Been searching through this thread but I can only find one mention of this problem that I don't think anyone answered. For whatever reason as of a few days ago, using this table causes all the large monsters to be immortal. I can wail on em for half an hour using even their elemental weaknesses and all the buffs I can manage, and they just will not die. I remember cutting off one monster's tail, twice.
Did you use the wound monster script? It tends to cause this. That's why I have it bound to a hotkey and never keept it on. I activate it when I need to wound a monster, then immediately turn it off. You can tie a notification sound to the activation and deactivation. This way I have not ran into the problem for a long time.
When you do run into the problem, usually turning it on and off to "wake" the monster and then attack it to kill it fixes it for me. I once had a monster frozen upright but the quest was completed and in the count-down. I turned wound monster on and off, saw that the monster started moving again, and whacked it once to kill it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
What was wrong with the decos script and what did you change? Just so I know before I update anything.
Sorry for the late reply. I'm only usually available during this time of the day.
What was wrong:
1 - The script added two Jewels into the previous item tab (fixed in the current table's release).
2 - The script added dummy/unobtainable items
What I changed:
Based on the list in pox911's post on the second page, I made my own checklist I'm working on as I play through the entire game (marking off things I collect/are confirmed to be in the game via the wiki, & blacking out things that regular players shouldn't be able to have).
Then I removed all the stuff that included dummy/unobtainable items
I used to ignore crafting materials for first wyverian ritual to get some decorations.
Then, some decorations went to in material box, and it cannot be deleted. I tried to delete it, or to change amount, or to transform to another item by highlighted item pointer, but everything did not work.
I want to remove these decoration from the material box.
Sorry for my English, and I could not paste my image somehow, so I put url which can be directed to gyazo.com
Hello guys ! Thanks for the hard work first !
Like Nymba say, someone can help us to fix this ? I have the same issue
I think you made the numbers for your actual decoration amount (or whichever inventory section you're targeting) part of your aob, you should star them out right?
Some time ago there was somewhere a file called "MonsterHunterWorld-zpointer.CT. Does somebody still have it? It sadly dropped in my temp folder, so it got deleted.
Can I use this table and edit fixed Affinity value on weapon? I have one that I like but it has -30% affinity and I would like to make it 0 Affinity if possible.
This looks AMAZING so far, super props!
Unsure if been asked before, but here's one I'd love to see: the default CE Speedhack doesn't work for obvious reasons, would it at all be possible to have a scripted one, to maybe speed along unskippable cutscenes and alikes?
Did the latest update remove the ability to get all items and remove the mantles placed in the item box? I can't find it anywhere and I've checked in every section on the table, am i blind?
Did the latest update remove the ability to get all items and remove the mantles placed in the item box? I can't find it anywhere and I've checked in every section on the table, am i blind?