Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001 - 2018-08-09
1. Tested game version V1.6.2 S3 64-bit. May work on other versions.
2. City.
"Dust Set to Massive?" sets Dust to massive.
"Influence Set to Massive?" sets Influence to massive.
"Science Set to Massive?" sets Science to massive.
"Pearls, Resources & Volcanoformers Set to Massive?" sets Pearls, Resources & Volcanoformers to massive.
"City Production Set to Massive?" sets City Production to massive.
"City Stats Set to Massive?" sets City Stats to massive.
3. MenuCustomFactionScreen.
"Affinity Trait Set to Available?" sets Affinity Trait to available.
"Standard Trait Costs Set to 0?" sets Standard Trait Costs to 0.
"Available Trait Costs Set to 0?" sets Available Trait Costs to 0.
"Pre-selected Trait Costs Set to 0?" sets Pre-selected Trait Costs to 0.
"Selected Trait Costs Set to 0?" sets Selected Trait Costs to 0.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1