IcemanUK wrote: ↑Mon Oct 17, 2022 1:42 pm
StinVec wrote: ↑Fri Oct 14, 2022 8:52 pm
Hey. I haven't played Dead Cells for some time, but I'll try to get some time soon to revisit the table again to try to get it to work like it used to, or at least try to update what I can for the new game update so at least some of it works.
Much appreciated!
I spent many hours since I last responded working on this. I went through every line of everything to see what the problem was, learned a lot about pointers and how this table functions. Even ran old game versions to compare what changed over the game updates.
I now have the table fully updated for v31.3, including the boss address. Everything should work fine now.
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Fully Updated table for v31.3 - Boss Rush
Tested on 64-bit
Updated all offsets and base addresses for normal and boss areas.
All fully functional and should not cease working randomly during levels while both are activated.
Originally I believe the game had one address active during normal map areas and another active for during special/boss areas. After the Queen and the Sea update, it seemed to become random of which one was active at any given time. It would switch even mid-level and cause active options to cease being active just by moving a little ways through a level.
This is no longer a problem as both options are now working properly. Activate primary entry and then enable both player and boss options and all enabled options will remain active at all times.
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If something isn't working properly (sepulcher darkness, curse count to 1), please let me know.
Some things are also not included in the table primarily as I absentmindedly made all of the extensive updating on a version of the table that I had trimmed a few options from that I never used. (
player position, useless elements like 'inventory').
If anything is missing that anyone normally uses, please let me know and I'll work to add it back in with its updated address.
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EDIT: v3
- Properly updated "Forgotten Sepulcher Darkness Set to 0" option and pointer offset (was 360, now 364)
EDIT: v2
- Properly updated "Curse Enemies To Kill" option/pointer offset to function properly.
- Added back in "Horizontal Position" and "Vertical Position" pointers (without hotkey preset) and a few other missing pointers from original table and updated offsets