How does one get the "Max Slots" cheat to remain after reloading the game? The "Jewels" / skills are still there (in the slots one places them in), but they cannot be seen unless the "Max Slots" script is active... And if one is removed without the CE script active, it obviously cannot be re-added (without the script active)...
Is it possible to make the slots remain visibly open / max'd, or does the game load the defaults files + save file user data modifications, after each game launch -- meaning that equipment will always display its preset slot count...?
Also, is there a way to max out
WEAPON CUSTOMISATION SLOTS (to three)...? Many weapons have less than three (or none at all), rendering these weapon/s rather nerfed...
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valz wrote: ↑Wed Aug 22, 2018 3:25 am
i want to ask something, is 1 Max Skill Jewel is perma ? or i have to active it everytime i load the save file ?
As alluded to in my post above, the "Decorations" remain, but it will look like the piece of equipment has returned to its default slot count. However, if you enable the "Max Slots" cheat, all the "Jewels" placed before will re-appear, in place and accounted for.
As for the "one Jewel maxes skill" functionality... I guess, one can simply check to see if the effects of the "Jewel" (
e.g., Vitality = +50HP => 150HP total) are still present upon re-launching the game. I'd guess they are -- given the quirk relating to how the aforementioned "Max Slot" script works... Conversely, if that "Jewel" is removed and re-inserted, methinks the "max" effect will be lost until the CE script is re-activated.
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TemptingIcarus wrote: ↑Wed Aug 22, 2018 12:42 am
Just a heads up, for those of you who are cheating. Please guys, don't do this online. We're flagging red over on /r/MonsterHunter. Don't want Capcom giving a reason to start actually banning.
[Link]
I haven't encountered anyone cheating (to this extent) online... yet. But it does concern me that if it becomes widespread, Cacpom will clamp down on it -- perhaps auditing save files (my biggest concern) and thereby killing any of the reasonable fun and game longevity these CE scripts imbue the game with.
The problem is, whereas I (for one) used the scripts only to lessen the ridiculous grind for gear that I'd otherwise never embark upon (and to toy about with the more miserly restrictions, like "Decoration" slot counts), 'others'
coughTHECHINESEcough have an infamous reputation for killing the fun for everyone... on the planet!
Here's hoping Capcom neglect the game, as is their wont, and / or either punish via direct reporting of cheaters or catching people in the act live, themselves...