yeah, hence why i limited it to 10 pages. When reading the code it does a check for if the number of entries goes over a certain amount and based my entry count on that and didnt realize the side effects. I have an idea to fix it but im not sure if it will have other side effects.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
without fully understanding what this section of memory that i bled into does, there might not be an easy way. I do apologize for the inconvenience i have caused.
edit: maybe comparing it to two different newly created characters, some stuff could be copy and pasted if the game was never shut down. Just a random thought.
This one should be a bit more stable. I reduced the pages from 23 to 10 so it doesnt come close to bleeding into the other memory areas. So far i have had no crashes in my testing with this version.
is there any way to clear botanical research's box?
i think the box have some problem
make the reward screen crash
if i press sell buttom,it will deduct a lot of money
If your issue is that it will deduct a lot of money, just have it deducted and then edit your money value back to what you had previously.
No, my issue is my friend used the old script to buy the botanical research can't plant item
and he will crash after reward screen ,if he open the botanical research,game will crash
i bought items what botanical research can plant
so i won't crash after reward screen
only the items become negative
if it can clear botanical research's box, i think the broken save-data can be fixed
Do you think there is anything that can be done for those already affected or should we just start with trying to get back to where we were on an older save?
without fully understanding what this section of memory that i bled into does, there might not be an easy way. I do apologize for the inconvenience i have caused.
edit: maybe comparing it to two different newly created characters, some stuff could be copy and pasted if the game was never shut down. Just a random thought.
This one should be a bit more stable. I reduced the pages from 23 to 10 so it doesnt come close to bleeding into the other memory areas. So far i have had no crashes in my testing with this version.
After some testing I do believe it's just the Botanists Harvest Box having things in it that it's not supposed to.
And the reason it's crashing after quest completion specifically has to do with how the game handles time passing based on quest completion.
Because you can kill Monsters on an expedition & return with no issue even though that rewards screen operates the same way.
But no "time" passes from an expedition, in regards to things like refreshing quests or the Harvest box.
Is there any way you could whip something up to wipe that box clean?
I think it would solve the issue for those of us without super recent backups.
Last edited by Kwharr on Sat Jan 18, 2020 10:31 am, edited 1 time in total.
hellow, i have a Problem with using augmentieren at weapons. when i use it it don't work or using items. it's the script "ignore Crafting requirements"
i have the same Problem with crafitng them and armor. With some of These it dont work :c
Do you think there is anything that can be done for those already affected or should we just start with trying to get back to where we were on an older save?
without fully understanding what this section of memory that i bled into does, there might not be an easy way. I do apologize for the inconvenience i have caused.
edit: maybe comparing it to two different newly created characters, some stuff could be copy and pasted if the game was never shut down. Just a random thought.
This one should be a bit more stable. I reduced the pages from 23 to 10 so it doesnt come close to bleeding into the other memory areas. So far i have had no crashes in my testing with this version.
After some testing I do believe it's just the Botanical Box having things in it that it's not supposed to.
And the reason it's crashing after quest completion specifically has to do with how the game handles time passing based on quest completion.
Because you can kill Monsters on an expedition & return with no issue even though that rewards screen operates the same way.
But no "time" passes from an expedition, in regards to things like refreshing quests or the Botanists box.
Is there any way you could whip something up to wipe that box clean?
I think it would solve the issue for those of us without super recent backups.
Plus one to this, I'm having the same issue and aside from finishing quests the only thing killing my session is opening the botanist box, if anyone has a script to empty it I'd be super grateful
So far no matter what script i run nothing seems to be able to work with the MHW client and will either crash it after a few minutes or a few seconds later. I have 6 different scripts that i am using along with the MHWResetCRC script. Has there been any up to the code that script to accommodate the last update on the 16th?
Do you think there is anything that can be done for those already affected or should we just start with trying to get back to where we were on an older save?
without fully understanding what this section of memory that i bled into does, there might not be an easy way. I do apologize for the inconvenience i have caused.
edit: maybe comparing it to two different newly created characters, some stuff could be copy and pasted if the game was never shut down. Just a random thought.
This one should be a bit more stable. I reduced the pages from 23 to 10 so it doesnt come close to bleeding into the other memory areas. So far i have had no crashes in my testing with this version.
It's still interacting with the Harvest Box in one way or another. From what I've tested, what seems to be tripping it is "discovering" items you otherwise shouldn't be able to obtain, even if you don't buy them. For instance, if I buy things from chunk 1 or 2, it's fine since the items in there don't trip it up, but if I navigate to chunk 6 to browse the decorations, there's many items that seem to cause the issue. Scrolling through the pages and immediately talking to any NPC with access to the Botanical Research Facility would cause the game to crash.
i try the shop item list script, browse all the page from chunk 1 to 10 and interacting only with provisions stockpile, save and close game..start over and went to botanical npc and it just ctd....even only browsing im sure it will crash the game when u interact with botanical, or maybe other npcs