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Tnes
Noobzor
Posts: 6 Joined: Wed Jan 15, 2020 8:11 pm
Reputation: 0
Post
by Tnes » Tue Jan 28, 2020 11:30 pm
Trust me, those food skills won't help you much. You'll still be grinding the endemic life a LOT
Now if only the crown endemic life mod worked, I would be all over this and recatch them all.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by
Tnes on Tue Jan 28, 2020 11:32 pm, edited 1 time in total.
sasukemoon1234
Noobzor
Posts: 8 Joined: Sun Jan 26, 2020 5:40 pm
Reputation: 0
Post
by sasukemoon1234 » Tue Jan 28, 2020 11:32 pm
sasukemoon1234 wrote: ↑ Tue Jan 28, 2020 8:57 pm
Quick question, how would I go about duplicating my Save Slot 1 to another Slot? Been wanting to make another character so I can have both a male and a female but without grinding out everything again.
found a save/edit CE on Nexus but not a good explanation. if anyone knows please and thank you that can help out.
hope this also helps out anyone that has been looking for a save/edit.
https://www.fearlessrevolution.com/monsterhunter ... escription
still would like help with this if anyone found a way. please and thank you.
RepliesF5
Noobzor
Posts: 13 Joined: Tue Jan 28, 2020 6:20 pm
Reputation: 0
Post
by RepliesF5 » Tue Jan 28, 2020 11:35 pm
Seen it already, as well as a mod that supposedly let you edit meals but it doesn't seem functional. Thanks for the help, though. That particular mod feels a bit too much like cheating, to me. No high horse intended, of course.
Tnes wrote: ↑ Tue Jan 28, 2020 11:30 pm
Trust me, those food skills won't help you much. You'll still be grinding the endemic life a LOT
That's not a problem. It's part of the fun, I just don't have the time like I had back in vanilla to hunt down the crowns, but I still want to have a mostly standard experience, albeit without the food skill RNG. Thanks though.
If a mod existed to remove all daily food skills except the micro and macro ones, I'd be all over that in a heartbeat, since I can guarantee activating Zoomaster with a gourmet voucher, just those secondary skills are pure RNG which I'd like to remove, since finding the endemic life itself is already going to be RNG on top of RNG anyway.
Last edited by
RepliesF5 on Tue Jan 28, 2020 11:38 pm, edited 2 times in total.
EEZ000
What is cheating?
Posts: 2 Joined: Sun Jan 26, 2020 2:28 am
Reputation: 0
Post
by EEZ000 » Wed Jan 29, 2020 12:03 am
EEZ000 wrote: ↑ Sun Jan 26, 2020 2:38 am
MHWResetCRC doesn't seem to work with some DLL loader mods (eg Stracker's Loader and Special K)
We hope they can be used together...
The latest tables and CRC updates allow DLL loaders mods and Special K.
Much appreciated!!!
Gadget
Expert Cheater
Posts: 62 Joined: Thu May 30, 2019 7:21 am
Reputation: 8
Post
by Gadget » Wed Jan 29, 2020 3:42 am
Hey Squall, Cal, and the rest of the cheat table crew,
Hey guys so I was wondering if you would ever create a script or if it was possible to create a script that would force certain monster spawns in the guiding lands? I've been wanting to hunt the silver rathalos and be able to grind its gear for what seems like days now. I've gotten to level 70 MR, I've taken the coral lands all the way to level 6 and 7, and then I've grinded there for 3 or 4 days now and he doesn't spawn. Can you tell me what I'm doing wrong? Thanks in advance,
Gadget
KrimsonKlaw
Novice Cheater
Posts: 16 Joined: Mon Sep 30, 2019 12:26 am
Reputation: 2
Post
by KrimsonKlaw » Wed Jan 29, 2020 4:16 am
sasukemoon1234 wrote: ↑ Tue Jan 28, 2020 11:32 pm
sasukemoon1234 wrote: ↑ Tue Jan 28, 2020 8:57 pm
Quick question, how would I go about duplicating my Save Slot 1 to another Slot? Been wanting to make another character so I can have both a male and a female but without grinding out everything again.
found a save/edit CE on Nexus but not a good explanation. if anyone knows please and thank you that can help out.
hope this also helps out anyone that has been looking for a save/edit.
https://www.fearlessrevolution.com/monsterhunter ... escription
still would like help with this if anyone found a way. please and thank you.
I'm also in the same boat as you aha. Wondering if it's possible
limbo243
Noobzor
Posts: 11 Joined: Mon Jan 27, 2020 2:28 pm
Reputation: 0
Post
by limbo243 » Wed Jan 29, 2020 5:49 am
Lörri wrote: ↑ Tue Jan 28, 2020 9:13 pm
limbo243 wrote: ↑ Tue Jan 28, 2020 7:17 pm
kyoski wrote: ↑ Tue Jan 28, 2020 4:51 pm
equipment data script
Thanks for pointing me out, this is what I was looking for.
how does this work? i only got question marks when i activate the script
You have to click on the weapon in your box, and then go to the table, then ? the sign is replaced by the name of your weapon. Then you choose the name of your weapon, which you want to change from the list. And all.
nono
Noobzor
Posts: 6 Joined: Sun Feb 03, 2019 5:11 pm
Reputation: 3
Post
by nono » Wed Jan 29, 2020 10:30 am
Gadget wrote: ↑ Wed Jan 29, 2020 3:42 am
Try to level up to MR 125, you will be given quest from smithy for hunting silver rathalos. Or maybe just wait until rajang update, console players said that silver rathalos can spawn on low level area in guiding lands. Try checking your lure too, I got my first sighting of gold rathian from lures.
hatse123
What is cheating?
Posts: 1 Joined: Wed Jan 29, 2020 11:35 am
Reputation: 0
Post
by hatse123 » Wed Jan 29, 2020 11:36 am
can i unlock armour trees that i dont have yet with this?
Whoopie
Novice Cheater
Posts: 17 Joined: Mon Jul 09, 2018 3:16 am
Reputation: 3
Post
by Whoopie » Wed Jan 29, 2020 11:40 am
Gadget wrote: ↑ Wed Jan 29, 2020 3:42 am
How did you get GL to LV 7 without getting through MR100? I think that's where you're doing wrong, game probably have several check before natural spawn is allowed.
dual1ty90
Noobzor
Posts: 7 Joined: Sun Sep 29, 2019 9:55 pm
Reputation: 0
Post
by dual1ty90 » Wed Jan 29, 2020 11:57 am
Gadget wrote: ↑ Wed Jan 29, 2020 3:42 am
You can't even get to guiding lands lv7 without doing the MR99 Nergigante quest.
Divinehero
Expert Cheater
Posts: 108 Joined: Sat Mar 25, 2017 11:29 pm
Reputation: 2
Post
by Divinehero » Wed Jan 29, 2020 2:49 pm
suddenly can't enable the ignore crafting requirements script.. i'm pretty sure i got the most recent version of the table too
Messiah
Noobzor
Posts: 8 Joined: Wed Jan 29, 2020 3:19 pm
Reputation: 0
Post
by Messiah » Wed Jan 29, 2020 3:21 pm
LCHLH wrote: ↑ Tue Jan 14, 2020 8:28 pm
Here's an improvised/cannibalized/what have you version of character appearance addresses. Paste it inside the
Character Pointers script.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>348816</ID>
<Description>"[Player Appearance]"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>750058</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348845</ID>
<Description>"Sex"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:male
1:female
</DropDownList>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>16C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348847</ID>
<Description>"Face (0-27)"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>171</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348878</ID>
<Description>"Skin"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348839</ID>
<Description>"Skin color X #1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>166</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348892</ID>
<Description>"Skin color X #2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>348</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348840</ID>
<Description>"Skin color Y #1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>167</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348893</ID>
<Description>"Skin color Y #2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>34C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348841</ID>
<Description>"Wrinkle Volume #1 (Age)"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>168</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348886</ID>
<Description>"Wrinkle Volume #2 (Age)"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>350</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348842</ID>
<Description>"Wrinkles #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>169</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348887</ID>
<Description>"Wrinkles #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>354</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348879</ID>
<Description>"Hair"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348857</ID>
<Description>"Hairstyle"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>184</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348836</ID>
<Description>"Hair color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>17C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348851</ID>
<Description>"Eyebrows"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>175</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348846</ID>
<Description>"Brow type"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>170</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348835</ID>
<Description>"Eyebrow color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>15c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348853</ID>
<Description>"Facial hair"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>177</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348855</ID>
<Description>"Facial hair - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>160</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348880</ID>
<Description>"Eyes"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348848</ID>
<Description>"Eyes"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>172</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348837</ID>
<Description>"Eye width #1"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>164</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348868</ID>
<Description>"Eye width #2"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>360</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348838</ID>
<Description>"Eye height #1"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>165</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348866</ID>
<Description>"Eye height #2"</Description>
<ShowAsSigned>1</ShowAsSigned>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>364</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348852</ID>
<Description>"Eyelash length"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Short
1:Average
2:Long
</DropDownList>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>176</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348833</ID>
<Description>"Left eye - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>154</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348834</ID>
<Description>"Right eye - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>158</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348881</ID>
<Description>"Nose"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348849</ID>
<Description>"Nose"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>173</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348843</ID>
<Description>"Nose height #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>16A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348872</ID>
<Description>"Nose height #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>358</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348882</ID>
<Description>"Mouth"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348850</ID>
<Description>"Mouth"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>174</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348871</ID>
<Description>"Mouth height #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>16B</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348873</ID>
<Description>"Mouth height #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>35C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348877</ID>
<Description>"Makeup"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<Color>C6005E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>348832</ID>
<Description>"Makeup 1 - type"</Description>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>12C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348826</ID>
<Description>"Makeup 1 - position X #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>110</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348827</ID>
<Description>"Makeup 1 - position Y #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>114</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348899</ID>
<Description>"Makeup 1 - position X #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3a0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348900</ID>
<Description>"Makeup 1 - position Y #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3a4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348828</ID>
<Description>"Makeup 1 - size X #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>118</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348829</ID>
<Description>"Makeup 1 - size Y #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>11C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348906</ID>
<Description>"Makeup 1 - size X #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3b8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348907</ID>
<Description>"Makeup 1 - size Y #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3bc</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348825</ID>
<Description>"Makeup 1 - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>10C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348910</ID>
<Description>"Makeup 1 - color 2??"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>37C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348830</ID>
<Description>"Makeup 1 - glossy #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>120</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348913</ID>
<Description>"Makeup 1 - glossy #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3CC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348831</ID>
<Description>"Makeup 1 - metallic #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>124</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348916</ID>
<Description>"Makeup 1 - metallic #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3D8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348919</ID>
<Description>"Makeup 1 - transparency #1"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>10F</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348920</ID>
<Description>"Makeup 1 - transparency #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>384</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348923</ID>
<Description>"Makeup 1 - luminescent #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>128</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348924</ID>
<Description>"Makeup 1 - luminescent #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>3E4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348928</ID>
<Description>"Makeup 2 - type"</Description>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>108</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348929</ID>
<Description>"Makeup 2 - position X #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>EC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348930</ID>
<Description>"Makeup 2 - position Y #1"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>F0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348931</ID>
<Description>"Makeup 2 - position X #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>398</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348932</ID>
<Description>"Makeup 2 - position Y #2"</Description>
<Color>845900</Color>
<VariableType>Float</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>39C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348926</ID>
<Description>"Makeup 2 - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>E8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348927</ID>
<Description>"Makeup 2 - color 2??"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>36C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>348860</ID>
<Description>"Expression"</Description>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>188</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348858</ID>
<Description>"Clothing"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>186</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348856</ID>
<Description>"Clothing - color (ARGB)"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>845900</Color>
<VariableType>4 Bytes</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>180</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>348859</ID>
<Description>"Voice"</Description>
<Color>845900</Color>
<VariableType>Byte</VariableType>
<Address>ps1</Address>
<Offsets>
<Offset>187</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Might wanna make a new character with every visual setting you like, screenshot the values, then fire up your main character and edit accordingly.
I took the addresses from character creation so some floats are around that may or may not work; I've successfully changed gender, skin tone, hair(s), mouth, voice, and that's about all I was interested in (but I still made sure all options are there). Didn't bother continuing with the makeup stuff since you can change that whenever you feel like it at the box. As always make a hard backup and use at your own risk.
Also, for convenience (and since it was requested earlier), here's the merged table I'm using.
MonsterHunterWorld_rev.wat.CT
Be advised, there's some hotkeys assigned here and there, and I've updated some addresses like the lucky vouchers. Surprising how much you can scavenge from the old tables.
How to inject the script please? I'm not good with script. Thank you.
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