multiple level/zone changes, swapped weapons/skills around, exited to menu and restarted, and also closed and loaded the game many times. All addresses I'm using seem to have no issues of going invalid even temporarily.

Other than what I noted above regarding things that I did not update, if anyone encounters something that isn't working correctly or that I did not update properly/missed updating, please mention the specific script/pointer and I'll work on correcting that as well as trying to get time to tackle the Weapons/Skills pointer sections again.
can you please update it for version 35?

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