Monster Hunter World (Steam)

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Twilight Odin
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Re: Monster Hunter World (Steam)

Post by Twilight Odin »

Does editing armor/weapons save after restart?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

GhostPhatom
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Re: Monster Hunter World (Steam)

Post by GhostPhatom »

btw there are 2 decorations 1 is the antipara jewel other i think started with a A also i didnt keep the save but it put them on the last page of materials

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Memiomy
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Re: Monster Hunter World (Steam)

Post by Memiomy »

Twilight Odin wrote:
Thu Aug 16, 2018 7:23 am
Does editing armor/weapons save after restart?
Nope always return to normal value

jasonthe13
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Re: Monster Hunter World (Steam)

Post by jasonthe13 »

Infinite items now makes heavy bowgun dont need to reload....can you change that back? i think it has something to do with infinite slinger shots....

GhostPhatom
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Re: Monster Hunter World (Steam)

Post by GhostPhatom »

2 jewles are in the the gathering items tab......on the last page

Snong13
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Re: Monster Hunter World (Steam)

Post by Snong13 »

Changing weapon rarity to 5 in the table gets you to level 6 in game which means you get 3 augment slots that is saveable just like extra decoration slots

chloemania
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Re: Monster Hunter World (Steam)

Post by chloemania »

Snong13 wrote:
Thu Aug 16, 2018 8:07 am
Changing weapon rarity to 5 in the table gets you to level 6 in game which means you get 3 augment slots that is saveable just like extra decoration slots
how do you save the decoration slots? for me they also reset upon restarting the game D:

BondrewDaddy
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Re: Monster Hunter World (Steam)

Post by BondrewDaddy »

@squall9 Mighty bow seems to be missing when have all decorations is activated

blarae
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Re: Monster Hunter World (Steam)

Post by blarae »

seikur0 wrote:
Thu Aug 16, 2018 7:04 am
I gotcha, thanks. Guess I'll do things the old fashion way :lol:

On another note, just tested the Slot 3 All Decorations script.

The first two Decorations spill into the last two slots of the Materials tab.
Fixed it for myself by:
pasting "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 "
after "db "
under "INJECT_Items+158800:"

Also
4 Decos missing, namely:
Mighty Bow Jewel 2: "6A 03"
Mind's Eye Jewel 2: "6B 03"
Shield Jewel 2: "6C 03"
Sharp Jewel 2: "6D 03"

Also on a less important note (less because you can just sell them to remove them), the scripts add a ton of dummy/unobtainable items (Mega Dash Juice, Radobaan Jaw, etc).

There are also DLC items for events we don't have for as well (reveals equipment in the forge that don't even have in-game models yet), but we'll get those eventually, and you can confirm them on the monsterhunterworld fextralife wiki/other forums (unless a meteor hits the earth tomorrow and everything gets wiped out or something)

EDIT: Okay It took me a few minutes to figure out this hexadecimal stuff and what in the script changed what, so using the item ID spreadsheet listed on the second page, I took about a half hour filtering out dummy decos and took the IDs, converted them to Hex in a spreadsheet via "=DEC2HEX(cell#here)", then used that to clean up the script.

The modified script below will give one of every 98 currently existing decos without dummy decos in the mix! ( replace the [** **] with the quantity, 1 = [01 00] / 9999 = [0F 27] )

ALL CREDIT FOR THIS GOES TO IDLEHANDS88, HE DID THE HARD WORK OF ACTUALLY MAKING THE SCRIPT I JUST DIDDLED WITH THE NUMBERS.

Code: Select all

{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-11
  Author : Idlehands88 & HotelSoap

  This script does blah blah blah
}

[ENABLE]

aobscan(INJECT_Items,00 00 00 00 00 00 00 00 38 D0 C6 42 01 00 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:

INJECT_Items+158820:
  db 40 A1 C3 42 01 00 00 00 D7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 D8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 D9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DA 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DD 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 DF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E0 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E3 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E4 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E5 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E6 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 E9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EA 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 ED 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 EF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F0 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F1 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F2 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F3 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F4 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F5 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F6 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F7 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F8 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 F9 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FB 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FC 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FD 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FE 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 FF 02 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 00 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 01 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 02 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 03 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 04 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 06 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 07 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 08 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 09 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 0F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 10 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 11 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 12 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 13 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 15 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 16 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 17 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 18 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 19 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 1F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 20 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 21 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 28 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 29 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2E 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 2F 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 33 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 34 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 38 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 39 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 3A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 3C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 40 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 41 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 42 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 43 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 44 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 45 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 46 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 47 03 00 00 ** ** 00  00 40 A1 C3 42 01 00 00 00 4A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6A 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6B 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6C 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6D 03 00 00 ** ** 00 00 40 A1 C3 42 01 00 00 00 6E 03 00 00 ** ** 00 00
return:
registersymbol(INJECT_Items)

[DISABLE]

INJECT_Items:

unregistersymbol(INJECT_Items)
dealloc(newmem)
And thanks to the rest of you guys making all this neat stuff.

EDIT AGAIN: Just tested, missed two.

EDIT AGAIN, AGAIN: Changed "INJECT_Items+158800:" to "INJECT_Items+158820:"

EDIT AGAIN, AGAIN, AGAIN: Replaced the part of the script that changes quantity with asterisks. Now you know where to put in your own desired quantity!
Last edited by blarae on Fri Aug 17, 2018 7:00 am, edited 21 times in total.

Genesis
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Re: Monster Hunter World (Steam)

Post by Genesis »

chloemania wrote:
Thu Aug 16, 2018 8:55 am
Snong13 wrote:
Thu Aug 16, 2018 8:07 am
Changing weapon rarity to 5 in the table gets you to level 6 in game which means you get 3 augment slots that is saveable just like extra decoration slots
how do you save the decoration slots? for me they also reset upon restarting the game D:
It looks like the decoration slots are missing/changed back to normal, but the skills from them are not gone.
You can check your armor then check skills, they'll still all be there

benny89
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Re: Monster Hunter World (Steam)

Post by benny89 »

Does anyone have full list of Charms IDs? The only ones that I have seen in this thread or in fearlessrevolution are power charm and armor charm. There is tons of more charms in game: [Link]

I am particualry insterested in Focus Charm II. Anyone managed to get IDs for those?

Savior
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Re: Monster Hunter World (Steam)

Post by Savior »

Hey, great table, thanks for everyone who's putting in the work on this.

Is it possible to edit character generation values? I literally only want this to change my Palico's name, but I'm sure others would have a more robust use for it.

Martijn1234
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Re: Monster Hunter World (Steam)

Post by Martijn1234 »

seems i cant enable the inf item use/slinger ammo option

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Sylencer90
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Re: Monster Hunter World (Steam)

Post by Sylencer90 »

Is it possible to increase the exp/point gain per track / hint? So you can max the research level for a monster. Im not a fan to max all at once.

Edit : Nvm, im stupid.

kiwi77810
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Re: Monster Hunter World (Steam)

Post by kiwi77810 »

Um....idk is it just me or does the spawning all materials does not work?

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