Monster Hunter World (Steam)

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neryboi
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Re: Monster Hunter World (Steam)

Post by neryboi » Sun Jan 27, 2019 1:46 pm

Where will I look for the latest table? Anyone can link me and tell me where's the updated one if they release a new version of the table? Thanks in advance! :D

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gold972
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Re: Monster Hunter World (Steam)

Post by gold972 » Sun Jan 27, 2019 1:53 pm

table working fine for me thank you for devellopeer and times for the great work

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Re: Monster Hunter World (Steam)

Post by NinjaBlazin » Sun Jan 27, 2019 6:32 pm

Is it possible to manipulate the loot rewards at the end of a quest? (Event quests in particular, I want more event items to drop)

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Re: Monster Hunter World (Steam)

Post by beerdevji2018 » Mon Jan 28, 2019 12:31 am

Berserk Knight wrote:
Thu Nov 29, 2018 12:56 pm
Character Editor

All future updates will be done on this post, so Squall doesn't have to update the link every time I update the damn thing.

Busy with other games stuff, so updates won't exactly be punctual.


Dec 29, 2018

Added missing Monster Kills stat for Behemoth. (I must have messed up when I split off the Small Monster Kills.)


Dec 27, 2018

Added missing Azure Starlord Armor. (Sorry. Got it down on the spreadsheet, but then forgot to actually add to the table.)


Dec 25, 2018

Dropdown lists updated to include all current items (and some of the upcoming stuff such as the Bristly Crake Hammers)
Added Behemoth to Monster Stats.
Added Small Monster Kills to Monster Stats.
Added Endemic Life entries.


Nov 30, 2018

The problem with the Character Editor failing to initialize properly has been identified, and has been fixed.
Lunastra has been added to Monster Stats.



Video Tutorial by vosszaa



Can you updated new weapon ?

Demokaze
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Re: Monster Hunter World (Steam)

Post by Demokaze » Mon Jan 28, 2019 9:55 am

Is the Go To Character Edit Screen script a troll? I created a new character to be safe but the save just got deleted..

And unlike the other scripts there is this line inside "thisisoneofmyfavoritecheats" so it seems like a troll.

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Re: Monster Hunter World (Steam)

Post by benzoin-gum » Mon Jan 28, 2019 4:15 pm

CrazyT wrote:
Sun Jan 27, 2019 1:16 pm
Incase somebody needs offsets of classes to reverse engineer:
https://raw.githubusercontent.com/TheCr ... le/log.txt
Could this be used to remove certain graphical effects that cannot be disabled through the options menu? I'm thinking of bloom in particular.

A more general question for everyone: has anyone looked into animation cancelling? I've been able to somewhat achieve it, but everything else in the game breaks when doing so.

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH » Mon Jan 28, 2019 9:34 pm

cyborg5742 wrote:
Sat Jan 26, 2019 8:45 am
Specula wrote:
Sat Jan 26, 2019 2:44 am
I'm having a brain fart. Can anyone help remind me where in the table's script directory the Kulve Taroth investigation editor is please?
under Marcus101RR script
Does it still work though, cause for me on the Steam version, the pointers are useless. And since it's not an AOB script... yeah...
Still, with max buffs and might modifier you can hunt Kulve in one go, since you're making up for the other people's damage.
NinjaBlazin wrote:
Sun Jan 27, 2019 6:32 pm
Is it possible to manipulate the loot rewards at the end of a quest? (Event quests in particular, I want more event items to drop)
Is there something wrong with simply changing the item amount in your item box after finishing the mission?
If so, then use the "selected mission reward" script from SeiKur0's table (extremely outdated originally, different user somewhat updated it, this thread).

Or just copy this code and paste it into your table, it still works fine (activate on the mission reward screen, mouse-over, change value in table):
codeShow

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4109</ID>
      <Description>"selected mission reward"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>8000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2018-08-15
  Author : SeiKur0

}
{$lua}
local function listToString(list)
  local str = ""

  for indx = 1, #list do
    local name = list[indx]
    str = str..string.format("%d", indx-1)..":"..name.."\n"
  end
  return str
end

local function getItemList()
   local base = getAddress("p_gamedb")
   local itemcount = readInteger(base+0xd0) / 2
   local database = readPointer(base+0xf0)
   local indx = 0
   local list = {}
   local itemname = nil
   while indx &lt; itemcount do
       itemname = readString(readPointer(database))
       table.insert(list, itemname)
       database = database + 0x10
       indx = indx + 1
   end
   return list
end

local function addDD(entry,str)
    entry.DropDownList.Text = str
    entry.DropDownReadOnly = true
    entry.DropDownDescriptionOnly = true
    entry.DisplayAsDropDownListItem = true
end

local function remDD(entry)
    entry.DropDownList.Text = ""
    entry.DisplayAsDropDownListItem = false
end

local function changeentries_rewarditem(str)
    local parent = getAddressList().getMemoryRecordByDescription('selected mission reward')
    addDD(parent.Child[0],str)
end
local function delentries_rewarditem()
    local parent = getAddressList().getMemoryRecordByDescription('selected mission reward')
    remDD(parent.Child[0])
end

local function registerDB()
      local aobs = AOBScan("53 52 00 00 63 6F 6D 6D 6F 6E 5C 74 65 78 74 5C 73 74 65 61 6D 5C 69 74 65 6D", "-X-C+W", 1, 4)
      if aobs ~= nil then
         local base = getAddress(aobs[0])-8
        unregisterSymbol("p_gamedb")
        registerSymbol("p_gamedb",base)
      end
end

local function cleanup()
     unregisterSymbol("p_gamedb")
     delentries_rewarditem()
end

local function main()
      changeentries_rewarditem(listToString(getItemList()))
end

[ENABLE]
registerDB()
main()

{$asm}
aobscanmodule(inj_rewards,MonsterHunterWorld.exe,48 8D 0C 80 8B 7C CA 10 85 FF)
{aobscanmodule(inj_infreward,MonsterHunterWorld.exe,3B F7 74 2C 85 F6 7E 28)}
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1A75063)

label(p_reward)
registersymbol(p_reward)

label(return_reward)
{label(return_infreward)}

label(code_reward)
{label(code_infreward)}

newmem:
code_reward:

  lea rcx,[rax+rax*4]
  lea rcx,[rdx+rcx*8]
  mov edi,[rcx+10]
  test edi,edi
  je return_reward
  mov [p_reward],rcx
  jmp return_reward

{code_infreward:
  mov rdi,rsi

jmp return_infreward}

p_reward:
dq 0

inj_rewards:
  jmp code_reward
  nop
  nop
  nop
return_reward:
registersymbol(inj_rewards)

{inj_infreward:
jmp code_infreward
nop
return_infreward:
db eb
registersymbol(inj_infreward)}

{$lua}
[DISABLE]
cleanup()
{$asm}
inj_rewards:
  db 48 8D 0C 80 8B 7C CA 10

{inj_infreward:
db 3B F7 74 2C 85 F6 7E}

unregistersymbol(p_reward)
unregistersymbol(inj_rewards)
{unregistersymbol(inj_infreward)}
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1A75063

"MonsterHunterWorld.exe"+1A75044: 48 83 C4 30           -  add rsp,30
"MonsterHunterWorld.exe"+1A75048: 5B                    -  pop rbx
"MonsterHunterWorld.exe"+1A75049: C3                    -  ret 
"MonsterHunterWorld.exe"+1A7504A: 41 B8 6C 02 00 00     -  mov r8d,0000026C
"MonsterHunterWorld.exe"+1A75050: E8 BB 30 C3 FF        -  call MonsterHunterWorld.exe+16A8110
"MonsterHunterWorld.exe"+1A75055: 48 83 C4 30           -  add rsp,30
"MonsterHunterWorld.exe"+1A75059: 5B                    -  pop rbx
"MonsterHunterWorld.exe"+1A7505A: C3                    -  ret 
"MonsterHunterWorld.exe"+1A7505B: 41 8B C1              -  mov eax,r9d
"MonsterHunterWorld.exe"+1A7505E: 48 89 7C 24 40        -  mov [rsp+40],rdi
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1A75063: 48 8D 0C 80           -  lea rcx,[rax+rax*4]
"MonsterHunterWorld.exe"+1A75067: 8B 7C CA 10           -  mov edi,[rdx+rcx*8+10]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1A7506B: 85 FF                 -  test edi,edi
"MonsterHunterWorld.exe"+1A7506D: 74 6D                 -  je MonsterHunterWorld.exe+1A750DC
"MonsterHunterWorld.exe"+1A7506F: 8B CF                 -  mov ecx,edi
"MonsterHunterWorld.exe"+1A75071: E8 DA 2C 9D FF        -  call MonsterHunterWorld.exe+1447D50
"MonsterHunterWorld.exe"+1A75076: 84 C0                 -  test al,al
"MonsterHunterWorld.exe"+1A75078: 74 08                 -  je MonsterHunterWorld.exe+1A75082
"MonsterHunterWorld.exe"+1A7507A: 41 B8 6E 02 00 00     -  mov r8d,0000026E
"MonsterHunterWorld.exe"+1A75080: EB 60                 -  jmp MonsterHunterWorld.exe+1A750E2
"MonsterHunterWorld.exe"+1A75082: BA 01 00 00 00        -  mov edx,00000001
"MonsterHunterWorld.exe"+1A75087: 8B CF                 -  mov ecx,edi
}

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+14490F3

"MonsterHunterWorld.exe"+14490C5: C6 81 AB 54 01 00 01  -  mov byte ptr [rcx+000154AB],01
"MonsterHunterWorld.exe"+14490CC: 48 8B 0D 9D 16 3D 03  -  mov rcx,[MonsterHunterWorld.exe+481A770]
"MonsterHunterWorld.exe"+14490D3: 80 B9 29 A4 00 00 01  -  cmp byte ptr [rcx+0000A429],01
"MonsterHunterWorld.exe"+14490DA: 75 15                 -  jne MonsterHunterWorld.exe+14490F1
"MonsterHunterWorld.exe"+14490DC: 48 8B 0D 7D 0B 3D 03  -  mov rcx,[MonsterHunterWorld.exe+4819C60]
"MonsterHunterWorld.exe"+14490E3: E8 88 24 26 00        -  call MonsterHunterWorld.exe+16AB570
"MonsterHunterWorld.exe"+14490E8: EB 07                 -  jmp MonsterHunterWorld.exe+14490F1
"MonsterHunterWorld.exe"+14490EA: E8 C1 21 00 00        -  call MonsterHunterWorld.exe+144B2B0
"MonsterHunterWorld.exe"+14490EF: 8B F8                 -  mov edi,eax
"MonsterHunterWorld.exe"+14490F1: 3B F7                 -  cmp esi,edi
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+14490F3: 74 2C                 -  je MonsterHunterWorld.exe+1449121
"MonsterHunterWorld.exe"+14490F5: 85 F6                 -  test esi,esi
"MonsterHunterWorld.exe"+14490F7: 7E 28                 -  jle MonsterHunterWorld.exe+1449121
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+14490F9: 48 8B 0D B8 E7 6D 02  -  mov rcx,[MonsterHunterWorld.exe+3B278B8]
"MonsterHunterWorld.exe"+1449100: E8 1B C1 30 00        -  call MonsterHunterWorld.exe+1755220
"MonsterHunterWorld.exe"+1449105: 48 05 94 62 06 00     -  add rax,00066294
"MonsterHunterWorld.exe"+144910B: 48 8B CB              -  mov rcx,rbx
"MonsterHunterWorld.exe"+144910E: 48 C1 E9 05           -  shr rcx,05
"MonsterHunterWorld.exe"+1449112: 83 E3 1F              -  and ebx,1F
"MonsterHunterWorld.exe"+1449115: 48 8D 14 88           -  lea rdx,[rax+rcx*4]
"MonsterHunterWorld.exe"+1449119: 8B 04 88              -  mov eax,[rax+rcx*4]
"MonsterHunterWorld.exe"+144911C: 0F AB D8              -  bts eax,ebx
"MonsterHunterWorld.exe"+144911F: 89 02                 -  mov [rdx],eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4111</ID>
          <Description>"type"</Description>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>p_reward</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>4112</ID>
          <Description>"amount"</Description>
          <Color>C08000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>p_reward</Address>
          <Offsets>
            <Offset>14</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Tue Jan 29, 2019 5:01 am

LCHLH wrote:
Mon Jan 28, 2019 9:34 pm
cyborg5742 wrote:
Sat Jan 26, 2019 8:45 am
Specula wrote:
Sat Jan 26, 2019 2:44 am
I'm having a brain fart. Can anyone help remind me where in the table's script directory the Kulve Taroth investigation editor is please?
under Marcus101RR script
Does it still work though, cause for me on the Steam version, the pointers are useless. And since it's not an AOB script... yeah...
Still, with max buffs and might modifier you can hunt Kulve in one go, since you're making up for the other people's damage.
since everyone reported most of the functions are not working so im guessing it doesnt as well. we'll have to wait till squall update the table to match the current version of the game. its been awhile maybe hes busy or something

meanwhile theres a trainer in another post. but it doesnt cover specific stuff like kulve or edit investigation. just the general stuff inf health, ammo etc etc

if the table gets updated then and youre not sure how to use the kulve options, i have made a simple guide for it back in page 195

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Tue Jan 29, 2019 12:14 pm

Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Tue Jan 29, 2019 3:11 pm

CeLioCiBR wrote:
Tue Jan 29, 2019 12:14 pm
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD
you can but from my personal experience, i just leave it be and use CE on 2 other games and it works just fine no issues

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Tue Jan 29, 2019 11:14 pm

cyborg5742 wrote:
Tue Jan 29, 2019 3:11 pm
CeLioCiBR wrote:
Tue Jan 29, 2019 12:14 pm
Hey there.. xD

sorry for the noob question, guys... but.

The Stealth Edit plugin, i have to disable it, if i use cheat engine on another game ?

Thank you xD
you can but from my personal experience, i just leave it be and use CE on 2 other games and it works just fine no issues
I see, ok, thank you very much xD

Anyone have another opinion ? just wanted to know.. xD

Berserk Knight
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Re: Monster Hunter World (Steam)

Post by Berserk Knight » Wed Jan 30, 2019 9:00 am

Character Editor updated.

Also updated and fixed Seikur0's Catch Specific Pet and Gather Specific Item scripts.

Wolfenhauser
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Re: Monster Hunter World (Steam)

Post by Wolfenhauser » Thu Jan 31, 2019 4:15 am

So the Invulnerable and some other modifiers dont work for me even with the stealth edit, was there any fix on the way or did I miss something?

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 » Thu Jan 31, 2019 5:35 am

Wolfenhauser wrote:
Thu Jan 31, 2019 4:15 am
So the Invulnerable and some other modifiers dont work for me even with the stealth edit, was there any fix on the way or did I miss something?
table is not updated for the latest version the game

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Re: Monster Hunter World (Steam)

Post by konglalada » Thu Jan 31, 2019 6:31 am

Berserk Knight wrote:
Wed Jan 30, 2019 9:00 am
Character Editor updated.

Also updated and fixed Seikur0's Catch Specific Pet and Gather Specific Item scripts.
Thank you so much Berserk!

I only use your table because it has everything I need, love your work!

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