Unless you genuinely prefer crafting, check out Marcus101RR's table. You can manually edit augment values.
I do genuinely prefer crafting as it allows me to keep track of what I've come in contact with and not skip ahead in crafting and mess things up, I try and be very careful knowing the risks.
I'd also assume you're talking about the Equipment Data portion that Marcus worked on for this table?
That's fair. And yeah, I think I made a post about it a few pages back, or on his thread. You can manually bypass the point limitations and set all of the augments to level 4. Plus, the effect saves, so you do it once and you're done.
Also, Squall, do you think we'll see the deco scripts affect mantles at some point? That'd be dope if so. Oh! I'd been meaning to point this out, but you can actually get two mantle effects at once! I've only tested it with Impact and Rocksteady, but if you have all of the mantle scripts active and equip Impact THEN Rocksteady, you get the effects of both. I imagine this works with a few other combinations, but I just haven't cared to test it.
Had some time to progress the game and revamp my script and add an option...
Change "Augment Atk & Def" script to "Add Atk & Def & Affinity" script - so it will be both compatible for before and after iceborne...
Add my own version of "Ignore Material" script - only activate this when you want to use it, work for all except some materials/things that you need to unlock, like melding techniques in elder melder... might contain some bugs... who knows
Note: All scripts are temporary (doesn't save, except some effect of "Ignore Material" script) and take effect immediately after activation...
I tried to search for kinsect in this topic and the system has shown no matches.
The ignore crafting requirements function doesnt work for kinsects, is that intended or does that have a deeper reason?
I tried to search for kinsect in this topic and the system has shown no matches.
The ignore crafting requirements function doesnt work for kinsects, is that intended or does that have a deeper reason?
Thanks for this. Appears that the augment scripts (including the atk amount) is only valid for pre-IB weapons that use the old augment system. Doesn't work for IB weapons with the gem-style augment system. Enabling 'Full Augment Effect' doesn't work for IB weapons either.
Hi, I'm pretty new to Cheat Engine and MHW in particular. Is it possible to edit the character with this table (post Iceborne)? If so, could you give me a few pointers? Thanks.
I tried to search for kinsect in this topic and the system has shown no matches.
The ignore crafting requirements function doesn't work for kinsects, is that intended or does that have a deeper reason?
Thanks for this. Appears that the augment scripts (including the atk amount) are only valid for pre-IB weapons that use the old augment system. It doesn't work for IB weapons with the gem-style augment system. Enabling the 'Full Augment Effect' doesn't work for IB weapons either.
OK, so I finally got the bypass to work so it says it lets you run trainer's and mods how to I get mods to work with the bypass?
If so,
1. Click OK once, do not click it twice otherwise, you will close the bypass.
2. Open the Table, either Marcus Table or Squall, why not both?
3. Select process MHW.exe
4. Now close the bypass
5. Back to the game, and happy hunting.
Added Pox911's Endemic Override and Toolsmax's Add Special Tracks to their respective sections.
The README part of the "Add Special Tracks" doesn't work, and so you have no other option except the "DON'T MANUALLY ENABLE THIS", which by the description speaks by itself. Is there something I'm missing with how you're supposed to use it or is it actually broken ?
The README part of the "Add Special Tracks" doesn't work, and so you have no other option except the "DON'T MANUALLY ENABLE THIS", which by the description speaks by itself. Is there something I'm missing with how you're supposed to use it or is it actually broken?
Toolsmax's Add Special Tracks is easy to use brother/sister... All you need to do is go to guiding land :
1. Check Add special tracks first, if you see DO NOT TOGGLE THIS MANUALLY isn't check so don't do it.
2. Speak to the handler and choose Lure Out Monster.
3. Go Back to the Table and you will see DO NOT TOGGLE THIS MANUALLY automatically check.
4. Select the monster you want. Optional: Select the quantity, basically this how much the tickets you want to have.
5. then click One-click add. Seriously, just click it not check.(Click on the box, not the name)
6. Refresh the Check Special Tracks pages, there you will see the monster you choose.
*Careful, some of the monsters don't belong in the Guiding Land. So choose carefully, and if you want to have fun, for example, Kulve Taroth in Guiding Land, back up the save file/data to prevent the data corruption or error.
My guess is the README part does not do anything, I just leave it there.
Is there a way to avoid the game crashs when attaching the CE windows debugger? I tried returning the SetThreadContext function, as well as using the ResetCRC from caliber1942, but the game still crashes when i try attaching the debugger....
"1 Jewel Maxes Skill Level" seems to crash my game shortly after i enabled it, regardless of whether I used level 4 jewels or not. Not sure if this is the case for everyone else?
Btw, I am running the latest ce script and steam version, and I have no other mods installed.