Monster Hunter World (Steam)

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Baraathdraug
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Re: Monster Hunter World (Steam)

Post by Baraathdraug »

SunBeam wrote:
Sun Dec 09, 2018 11:29 am
It seems to me cracking isn't what it used to be. "As long as it runs".. right. The scene's gone to shit, allowing emulators and such..
I had to register just to quote your post, as much offtopic as it is. I guess this is what happens when there is only 2 groups left and even they stop following scene rules.
Thanks for letting me vent.
/lurk

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes »

memmolemmo wrote:
Sun Dec 09, 2018 6:18 am
brokenhopes wrote:
Sun Dec 09, 2018 2:24 am
memmolemmo wrote:
Sun Dec 09, 2018 1:52 am
Can the cheat table creator please prioritize making the "infinite Item Use" cheat working without crashes again? It's literally the only cheat I use in the game, as it's the most enjoyable way to play LBG and HBG.
Its working fine on my STEAM version. Cleared the event to fight two tempered monsters twice with it and bowgun no reload on.
Is it working with the stealth edit thing? It keeps crashing for me.
yes i am using the stealth edit and it works fine with LBG

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harryoke
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Re: Monster Hunter World (Steam)

Post by harryoke »

SunBeam wrote:
Sun Dec 09, 2018 11:29 am
It seems to me cracking isn't what it used to be. "As long as it runs".. right. The scene's gone to shit, allowing emulators and such..
This is the way of the scene now , with no-one with the balls to call out and nuke the rls they get away with murder.
Gone are the days of Fairlight/kalisto ... we all grew up and had familys.

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes »

Just tested sharpness, inf items, meal editor, buffs, weapon buffs, invul on the sapphire star guidance quest and all ok. didnt take a hit from the tempered monsters. going to try AT Kirin now with melee weapon.

edit: yup stood in the lightning attacks to test and all working good. looks like behemoth is going to be fun if the table works for that update :D

JollyGood
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Re: Monster Hunter World (Steam)

Post by JollyGood »

brokenhopes wrote:
Sun Dec 09, 2018 3:14 pm
Just tested sharpness, inf items, meal editor, buffs, weapon buffs, invul on the sapphire star guidance quest and all ok. didnt take a hit from the tempered monsters. going to try AT Kirin now with melee weapon.

edit: yup stood in the lightning attacks to test and all working good. looks like behemoth is going to be fun if the table works for that update :D
Off topic:I hope Behemoth isn't like the Kulve quest. Even if you could solo Kulve, the tracking level raise incredibly slow when there's only 1 team fighting against it.

On topic: Thanks for testing. Guess I can safely go back to farming thunder pony now. Even with 1 jewel max skill I was still getting 1HKO by him.

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SunBeam
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Re: Monster Hunter World (Steam)

Post by SunBeam »

To those bitching "my game crashes" with StealthEdit please stop lying that you're playing the Steam version; you're on the CODEX version :D

JessieKazama
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Re: Monster Hunter World (Steam)

Post by JessieKazama »

SunBeam wrote:
Mon Dec 10, 2018 1:17 am
To those bitching "my game crashes" with StealthEdit please stop lying that you're playing the Steam version; you're on the CODEX version :D
I'm playing the Steam version and now the game doesn't want to load my save so its not all cracked users lol.

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bloodsucker
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Re: Monster Hunter World (Steam)

Post by bloodsucker »

JessieKazama wrote:
Mon Dec 10, 2018 1:39 am
SunBeam wrote:
Mon Dec 10, 2018 1:17 am
To those bitching "my game crashes" with StealthEdit please stop lying that you're playing the Steam version; you're on the CODEX version :D
I'm playing the Steam version and now the game doesn't want to load my save so its not all cracked users lol.
I BOUGHT game straight from steam app so i pretty sure i got steam version. game not crash and able to load my save but the cheat is unable to turn on and after try turn all at one and the game are crash
not sure what happen ???

BTW how to use "steathit" ? i have done enable plug in but nothing happen

JessieKazama
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Re: Monster Hunter World (Steam)

Post by JessieKazama »

So I reinstalled my game and its able to load my save again, I'll keep everyone updated.

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes »

Just to add, enabling inf item takes a while and it does look like the CE program has stopped responding with the blue turning icon. Just wait a while and it will work. Or at least for my STEAM version.

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH »

JollyGood wrote:
Mon Dec 10, 2018 1:00 am
Off topic:I hope Behemoth isn't like the Kulve quest. Even if you could solo Kulve, the tracking level raise incredibly slow when there's only 1 team fighting against it.
By setting Pursuit Points (lobby and total) to a high number (think 4800 was max or something) inside the mission, then breaking it's parts one by one, you can hunt KT in one go, as you would a normal monster (as long as you have the damage, remember it's tuned to 4 players = 250% life etc.).

I don't remember from what table or user I got this (most likely Berserk, that guy's brilliant), but just paste it into the main table somewhere and go to town:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12703</ID>
      <Description>"Kulve Taroth"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>12704</ID>
          <Description>"INFO: Adds 0006FF20 in addition to default offets for kulve persuit data."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>12698</ID>
          <Description>"Persuit Points (Lobby)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>MonsterHunterWorld.exe+4801430</Address>
          <Offsets>
            <Offset>6FF30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12705</ID>
          <Description>"Persuit Points (Total)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>MonsterHunterWorld.exe+4801430</Address>
          <Offsets>
            <Offset>6FF40</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12706</ID>
          <Description>"???"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>MonsterHunterWorld.exe+4801430</Address>
          <Offsets>
            <Offset>6FF44</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12707</ID>
          <Description>"Persuit Points (Siege)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>MonsterHunterWorld.exe+4801430</Address>
          <Offsets>
            <Offset>6FF48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>12708</ID>
          <Description>"Objectives"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>12709</ID>
              <Description>"Discovered Kulve Taroth"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12710</ID>
              <Description>"2nd Area Reached"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF51</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12711</ID>
              <Description>"3rd Area Reached"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF52</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12712</ID>
              <Description>"4th Area Reached"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF53</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12713</ID>
              <Description>"Persuit Level 2 Reached"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12714</ID>
              <Description>"Persuit Level 4 Reached"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF55</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12715</ID>
              <Description>"Persuit Level 6 Reached"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF56</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12716</ID>
              <Description>"Kulve Taroth Released"</Description>
              <Color>5840CC</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF57</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12717</ID>
              <Description>"Giant Horns Completely Broken"</Description>
              <Color>5840CC</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF59</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12718</ID>
              <Description>"Giant Horns Chipped"</Description>
              <Color>5840CC</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12719</ID>
              <Description>"Horns Gold Plating Broken"</Description>
              <Color>5840CC</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF5A</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12720</ID>
              <Description>"Tail Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF5B</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12721</ID>
              <Description>"Right Foreleg Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12722</ID>
              <Description>"Left Foreleg Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF5D</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12723</ID>
              <Description>"Right Chest Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF5E</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12724</ID>
              <Description>"Left Chest Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF5F</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12725</ID>
              <Description>"Right Hindleg Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF60</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12726</ID>
              <Description>"Tail Right Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF61</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12727</ID>
              <Description>"Left Hindleg Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF62</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12728</ID>
              <Description>"Tail Left Gold Plating Broken"</Description>
              <Color>5F5F5F</Color>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF63</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12729</ID>
              <Description>"???"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF64</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>12730</ID>
              <Description>"???"</Description>
              <VariableType>Byte</VariableType>
              <Address>MonsterHunterWorld.exe+4801430</Address>
              <Offsets>
                <Offset>6FF65</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

JessieKazama
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Re: Monster Hunter World (Steam)

Post by JessieKazama »

So after reinstalling the game, the invulnerability and inf. stamina and sharpness scripts no longer crash my game. However, using the no materials requirements does crash my game, but not instantly, usually shortly after disabling it. I guess my advice for that would be to do all of your stuff at the smithy, save, then close the table, save the game again, then quit out of the game fully from the options menu and save again. This is what I've been doing and it works great. :3

brokenhopes
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Re: Monster Hunter World (Steam)

Post by brokenhopes »

JessieKazama wrote:
Mon Dec 10, 2018 7:17 am
So after reinstalling the game, the invulnerability and inf. stamina and sharpness scripts no longer crash my game. However, using the no materials requirements does crash my game, but not instantly, usually shortly after disabling it. I guess my advice for that would be to do all of your stuff at the smithy, save, then close the table, save the game again, then quit out of the game fully from the options menu and save again. This is what I've been doing and it works great. :3
I didn't test the no materials requirements as I never needed it. I used the other table from Berserk and gave myself all the materials i needed. Guess thats another way to solve this issue for the time being. I think 5000 is a good enough number.

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Cielos
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Re: Monster Hunter World (Steam)

Post by Cielos »

made a simple script:

Walk Key
- when activated, press and hold the specified key and move to walk.
- you can choose different keys from the dropdown list of the key entry. default key: X2 Mouse Button.
- copy&paste the following ONto your table.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12971</ID>
      <Description>"walk key .2t"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(walkkeyiddefault,06)

aobscanmodule(someDetla2WritesAOB,MonsterHunterWorld.exe,8B ** ** 89 ** ** ** 00 00 8B ** ** 89 ** ** ** 00 00 8B ** ** 89 ** ** ** 00 00 0F 2E)
registersymbol(someDetla2WritesAOB)

label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)

alloc(newmem,2048,someDetla2WritesAOB) //"MonsterHunterWorld.exe"+16A4731)
label(returnhere)
label(originalcode_walkkey)
registersymbol(originalcode_walkkey)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rax,bWalkKeyID
cmp byte ptr [rax+4],1
jne @f
push rbx
mov rbx,dMMult
db 48 8D
readmem(someDetla2WritesAOB+1,2)
//lea rax,[rdx+18]
movss xmm1,[rbx]
mulss xmm1,[rax]
movss [rax],xmm1
movss xmm1,[rbx]
mulss xmm1,[rax+4]
movss [rax+4],xmm1
pop rbx
{mov rax,dMMult
movss xmm1,[rax]
mulss xmm1,[rdx+18]
movss [rdx+18],xmm1
movss xmm1,[rax]
mulss xmm1,[rdx+1c]
movss [rdx+1c],xmm1}

originalcode_walkkey:
readmem(someDetla2WritesAOB,9)
//mov eax,[rdx+18]
//mov [rcx+00000CF8],eax

exit:
jmp returnhere

///
bWalkKeyID:
dd walkkeyiddefault
bWalkKeyPressed:
dd 1
dMMult:
dd (float)0.5
///

someDetla2WritesAOB: //"MonsterHunterWorld.exe"+16A4731:
jmp newmem
nop
nop
nop
nop
returnhere:

///*****************************************///
//modified from ShyTwig16's lua keylistener script
//http://fearlessrevolution.com/viewtopic.php?f=4&amp;t=6041&amp;start=60#p62657
{$lua}
local function walkkeyLuaThread(thread)
	local addr = getAddressSafe('bWalkKeyPressed')
	while RunWalkkeyLuaThread do
		if addr then
            if ( isKeyPressed( readInteger('bWalkKeyID') ) ) then
			    writeBytes(addr, 1)
            else
                writeBytes(addr, 0)
            end
		else
			addr = getAddressSafe('bWalkKeyPressed')
		end
	end
	thread.terminate()
--    while RunWalkkeyLuaThread do
--          if ( isKeyPressed(VK_CAPITAL) ) then
--              writeBytes("bWalkKeyPressed" ,1)
--          else
--              writeBytes("bWalkKeyPressed" ,0)
--          end
--    end
--    thread.terminate()
end
----------------------------------
if syntaxcheck then return end
RunWalkkeyLuaThread = true
createThread(walkkeyLuaThread)
{$asm}

///*****************************************///





[DISABLE]
//code from here till the end of the code will be used to disable the cheat
{$lua}
if syntaxcheck then return end
RunWalkkeyLuaThread = false
{$asm}

///*****************************************///
dealloc(newmem)
someDetla2WritesAOB: //"MonsterHunterWorld.exe"+16A4731:
readmem(originalcode_walkkey,9)
//db 8B 42 18 89 81 F8 0C 00 00
//Alt: mov eax,[rdx+18]
//Alt: mov [rcx+00000CF8],eax
unregistersymbol(originalcode_walkkey)

unregistersymbol(bWalkKeyID)
unregistersymbol(bWalkKeyPressed)

///*****************************************///
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>12972</ID>
          <Description>"key"</Description>
          <Options moHideChildren="1"/>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
04:Middle Mouse Button
05:X1 Mouse Button
06:X2 Moust Button
</DropDownList>
          <LastState Value="06" RealAddress="13FFF0055"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyID</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>12973</ID>
              <Description>""</Description>
              <LastState Value="0" RealAddress="13FFF0059"/>
              <VariableType>Byte</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

JessieKazama
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Re: Monster Hunter World (Steam)

Post by JessieKazama »

brokenhopes wrote:
Mon Dec 10, 2018 7:36 am
JessieKazama wrote:
Mon Dec 10, 2018 7:17 am
So after reinstalling the game, the invulnerability and inf. stamina and sharpness scripts no longer crash my game. However, using the no materials requirements does crash my game, but not instantly, usually shortly after disabling it. I guess my advice for that would be to do all of your stuff at the smithy, save, then close the table, save the game again, then quit out of the game fully from the options menu and save again. This is what I've been doing and it works great. :3
I didn't test the no materials requirements as I never needed it. I used the other table from Berserk and gave myself all the materials i needed. Guess thats another way to solve this issue for the time being. I think 5000 is a good enough number.
Ahh that's true, maybe I should just do that instead haha.

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