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CVagts
Cheater
Posts: 37 Joined: Fri May 12, 2017 9:07 pm
Reputation: 1
Post
by CVagts » Sun Jan 19, 2020 6:10 am
toolsmax wrote: ↑ Mon Jan 13, 2020 8:08 am
I've created a script to speed up level-up of the guiding place, just simply do anything that can increase the level of place and you will get the highest level you can get now.
I'm late to the party but I tried this and it doesn't seem to do anything.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
s23301955
What is cheating?
Posts: 3 Joined: Fri Jan 17, 2020 6:04 pm
Reputation: 0
Post
by s23301955 » Sun Jan 19, 2020 7:40 am
pox911 wrote: ↑ Sun Jan 19, 2020 5:39 am
Ive been doing some testing and made a botanical research editor to hopefully help those affected by my folly
This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19057</ID>
<Description>"Botanical Research Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE)
label(code)
label(return)
label(CultiData)
registersymbol(CultiData)
newmem:
mov [CultiData],rdi
add [CultiData],103030
code:
mov ecx,[rdi+000000A0]
jmp return
CultiData:
CultiModAOB:
jmp newmem
nop
return:
registersymbol(CultiModAOB)
[DISABLE]
CultiModAOB:
db 8B 8F A0 00 00 00
unregistersymbol(CultiModAOB)
unregistersymbol(CultiData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE
"MonsterHunterWorld.exe"+1B70C6E2: 89 D6 - mov esi,edx
"MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08 - add rcx,08
"MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08 - call qword ptr [MonsterHunterWorld.exe+23B0A140]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00 - mov ecx,[rdi+000000A0]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1B70C6F4: 89 C8 - mov eax,ecx
"MonsterHunterWorld.exe"+1B70C6F6: F7 D0 - not eax
"MonsterHunterWorld.exe"+1B70C6F8: 39 F0 - cmp eax,esi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19058</ID>
<Description>"Cultivate ID Slot 1"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19059</ID>
<Description>"Cultivate ID Slot 2"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19060</ID>
<Description>"Cultivate ID Slot 3"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19064</ID>
<Description>"Harvest Slots"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>90</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>19067</ID>
<Description>"Slot 1 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+0</Address>
</CheatEntry>
<CheatEntry>
<ID>19068</ID>
<Description>"Slot 1 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+4</Address>
</CheatEntry>
<CheatEntry>
<ID>19069</ID>
<Description>"Slot 2 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+10</Address>
</CheatEntry>
<CheatEntry>
<ID>19070</ID>
<Description>"Slot 2 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+14</Address>
</CheatEntry>
<CheatEntry>
<ID>19071</ID>
<Description>"Slot 3 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+20</Address>
</CheatEntry>
<CheatEntry>
<ID>19072</ID>
<Description>"Slot 3 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+24</Address>
</CheatEntry>
<CheatEntry>
<ID>19073</ID>
<Description>"Slot 4 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+30</Address>
</CheatEntry>
<CheatEntry>
<ID>19074</ID>
<Description>"Slot 4 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+34</Address>
</CheatEntry>
<CheatEntry>
<ID>19075</ID>
<Description>"Slot 5 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+40</Address>
</CheatEntry>
<CheatEntry>
<ID>19076</ID>
<Description>"Slot 5 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+44</Address>
</CheatEntry>
<CheatEntry>
<ID>19077</ID>
<Description>"Slot 6 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+50</Address>
</CheatEntry>
<CheatEntry>
<ID>19078</ID>
<Description>"Slot 6 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+54</Address>
</CheatEntry>
<CheatEntry>
<ID>19079</ID>
<Description>"Slot 7 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+60</Address>
</CheatEntry>
<CheatEntry>
<ID>19080</ID>
<Description>"Slot 7 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+64</Address>
</CheatEntry>
<CheatEntry>
<ID>19081</ID>
<Description>"Slot 8 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+70</Address>
</CheatEntry>
<CheatEntry>
<ID>19082</ID>
<Description>"Slot 8 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+74</Address>
</CheatEntry>
<CheatEntry>
<ID>19083</ID>
<Description>"Slot 9 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+80</Address>
</CheatEntry>
<CheatEntry>
<ID>19084</ID>
<Description>"Slot 9 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+84</Address>
</CheatEntry>
<CheatEntry>
<ID>19085</ID>
<Description>"Slot 10 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+90</Address>
</CheatEntry>
<CheatEntry>
<ID>19086</ID>
<Description>"Slot 10 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+94</Address>
</CheatEntry>
<CheatEntry>
<ID>19087</ID>
<Description>"Slot 11 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+a0</Address>
</CheatEntry>
<CheatEntry>
<ID>19088</ID>
<Description>"Slot 11 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+a4</Address>
</CheatEntry>
<CheatEntry>
<ID>19089</ID>
<Description>"Slot 12 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+b0</Address>
</CheatEntry>
<CheatEntry>
<ID>19090</ID>
<Description>"Slot 12 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+b4</Address>
</CheatEntry>
<CheatEntry>
<ID>19091</ID>
<Description>"Slot 13 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+c0</Address>
</CheatEntry>
<CheatEntry>
<ID>19092</ID>
<Description>"Slot 13 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+c4</Address>
</CheatEntry>
<CheatEntry>
<ID>19093</ID>
<Description>"Slot 14 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+d0</Address>
</CheatEntry>
<CheatEntry>
<ID>19094</ID>
<Description>"Slot 14 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+d4</Address>
</CheatEntry>
<CheatEntry>
<ID>19095</ID>
<Description>"Slot 15 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+e0</Address>
</CheatEntry>
<CheatEntry>
<ID>19096</ID>
<Description>"Slot 15 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+e4</Address>
</CheatEntry>
<CheatEntry>
<ID>19097</ID>
<Description>"Slot 16 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+f0</Address>
</CheatEntry>
<CheatEntry>
<ID>19098</ID>
<Description>"Slot 16 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+f4</Address>
</CheatEntry>
<CheatEntry>
<ID>19099</ID>
<Description>"Slot 17 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+100</Address>
</CheatEntry>
<CheatEntry>
<ID>19100</ID>
<Description>"Slot 17 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+104</Address>
</CheatEntry>
<CheatEntry>
<ID>19101</ID>
<Description>"Slot 18 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+110</Address>
</CheatEntry>
<CheatEntry>
<ID>19102</ID>
<Description>"Slot 18 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+114</Address>
</CheatEntry>
<CheatEntry>
<ID>19103</ID>
<Description>"Slot 19 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+120</Address>
</CheatEntry>
<CheatEntry>
<ID>19104</ID>
<Description>"Slot 19 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+124</Address>
</CheatEntry>
<CheatEntry>
<ID>19105</ID>
<Description>"Slot 20 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+130</Address>
</CheatEntry>
<CheatEntry>
<ID>19106</ID>
<Description>"Slot 20 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+134</Address>
</CheatEntry>
<CheatEntry>
<ID>19107</ID>
<Description>"Slot 21 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+140</Address>
</CheatEntry>
<CheatEntry>
<ID>19108</ID>
<Description>"Slot 21 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+144</Address>
</CheatEntry>
<CheatEntry>
<ID>19109</ID>
<Description>"Slot 22 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+150</Address>
</CheatEntry>
<CheatEntry>
<ID>19110</ID>
<Description>"Slot 22 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+154</Address>
</CheatEntry>
<CheatEntry>
<ID>19111</ID>
<Description>"Slot 23 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+160</Address>
</CheatEntry>
<CheatEntry>
<ID>19112</ID>
<Description>"Slot 23 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+164</Address>
</CheatEntry>
<CheatEntry>
<ID>19113</ID>
<Description>"Slot 24 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+170</Address>
</CheatEntry>
<CheatEntry>
<ID>19114</ID>
<Description>"Slot 24 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+174</Address>
</CheatEntry>
<CheatEntry>
<ID>19115</ID>
<Description>"Slot 25 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+180</Address>
</CheatEntry>
<CheatEntry>
<ID>19116</ID>
<Description>"Slot 25 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+184</Address>
</CheatEntry>
<CheatEntry>
<ID>19117</ID>
<Description>"Slot 26 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+190</Address>
</CheatEntry>
<CheatEntry>
<ID>19118</ID>
<Description>"Slot 26 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+194</Address>
</CheatEntry>
<CheatEntry>
<ID>19119</ID>
<Description>"Slot 27 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1a0</Address>
</CheatEntry>
<CheatEntry>
<ID>19120</ID>
<Description>"Slot 27 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1a4</Address>
</CheatEntry>
<CheatEntry>
<ID>19121</ID>
<Description>"Slot 28 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1b0</Address>
</CheatEntry>
<CheatEntry>
<ID>19122</ID>
<Description>"Slot 28 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1b4</Address>
</CheatEntry>
<CheatEntry>
<ID>19123</ID>
<Description>"Slot 29 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1c0</Address>
</CheatEntry>
<CheatEntry>
<ID>19124</ID>
<Description>"Slot 29 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1c4</Address>
</CheatEntry>
<CheatEntry>
<ID>19125</ID>
<Description>"Slot 30 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1d0</Address>
</CheatEntry>
<CheatEntry>
<ID>19126</ID>
<Description>"Slot 30 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1d4</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19053</ID>
<Description>"Fill Shop With Many Items"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)
label(code)
label(return)
label(ShopData)
registersymbol(ShopData)
newmem:
push rax
push rbx
push rcx
mov edx,[ShopData]
imul edx,6E
xor rax,rax
mov rcx,6E
lea rbx,[r14+2948]
_Loop:
mov [rbx+rax*8],edx
mov [rbx+rax*8+4],rax
inc [rbx+rax*8]
inc rax
inc edx
cmp rax,rcx
jl _Loop
code:
mov edx,rcx
pop rcx
pop rbx
pop rax
jmp return
ShopData:
ShopOverrideAOB:
jmp newmem
nop
nop
return:
registersymbol(ShopOverrideAOB)
[DISABLE]
ShopOverrideAOB:
db 41 8B 96 48 31 00 00
unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674
"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19055</ID>
<Description>"Chunk Index"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ShopData</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
i fixed the game crash after reward screen and open botanist crash.
download Marcus101RR's table then change all of Fertilizer Effect and Fertilizer Duration value to 0 , and use Botanical Research Editor changes Harvest Slots id and Quantity value to 1.
crash problem is Fertilizer Effect
Ptarmigann
Noobzor
Posts: 11 Joined: Sun Jan 19, 2020 9:17 am
Reputation: 0
Post
by Ptarmigann » Sun Jan 19, 2020 9:19 am
How come a lot of the features are missing right now?
chriszz25
Novice Cheater
Posts: 17 Joined: Sat Jan 18, 2020 5:42 pm
Reputation: 3
Post
by chriszz25 » Sun Jan 19, 2020 9:37 am
whitelordth wrote: ↑ Sun Jan 19, 2020 5:32 am
chriszz25 wrote: ↑ Sun Jan 19, 2020 5:20 am
Yes, I'm pretty sure I have those, I have like tons of them and yet somehow I still can't trigger the quest or smithy so I could get them. Well, I edited the item into a ticket is that the reason why it didn't worked out?
I am quite new to CE so I don't know the exact cause, but I will list what I did with Kirin Ticket and Appreciation Ticket anyway.
1. I went to Ancient Forest expedition
2. I open ITEM POUCH then highlighted on empty materials slot
3. In the Item pouch editor said I have Item ID 0 (nothing) in 0 amount (not "??" mark)
4. I added in Appreciation Ticket (can't remember ID), for amount of 50
5. I ran forward to kill some Aptonoths, as you have to do something to be able to claim rewards
6. I went back to camp and claim rewards, then return to Astera's tradeyard
7. I check in the smithy, and there are Gala suit available for me to craft.
did the same with Kirin Ticket, another try, starts from process 1. My character was new and still in low ranks.
Thanks, I'll try this out and hopefully it will work for me. I'll update this later on to confirm that it does work. You made the instructions very clear now. Thanks again.
EDIT: Hmmm, I still can't quite figure it out, I did what you did and still, it didn't trigger.
EDIT2: I didn't read the instructions carefully, Now it works . Thank you!
Last edited by
chriszz25 on Sun Jan 19, 2020 11:53 am, edited 3 times in total.
Evil
What is cheating?
Posts: 4 Joined: Wed Dec 25, 2019 1:20 pm
Reputation: 1
Post
by Evil » Sun Jan 19, 2020 10:26 am
not sure if this is meant to happen for ignore crafting req but apparently u cant forge a weapon straight away with ??? have to forge the weapon thats been unlocked and once thats forge u can basically upgrade it to the ??? also when i try to nurture the kinsect it still wont let me i have no mats for it though got the table on 17 maybe its just outdated? and i have to redownload
Ptarmigann
Noobzor
Posts: 11 Joined: Sun Jan 19, 2020 9:17 am
Reputation: 0
Post
by Ptarmigann » Sun Jan 19, 2020 10:39 am
Evil wrote: ↑ Sun Jan 19, 2020 10:26 am
not sure if this is meant to happen for ignore crafting req but apparently u cant forge a weapon straight away with ??? have to forge the weapon thats been unlocked and once thats forge u can basically upgrade it to the ??? also when i try to nurture the kinsect it still wont let me i have no mats for it though got the table on 17 maybe its just outdated? and i have to redownload
I ran into it as well, disabling and enabling ignore crafting req worked for me
EmmaNielsen
Noobzor
Posts: 5 Joined: Thu Jan 09, 2020 8:50 pm
Reputation: 1
Post
by EmmaNielsen » Sun Jan 19, 2020 11:48 am
Ptarmigann wrote: ↑ Sun Jan 19, 2020 10:39 am
Evil wrote: ↑ Sun Jan 19, 2020 10:26 am
not sure if this is meant to happen for ignore crafting req but apparently u cant forge a weapon straight away with ??? have to forge the weapon thats been unlocked and once thats forge u can basically upgrade it to the ??? also when i try to nurture the kinsect it still wont let me i have no mats for it though got the table on 17 maybe its just outdated? and i have to redownload
I ran into it as well, disabling and enabling ignore crafting req worked for me
sometimes the cheat also needs a refresh such as.
> I started created a weapon
> at one point it said i didn't have materials
> I left shop - Talked to Smithy Again
> I could then proceed upgrading
So try leave convo with smithy and try again. I feel like this bug happens when a new material that you don't have at all is being processed the first time.
Boodendorf
Novice Cheater
Posts: 24 Joined: Mon Jan 13, 2020 4:52 pm
Reputation: 1
Post
by Boodendorf » Sun Jan 19, 2020 12:19 pm
LCHLH wrote: ↑ Tue Jan 14, 2020 11:39 am
Sofiacatte wrote: ↑ Tue Jan 14, 2020 10:35 am
This could be a really stupid question, and im sorry if it is, but im unreasonably angry at this game right now, so forgive me.
In icebourne, does anyone currently have a way to get all the decorations? Really, really tired of the bad game design that is having to put in over a thousand hours into a game to be able to build end game sets, because lacking decorations.
All at once? I'd recommend against any and every "give all" thing, but one at a time should be easy.
Here's how you do it; should be easy enough to understand I hope:
EFHT wrote: ↑ Tue Jan 14, 2020 10:42 am
yes i have backup,but when i check it, it's not right too.
what ever, Thank u so mach
.
You make backups before you start cheating. You test out if everything works fine, and if yes you make another backup. The reason I don't ever use cloud saves is because they're more than capable to backup a messed up save, whereas manually it's safer.
Hey there, just wanted to say thanks, it was super helpful! Now I can actually play the game without worrying about crap rng.
Though instead of replacing existing decos, I just created new ones by replacing files under the last deco I had in my inventory.
LCHLH
Expert Cheater
Posts: 166 Joined: Thu May 25, 2017 12:00 am
Reputation: 52
Post
by LCHLH » Sun Jan 19, 2020 12:55 pm
Boodendorf wrote: ↑ Sun Jan 19, 2020 12:19 pm
LCHLH wrote: ↑ Tue Jan 14, 2020 11:39 am
Sofiacatte wrote: ↑ Tue Jan 14, 2020 10:35 am
This could be a really stupid question, and im sorry if it is, but im unreasonably angry at this game right now, so forgive me.
In icebourne, does anyone currently have a way to get all the decorations? Really, really tired of the bad game design that is having to put in over a thousand hours into a game to be able to build end game sets, because lacking decorations.
All at once? I'd recommend against any and every "give all" thing, but one at a time should be easy.
Here's how you do it; should be easy enough to understand I hope:
EFHT wrote: ↑ Tue Jan 14, 2020 10:42 am
yes i have backup,but when i check it, it's not right too.
what ever, Thank u so mach
.
You make backups before you start cheating. You test out if everything works fine, and if yes you make another backup. The reason I don't ever use cloud saves is because they're more than capable to backup a messed up save, whereas manually it's safer.
Hey there, just wanted to say thanks, it was super helpful! Now I can actually play the game without worrying about crap rng.
Though instead of replacing existing decos, I just created new ones by replacing files under the last deco I had in my inventory.
Yes, that's what this is meant to show, that you dont need to replace anything. And it works with any item, as long as you place it in the correct tab (that's where crafting and stuff looks for them, they don't try and pull materials from the deco tab for example).
newbieman
Noobzor
Posts: 6 Joined: Sun Jan 19, 2020 1:46 pm
Reputation: 0
Post
by newbieman » Sun Jan 19, 2020 1:50 pm
Hello,
Just new here. When I try to edit the weapon. I noticed that my attack is only 40. I decided to save and quit the game. then when i came back, the game wont let me and saying "detected an incorrect value in the save data. returning to the main title". Please help me. I just need to delete the LS weapon.
Shiwa
What is cheating?
Posts: 2 Joined: Sat Jan 18, 2020 5:25 pm
Reputation: 0
Post
by Shiwa » Sun Jan 19, 2020 1:55 pm
I'll ask again since it seems my last post got lost. Is there a way for us to reset or character/palico edit vouchers? And if not, what can I do to help make a script or whatever to make it work?
Emberz
What is cheating?
Posts: 1 Joined: Sun Jan 19, 2020 2:40 pm
Reputation: 0
Post
by Emberz » Sun Jan 19, 2020 2:41 pm
Game crashes as soon as I run ResetCRC and it also crashes as soon as I turn one any of the table options without CRC. Any clue what's going on?
Evylmen
What is cheating?
Posts: 1 Joined: Sun Jan 19, 2020 2:42 pm
Reputation: 0
Post
by Evylmen » Sun Jan 19, 2020 2:49 pm
Hello! can you lay out a working table please? Unfortunately I do not have them to do. I will be very grateful
pox911 wrote: ↑ Sun Jan 19, 2020 5:39 am
Ive been doing some testing and made a botanical research editor to hopefully help those affected by my folly
This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have stored. Hopefully clearing this out will fix the issue some are having.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19057</ID>
<Description>"Botanical Research Editor"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(CultiModAOB,MonsterHunterWorld.exe,8B 8F A0 00 00 00 89 C8 F7) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1B70C6EE)
label(code)
label(return)
label(CultiData)
registersymbol(CultiData)
newmem:
mov [CultiData],rdi
add [CultiData],103030
code:
mov ecx,[rdi+000000A0]
jmp return
CultiData:
CultiModAOB:
jmp newmem
nop
return:
registersymbol(CultiModAOB)
[DISABLE]
CultiModAOB:
db 8B 8F A0 00 00 00
unregistersymbol(CultiModAOB)
unregistersymbol(CultiData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B70C6EE
"MonsterHunterWorld.exe"+1B70C6E2: 89 D6 - mov esi,edx
"MonsterHunterWorld.exe"+1B70C6E4: 48 83 C1 08 - add rcx,08
"MonsterHunterWorld.exe"+1B70C6E8: FF 15 52 DA 3F 08 - call qword ptr [MonsterHunterWorld.exe+23B0A140]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1B70C6EE: 8B 8F A0 00 00 00 - mov ecx,[rdi+000000A0]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1B70C6F4: 89 C8 - mov eax,ecx
"MonsterHunterWorld.exe"+1B70C6F6: F7 D0 - not eax
"MonsterHunterWorld.exe"+1B70C6F8: 39 F0 - cmp eax,esi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19058</ID>
<Description>"Cultivate ID Slot 1"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19059</ID>
<Description>"Cultivate ID Slot 2"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19060</ID>
<Description>"Cultivate ID Slot 3"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>19064</ID>
<Description>"Harvest Slots"</Description>
<VariableType>4 Bytes</VariableType>
<Address>CultiData</Address>
<Offsets>
<Offset>90</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>19067</ID>
<Description>"Slot 1 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+0</Address>
</CheatEntry>
<CheatEntry>
<ID>19068</ID>
<Description>"Slot 1 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+4</Address>
</CheatEntry>
<CheatEntry>
<ID>19069</ID>
<Description>"Slot 2 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+10</Address>
</CheatEntry>
<CheatEntry>
<ID>19070</ID>
<Description>"Slot 2 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+14</Address>
</CheatEntry>
<CheatEntry>
<ID>19071</ID>
<Description>"Slot 3 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+20</Address>
</CheatEntry>
<CheatEntry>
<ID>19072</ID>
<Description>"Slot 3 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+24</Address>
</CheatEntry>
<CheatEntry>
<ID>19073</ID>
<Description>"Slot 4 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+30</Address>
</CheatEntry>
<CheatEntry>
<ID>19074</ID>
<Description>"Slot 4 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+34</Address>
</CheatEntry>
<CheatEntry>
<ID>19075</ID>
<Description>"Slot 5 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+40</Address>
</CheatEntry>
<CheatEntry>
<ID>19076</ID>
<Description>"Slot 5 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+44</Address>
</CheatEntry>
<CheatEntry>
<ID>19077</ID>
<Description>"Slot 6 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+50</Address>
</CheatEntry>
<CheatEntry>
<ID>19078</ID>
<Description>"Slot 6 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+54</Address>
</CheatEntry>
<CheatEntry>
<ID>19079</ID>
<Description>"Slot 7 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+60</Address>
</CheatEntry>
<CheatEntry>
<ID>19080</ID>
<Description>"Slot 7 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+64</Address>
</CheatEntry>
<CheatEntry>
<ID>19081</ID>
<Description>"Slot 8 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+70</Address>
</CheatEntry>
<CheatEntry>
<ID>19082</ID>
<Description>"Slot 8 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+74</Address>
</CheatEntry>
<CheatEntry>
<ID>19083</ID>
<Description>"Slot 9 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+80</Address>
</CheatEntry>
<CheatEntry>
<ID>19084</ID>
<Description>"Slot 9 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+84</Address>
</CheatEntry>
<CheatEntry>
<ID>19085</ID>
<Description>"Slot 10 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+90</Address>
</CheatEntry>
<CheatEntry>
<ID>19086</ID>
<Description>"Slot 10 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+94</Address>
</CheatEntry>
<CheatEntry>
<ID>19087</ID>
<Description>"Slot 11 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+a0</Address>
</CheatEntry>
<CheatEntry>
<ID>19088</ID>
<Description>"Slot 11 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+a4</Address>
</CheatEntry>
<CheatEntry>
<ID>19089</ID>
<Description>"Slot 12 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+b0</Address>
</CheatEntry>
<CheatEntry>
<ID>19090</ID>
<Description>"Slot 12 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+b4</Address>
</CheatEntry>
<CheatEntry>
<ID>19091</ID>
<Description>"Slot 13 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+c0</Address>
</CheatEntry>
<CheatEntry>
<ID>19092</ID>
<Description>"Slot 13 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+c4</Address>
</CheatEntry>
<CheatEntry>
<ID>19093</ID>
<Description>"Slot 14 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+d0</Address>
</CheatEntry>
<CheatEntry>
<ID>19094</ID>
<Description>"Slot 14 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+d4</Address>
</CheatEntry>
<CheatEntry>
<ID>19095</ID>
<Description>"Slot 15 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+e0</Address>
</CheatEntry>
<CheatEntry>
<ID>19096</ID>
<Description>"Slot 15 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+e4</Address>
</CheatEntry>
<CheatEntry>
<ID>19097</ID>
<Description>"Slot 16 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+f0</Address>
</CheatEntry>
<CheatEntry>
<ID>19098</ID>
<Description>"Slot 16 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+f4</Address>
</CheatEntry>
<CheatEntry>
<ID>19099</ID>
<Description>"Slot 17 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+100</Address>
</CheatEntry>
<CheatEntry>
<ID>19100</ID>
<Description>"Slot 17 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+104</Address>
</CheatEntry>
<CheatEntry>
<ID>19101</ID>
<Description>"Slot 18 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+110</Address>
</CheatEntry>
<CheatEntry>
<ID>19102</ID>
<Description>"Slot 18 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+114</Address>
</CheatEntry>
<CheatEntry>
<ID>19103</ID>
<Description>"Slot 19 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+120</Address>
</CheatEntry>
<CheatEntry>
<ID>19104</ID>
<Description>"Slot 19 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+124</Address>
</CheatEntry>
<CheatEntry>
<ID>19105</ID>
<Description>"Slot 20 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+130</Address>
</CheatEntry>
<CheatEntry>
<ID>19106</ID>
<Description>"Slot 20 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+134</Address>
</CheatEntry>
<CheatEntry>
<ID>19107</ID>
<Description>"Slot 21 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+140</Address>
</CheatEntry>
<CheatEntry>
<ID>19108</ID>
<Description>"Slot 21 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+144</Address>
</CheatEntry>
<CheatEntry>
<ID>19109</ID>
<Description>"Slot 22 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+150</Address>
</CheatEntry>
<CheatEntry>
<ID>19110</ID>
<Description>"Slot 22 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+154</Address>
</CheatEntry>
<CheatEntry>
<ID>19111</ID>
<Description>"Slot 23 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+160</Address>
</CheatEntry>
<CheatEntry>
<ID>19112</ID>
<Description>"Slot 23 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+164</Address>
</CheatEntry>
<CheatEntry>
<ID>19113</ID>
<Description>"Slot 24 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+170</Address>
</CheatEntry>
<CheatEntry>
<ID>19114</ID>
<Description>"Slot 24 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+174</Address>
</CheatEntry>
<CheatEntry>
<ID>19115</ID>
<Description>"Slot 25 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+180</Address>
</CheatEntry>
<CheatEntry>
<ID>19116</ID>
<Description>"Slot 25 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+184</Address>
</CheatEntry>
<CheatEntry>
<ID>19117</ID>
<Description>"Slot 26 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+190</Address>
</CheatEntry>
<CheatEntry>
<ID>19118</ID>
<Description>"Slot 26 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+194</Address>
</CheatEntry>
<CheatEntry>
<ID>19119</ID>
<Description>"Slot 27 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1a0</Address>
</CheatEntry>
<CheatEntry>
<ID>19120</ID>
<Description>"Slot 27 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1a4</Address>
</CheatEntry>
<CheatEntry>
<ID>19121</ID>
<Description>"Slot 28 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1b0</Address>
</CheatEntry>
<CheatEntry>
<ID>19122</ID>
<Description>"Slot 28 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1b4</Address>
</CheatEntry>
<CheatEntry>
<ID>19123</ID>
<Description>"Slot 29 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1c0</Address>
</CheatEntry>
<CheatEntry>
<ID>19124</ID>
<Description>"Slot 29 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1c4</Address>
</CheatEntry>
<CheatEntry>
<ID>19125</ID>
<Description>"Slot 30 ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1d0</Address>
</CheatEntry>
<CheatEntry>
<ID>19126</ID>
<Description>"Slot 30 Quantity"</Description>
<VariableType>4 Bytes</VariableType>
<Address>+1d4</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Now hopefully this should be the last version of the shop script. After more testing and purposly breaking my character, i think i found the error and this one should hopefully be stable but make a backup just in case i still somehow missed something.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19053</ID>
<Description>"Fill Shop With Many Items"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)
label(code)
label(return)
label(ShopData)
registersymbol(ShopData)
newmem:
push rax
push rbx
push rcx
mov edx,[ShopData]
imul edx,6E
xor rax,rax
mov rcx,6E
lea rbx,[r14+2948]
_Loop:
mov [rbx+rax*8],edx
mov [rbx+rax*8+4],rax
inc [rbx+rax*8]
inc rax
inc edx
cmp rax,rcx
jl _Loop
code:
mov edx,rcx
pop rcx
pop rbx
pop rax
jmp return
ShopData:
ShopOverrideAOB:
jmp newmem
nop
nop
return:
registersymbol(ShopOverrideAOB)
[DISABLE]
ShopOverrideAOB:
db 41 8B 96 48 31 00 00
unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674
"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1 - lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0 - test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03 - jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA - mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD - cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0 - mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8 - sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1 - mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03 - sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2 - call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00 - mov edx,[r14+00003148]
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00 - mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06 - jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00 - mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00 - mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1 - call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00 - mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60 - lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5 - mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20 - lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9 - xor r9d,r9d
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>19055</ID>
<Description>"Chunk Index"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ShopData</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
edit: for shits and giggles i put a kulu yaku ticket in the botanical pick list and it unlocked it at the shop
whitelordth
Noobzor
Posts: 13 Joined: Thu Jan 16, 2020 5:51 pm
Reputation: 3
Post
by whitelordth » Sun Jan 19, 2020 3:16 pm
Emberz wrote: ↑ Sun Jan 19, 2020 2:41 pm
Game crashes as soon as I run ResetCRC and it also crashes as soon as I turn one any of the table options without CRC. Any clue what's going on?
did you download 400974 CRC? cause that one works well and fine, and tables require CRC otherwise it will crash the game
senseirain
Expert Cheater
Posts: 158 Joined: Thu Jun 08, 2017 8:00 am
Reputation: 9
Post
by senseirain » Sun Jan 19, 2020 3:34 pm
is there an Auto Complete Optional Quest from board?
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