Just a heads up, I have to work today through Sunday. I've gone through already to see what broke. I'll try to work on stuff when I have some down time, shouldn't take long at all to fix. But expect an update after this weekend at the latest.
Here is an update for the Invul and 1 Jewel scripts in the meantime:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19287</ID>
<Description>"Invulnerable"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-01-09
Author : Squall8
}
[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)
invul1:
db 90 90 90 90 90
//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)
invul2:
db 90 90 90 90 90
//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)
invul3:
db 90 90 90 90 90
[DISABLE]
invul1:
db E8 6B 85 5B E3
unregistersymbol(invul1)
invul2:
db E8 5E 14 93 E7
unregistersymbol(invul2)
invul3:
db E8 B0 37 65 E8
unregistersymbol(invul3)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19111</ID>
<Description>"1 Jewel Maxes Skill Level"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-01-14
Author : Squall8
}
[ENABLE]
assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5
alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4)
label(code)
label(return)
assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00)
alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F)
label(code2)
label(return2)
assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6
alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC)
label(code3)
label(return3)
assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00)
alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7)
label(code4)
label(return4)
newmem:
code:
add [rdi+rdx*8+00000080],7
jmp return
newmem2:
code2:
add [rdi+rdx*8+00000080],7
jmp return2
newmem3:
code3:
add [rdi+rcx*8+00000080],7
jmp return3
newmem4:
code4:
add [rdi+rcx*8+00000080],7
jmp return4
MonsterHunterWorld.exe+12110E4:
jmp newmem
nop 2
return:
MonsterHunterWorld.exe+121119F:
jmp newmem2
nop 2
return2:
MonsterHunterWorld.exe+12110FC:
jmp newmem3
nop 2
return3:
MonsterHunterWorld.exe+12111B7:
jmp newmem4
nop 2
return4:
[DISABLE]
MonsterHunterWorld.exe+12110E4:
db 00 8C D7 80 00 00 00
dealloc(newmem)
MonsterHunterWorld.exe+121119F:
db 00 8C D7 80 00 00 00
dealloc(newmem2)
MonsterHunterWorld.exe+12110FC:
db 00 84 CF 80 00 00 00
dealloc(newmem3)
MonsterHunterWorld.exe+12111B7:
db 00 84 CF 80 00 00 00
dealloc(newmem4)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>