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sharizard
What is cheating?
Posts: 1 Joined: Mon Jan 20, 2020 12:57 am
Reputation: 0
Post
by sharizard » Mon Jan 20, 2020 12:59 am
Is there a fix to the crash after checking the "ignore crafting requirements"
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Mon Jan 20, 2020 2:07 am
Rejoice friends! The all items in shop mod is back. Go nuts!
danver
Cheater
Posts: 44 Joined: Mon Apr 17, 2017 12:21 pm
Reputation: 5
Post
by danver » Mon Jan 20, 2020 2:27 am
and where is this mod at?
pizzapastaputitonmy
What is cheating?
Posts: 4 Joined: Sun Jan 12, 2020 7:22 am
Reputation: 0
Post
by pizzapastaputitonmy » Mon Jan 20, 2020 3:18 am
Do we have an ETA on the next update for the table? I really wanna use the level 4 gems with the secondary being maxed.
Kazishini1889
What is cheating?
Posts: 3 Joined: Thu Jan 16, 2020 3:00 pm
Reputation: 0
Post
by Kazishini1889 » Mon Jan 20, 2020 3:43 am
I have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
TroliusMaximus
Expert Cheater
Posts: 204 Joined: Thu May 25, 2017 3:10 pm
Reputation: 21
Post
by TroliusMaximus » Mon Jan 20, 2020 3:55 am
Kazishini1889 wrote: ↑ Mon Jan 20, 2020 3:43 am
I have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
I've been using the "1 Jewel for maximum effect" script since a couple of CE updates ago, and it's been working fine for me.
(*After you activate it, simply press START and then RT, to see it take effect)
Kazishini1889
What is cheating?
Posts: 3 Joined: Thu Jan 16, 2020 3:00 pm
Reputation: 0
Post
by Kazishini1889 » Mon Jan 20, 2020 4:00 am
TroliusMaximus wrote: ↑ Mon Jan 20, 2020 3:55 am
Kazishini1889 wrote: ↑ Mon Jan 20, 2020 3:43 am
I have been unable to get the set bonus max or 1 jewel for max scripts to activate, has anyone else been successful?
I've been using the "1 Jewel for maximum effect" script since a couple of CE updates ago, and it's been working fine for me.
(*After you activate it, simply press START and then RT, to see it take effect)
I was running an out of date Cheat Engine, that would be the reason why. I thank you for the response, just knowing the script wasnt at fault got me looking further.
nonoop2
What is cheating?
Posts: 4 Joined: Sat Jan 18, 2020 1:00 am
Reputation: 0
Post
by nonoop2 » Mon Jan 20, 2020 4:44 am
PLZ add maxed solt T_T
vNawar
What is cheating?
Posts: 4 Joined: Fri Jan 04, 2019 12:14 pm
Reputation: 0
Post
by vNawar » Mon Jan 20, 2020 5:27 am
LCHLH wrote: ↑ Sun Jan 19, 2020 7:40 pm
vNawar wrote: ↑ Sun Jan 19, 2020 7:28 pm
hey I modifed the HR from the character pointers table and fucked up my save file how do I fix this ?
Restore a save backup and never try modifying story-locked things again.
I don't have a backup, and I wasn't modifying story-locked things. I just wanted to get my hr from 95 to 100.
kaziyo88
Cheater
Posts: 38 Joined: Mon Dec 03, 2018 6:52 pm
Reputation: 2
Post
by kaziyo88 » Mon Jan 20, 2020 5:29 am
Squall8 wrote: ↑ Thu Aug 09, 2018 12:22 am
First off, I want to give my most gracious thanks to
Lukacross for gifting me this game, as well as the Iceborne DLC, and making my work possible! I've been dying to make a table for this game since it's release!
Don't see Large Monster Size Modifier anywhere.
Eth
What is cheating?
Posts: 1 Joined: Mon Jan 20, 2020 8:57 am
Reputation: 0
Post
by Eth » Mon Jan 20, 2020 8:58 am
Thank you sooooooo much!!! "Marcus101RR's table then change all of Fertilizer Effect and Fertilizer Duration value to 0" fixed my save game too.
Lesson learned, back up a LOT more often.
s23301955 wrote: ↑ Sun Jan 19, 2020 7:40 am
pox911 wrote: ↑ Sun Jan 19, 2020 5:39 am
Ive been doing some testing and made a botanical research editor to hopefully help those affected by my folly
This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19057</ID>
<Description>"Botanical Research Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE)
label(code)
label(return)
label(CultiData)
registersymbol(CultiData)
newmem:
mov [CultiData],rdi
add [CultiData],103030
code:
mov ecx,[rdi+000000A0]
jmp return
CultiData:
CultiModAOB:
jmp newmem
nop
return:
registersymbol(CultiModAOB)
[DISABLE]
CultiModAOB:
db 8B 8F A0 00 00 00
unregistersymbol(CultiModAOB)
unregistersymbol(CultiData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE
"MonsterHunterWorld.exe"+1B70C6E2: 89 D6 - mov esi,edx
"MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08 - add rcx,08
"MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08 - call qword ptr [MonsterHunterWorld.exe+23B0A140]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00 - mov ecx,[rdi+000000A0]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1B70C6F4: 89 C8 - mov eax,ecx
"MonsterHunterWorld.exe"+1B70C6F6: F7 D0 - not eax
"MonsterHunterWorld.exe"+1B70C6F8: 39 F0 - cmp eax,esi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19058</ID>
<Description>"Cultivate ID Slot 1"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19059</ID>
<Description>"Cultivate ID Slot 2"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19060</ID>
<Description>"Cultivate ID Slot 3"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19064</ID>
<Description>"Harvest Slots"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>90</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>19067</ID>
<Description>"Slot 1 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+0</Address>
</CheatEntry>
<CheatEntry>
<ID>19068</ID>
<Description>"Slot 1 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+4</Address>
</CheatEntry>
<CheatEntry>
<ID>19069</ID>
<Description>"Slot 2 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+10</Address>
</CheatEntry>
<CheatEntry>
<ID>19070</ID>
<Description>"Slot 2 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+14</Address>
</CheatEntry>
<CheatEntry>
<ID>19071</ID>
<Description>"Slot 3 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+20</Address>
</CheatEntry>
<CheatEntry>
<ID>19072</ID>
<Description>"Slot 3 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+24</Address>
</CheatEntry>
<CheatEntry>
<ID>19073</ID>
<Description>"Slot 4 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+30</Address>
</CheatEntry>
<CheatEntry>
<ID>19074</ID>
<Description>"Slot 4 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+34</Address>
</CheatEntry>
<CheatEntry>
<ID>19075</ID>
<Description>"Slot 5 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+40</Address>
</CheatEntry>
<CheatEntry>
<ID>19076</ID>
<Description>"Slot 5 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+44</Address>
</CheatEntry>
<CheatEntry>
<ID>19077</ID>
<Description>"Slot 6 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+50</Address>
</CheatEntry>
<CheatEntry>
<ID>19078</ID>
<Description>"Slot 6 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+54</Address>
</CheatEntry>
<CheatEntry>
<ID>19079</ID>
<Description>"Slot 7 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+60</Address>
</CheatEntry>
<CheatEntry>
<ID>19080</ID>
<Description>"Slot 7 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+64</Address>
</CheatEntry>
<CheatEntry>
<ID>19081</ID>
<Description>"Slot 8 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+70</Address>
</CheatEntry>
<CheatEntry>
<ID>19082</ID>
<Description>"Slot 8 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+74</Address>
</CheatEntry>
<CheatEntry>
<ID>19083</ID>
<Description>"Slot 9 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+80</Address>
</CheatEntry>
<CheatEntry>
<ID>19084</ID>
<Description>"Slot 9 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+84</Address>
</CheatEntry>
<CheatEntry>
<ID>19085</ID>
<Description>"Slot 10 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+90</Address>
</CheatEntry>
<CheatEntry>
<ID>19086</ID>
<Description>"Slot 10 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+94</Address>
</CheatEntry>
<CheatEntry>
<ID>19087</ID>
<Description>"Slot 11 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+a0</Address>
</CheatEntry>
<CheatEntry>
<ID>19088</ID>
<Description>"Slot 11 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+a4</Address>
</CheatEntry>
<CheatEntry>
<ID>19089</ID>
<Description>"Slot 12 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+b0</Address>
</CheatEntry>
<CheatEntry>
<ID>19090</ID>
<Description>"Slot 12 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+b4</Address>
</CheatEntry>
<CheatEntry>
<ID>19091</ID>
<Description>"Slot 13 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+c0</Address>
</CheatEntry>
<CheatEntry>
<ID>19092</ID>
<Description>"Slot 13 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+c4</Address>
</CheatEntry>
<CheatEntry>
<ID>19093</ID>
<Description>"Slot 14 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+d0</Address>
</CheatEntry>
<CheatEntry>
<ID>19094</ID>
<Description>"Slot 14 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+d4</Address>
</CheatEntry>
<CheatEntry>
<ID>19095</ID>
<Description>"Slot 15 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+e0</Address>
</CheatEntry>
<CheatEntry>
<ID>19096</ID>
<Description>"Slot 15 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+e4</Address>
</CheatEntry>
<CheatEntry>
<ID>19097</ID>
<Description>"Slot 16 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+f0</Address>
</CheatEntry>
<CheatEntry>
<ID>19098</ID>
<Description>"Slot 16 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+f4</Address>
</CheatEntry>
<CheatEntry>
<ID>19099</ID>
<Description>"Slot 17 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+100</Address>
</CheatEntry>
<CheatEntry>
<ID>19100</ID>
<Description>"Slot 17 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+104</Address>
</CheatEntry>
<CheatEntry>
<ID>19101</ID>
<Description>"Slot 18 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+110</Address>
</CheatEntry>
<CheatEntry>
<ID>19102</ID>
<Description>"Slot 18 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+114</Address>
</CheatEntry>
<CheatEntry>
<ID>19103</ID>
<Description>"Slot 19 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+120</Address>
</CheatEntry>
<CheatEntry>
<ID>19104</ID>
<Description>"Slot 19 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+124</Address>
</CheatEntry>
<CheatEntry>
<ID>19105</ID>
<Description>"Slot 20 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+130</Address>
</CheatEntry>
<CheatEntry>
<ID>19106</ID>
<Description>"Slot 20 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+134</Address>
</CheatEntry>
<CheatEntry>
<ID>19107</ID>
<Description>"Slot 21 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+140</Address>
</CheatEntry>
<CheatEntry>
<ID>19108</ID>
<Description>"Slot 21 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+144</Address>
</CheatEntry>
<CheatEntry>
<ID>19109</ID>
<Description>"Slot 22 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+150</Address>
</CheatEntry>
<CheatEntry>
<ID>19110</ID>
<Description>"Slot 22 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+154</Address>
</CheatEntry>
<CheatEntry>
<ID>19111</ID>
<Description>"Slot 23 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+160</Address>
</CheatEntry>
<CheatEntry>
<ID>19112</ID>
<Description>"Slot 23 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+164</Address>
</CheatEntry>
<CheatEntry>
<ID>19113</ID>
<Description>"Slot 24 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+170</Address>
</CheatEntry>
<CheatEntry>
<ID>19114</ID>
<Description>"Slot 24 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+174</Address>
</CheatEntry>
<CheatEntry>
<ID>19115</ID>
<Description>"Slot 25 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+180</Address>
</CheatEntry>
<CheatEntry>
<ID>19116</ID>
<Description>"Slot 25 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+184</Address>
</CheatEntry>
<CheatEntry>
<ID>19117</ID>
<Description>"Slot 26 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+190</Address>
</CheatEntry>
<CheatEntry>
<ID>19118</ID>
<Description>"Slot 26 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+194</Address>
</CheatEntry>
<CheatEntry>
<ID>19119</ID>
<Description>"Slot 27 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1a0</Address>
</CheatEntry>
<CheatEntry>
<ID>19120</ID>
<Description>"Slot 27 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1a4</Address>
</CheatEntry>
<CheatEntry>
<ID>19121</ID>
<Description>"Slot 28 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1b0</Address>
</CheatEntry>
<CheatEntry>
<ID>19122</ID>
<Description>"Slot 28 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1b4</Address>
</CheatEntry>
<CheatEntry>
<ID>19123</ID>
<Description>"Slot 29 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1c0</Address>
</CheatEntry>
<CheatEntry>
<ID>19124</ID>
<Description>"Slot 29 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1c4</Address>
</CheatEntry>
<CheatEntry>
<ID>19125</ID>
<Description>"Slot 30 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1d0</Address>
</CheatEntry>
<CheatEntry>
<ID>19126</ID>
<Description>"Slot 30 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1d4</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19053</ID>
<Description>"Fill Shop With Many Items"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)
label(code)
label(return)
label(ShopData)
registersymbol(ShopData)
newmem:
push rax
push rbx
push rcx
mov edx,[ShopData]
imul edx,6E
xor rax,rax
mov rcx,6E
lea rbx,[r14+2948]
_Loop:
mov [rbx+rax*8],edx
mov [rbx+rax*8+4],rax
inc [rbx+rax*8]
inc rax
inc edx
cmp rax,rcx
jl _Loop
code:
mov edx,rcx
pop rcx
pop rbx
pop rax
jmp return
ShopData:
ShopOverrideAOB:
jmp newmem
nop
nop
return:
registersymbol(ShopOverrideAOB)
[DISABLE]
ShopOverrideAOB:
db 41 8B 96 48 31 00 00
unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674
"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19055</ID>
<Description>"Chunk Index"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ShopData</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
i fixed the game crash after reward screen and open botanist crash.
download Marcus101RR's table then change all of Fertilizer Effect and Fertilizer Duration value to 0 , and use Botanical Research Editor changes Harvest Slots id and Quantity value to 1.
crash problem is Fertilizer Effect
joergd
Noobzor
Posts: 8 Joined: Fri Jan 17, 2020 10:18 pm
Reputation: 0
Post
by joergd » Mon Jan 20, 2020 1:27 pm
The Guiding Lands EXP script now crashes my game for whatever reason, despite working well two days ago. Any ideas why this might happen?
jasonthe13
Expert Cheater
Posts: 82 Joined: Sun Sep 10, 2017 2:59 pm
Reputation: 3
Post
by jasonthe13 » Mon Jan 20, 2020 1:33 pm
if you use max jewels can people see that you are max everything?
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