Monster Hunter World (Steam)

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MallenBox
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Re: Monster Hunter World (Steam)

Post by MallenBox »

Would someone be able to explain how to get past the KT Appraise window if someone is stuck on it? I know someone mentioned using a MHW Character Editor but there was no detail about what exactly to edit in the pouch/box.

Thank you in advance.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

YFeyn wrote:
Sun Nov 11, 2018 4:28 pm
Eternallydissolved wrote:
Sun Nov 11, 2018 9:00 am
lianly817811 wrote:
Sun Nov 11, 2018 5:41 am
Wonder if inf items working now?
my skills mod can give you infinite use on all eaten or drinkable buff items; like ancient potions, mega potions, demon drug, ect.

Requested skill mod for nos4r2.
nos4r2.zip
Enjoy!


Requested skill mod for Zwartz.
Zwartz.zip
Have fun!
Hey there sorry to ask but where do these people request skill mods from you? I looked back in this thread and could not find it, mabye I just missed them if so I apologize. Just asking because I was wondering what exactly the differences between those files is.
Some have been requested in the forum, i opened a discord for mhw skills modding on friday and many have been requested in there as well. I have a master file i have uploaded with everything i have modded thus far; but skills mods are very personal and a lot of the requests have been for different modifications to the skills so they are not as OP. You can request here, but i would prefer if you did so in my discord as it makes it easier to keep track of requests, and it makes it much easier for me to troubleshoot if something has gone wrong.
Rayer wrote:
Sun Nov 11, 2018 10:47 am
Eternaly is possible do same for all weapon buff ? GS instant charge, demon spirit etc... ?
Instant GS charge is already covered in my main skills file, not the requested ones but my master file. The other weapons are a different story however, as i have made it where you can get the demon mode/arch demon mode very quickly using the focus skill, same with chargeblade and switch blade phials, but as far as giving instant buff on those, it is impossible as my mod does not alter the game memory, but instead modifies the files loaded into memory. If i can figure out where power prolonger is pulling from in addition to the skills file, as its simply a simple modifier and the percentage is elsewhere, then i will be able to modify it to where once you get the buff, you have it for the entire quest; in theory at least. For now this is not possible however. The focus skill has the percentages and as a result, i was able to modify how fast your gauges fill, and since the charge time modifier for weapons in that skill is 95,90 and 80, reducing that to zero gives instant charge for all chargeable weapons like GS,hammer, Bow, ect.

If you wish to go to my discord to discuss modding the game, general chat and mod help chat, ect the link is [Link]

Rayer
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Re: Monster Hunter World (Steam)

Post by Rayer »

Ok thx ^^ it's skillmod ?

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Davedyo
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Re: Monster Hunter World (Steam)

Post by Davedyo »

inf mantle still work without bypass and looks like all multiplier still working i didnt try all but i use palico multiplier and hr exp multiplier

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Davedyo
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Re: Monster Hunter World (Steam)

Post by Davedyo »

Squall8 wrote:
Thu Aug 09, 2018 12:22 am
First off, I want to give my most gracious thanks to Lukacross for gifting me this game and making my work possible! I've been dying to make a table for this game since it's release!

The anti-cheat bypass is currently broken. Don't expect this table to work properly.

Features

Inf Heath
Inf Stamina
Inf Item Use
Inf Slinger Ammo
Max Sharpness
Inf Mantle Duration
No Mantle CD
Keep Mantle Effect After Removal
Inf Damage Taken For Vitality Mantle
No Palico Gadget CD
Easily Break Monster Parts
All Monsters Shown On Map
Max Scoutfly Level
Maxed Slots
1 Jewel Maxes Skill Level
Maxed Set Bonus
Maxed Armor Skills
Unlock Charms
Unlock Decorations
Unlock Augments
Unlock Armor/Weapons For Current Tier Level
Unlock Poogie's Outfits
Inf Lucky Vouchers
Character Pointers
GC Edits
HR Exp Multiplier
Palico Exp Multiplier
Palico Gadget Exp Multiplier
Monster Research Multiplier
Monster Research Pointers
Cannons Always Loaded
Inf Cannon Fire
Weapon Buffs
Meal Editor
Buffs/Defense/Resistance
(WIP)
Abnormal Status Buildup Multiplier
Large Monster Size Modifier
Highlighted Armor Editor
Ignore Crafting Requirements
Highlighted Item Pointer
Kill/Wound All Large Monsters
Set Max Map Zoom Amount
360 Degree Dragon Piercer
Teleport
Go To Character Edit Screen


pox911's Scripts:
Inf Gathering

Idlehands88's Scripts:
Have All Items
Have All Ammo
Have All Materials
Have All Event Materials
Have All Decorations


dec1337's Scripts:
Inf Barrel Placements
Unlimited Investigations


seikur0's Scripts:
selected weapon

Marcus101RR's Scripts
Item Param Static Data
Player Pointers
Charm Editor
Set Item Quantity
Change Max Carry


Credits:
pox911 - For finding all Item IDs!
seikur0 - For Bypassing the anti-cheat!!
pox911 - For pointing me in the right direction for unlocking stuff!
pox911 - For the Inf Gathering script!
Idlehands88 - For making the Have All scripts!
seikur0 - For making a Highlighted Weapons Pointer!
dec1337 - For making the Inf Barrel Placement script!
dec1337 - For making the Inf Investigations script!
seikur0 - For helping me avoid collisions in the Teleport script!
Marcus101RR - For making Pointers for Item Data and Player Pointers!
Marcus101RR - For making the Charm Editor, Set Item Quantity and Change Max Carry scripts!
Resolve - For adding pointers to Monster Kill/Captures!
blarae - For adding pointers to Monster Sizes!
Berserk Knight - For mapping out some more pointers for the Buffs section!
Berserk Knight - For finding the size value that writes to GC!
Berserk Knight - For making the Health and Buff Timer Overlays!

Idlehands88 is currently making some mods for this game which can be found Here!

Don't use any of these online. I will report you if I happen to come across someone cheating in my session!

Update 1 - Sorry for a slow update.. Added basic cheats for now. A dropdown list is included in Highlighted Item Pointer with major thanks to pox911! Inf Health looks a bit funky, but it works as intended. I'll work something better in later. I think Inf Item Use causes a crash when returning to base (basically right when the 60 second timer runs out), although I still need look into that one.

Update 2 - This game can be a dick!!! But I'm starting to get how it works. Updated Inf Health and Inf Item Use. Added many Various Weapon Buffs! Ignore Crafting Requirements is almost complete, its just not picking up on undiscovered materials.. Added pointers for Zeni/Research Points.

I may look at downgrading to the Unsigned version of CE since this Ordinal shit is getting in the way of making a lot of features.

Update 3 - One last update for the night.. Inf HP should keep you alive now! Added Inf Extract Duration. Found a better injection point for Max Sharpness. Tomorrow I'll try using the unsigned version of CE to see if that helps.

Update 4 - Added Inf Mantle Use / Cooldown. Added some pointers for defense/resistances/basic buffs, still digging though this. Added Kill All Large Monsters.

Update 5 - Added pox911 AntiCrash script to the table. Working great so far!

Update 6 - Quick update for the Inf Health script.

Update 7 - Updated table with seikur0 bypass script!! Should have fixed Inf HP, I used every fucking comparison that held true. Couldn't find a good one..

Update 8 - Added Inf Hunting Horn Buff Duration. Fixed a disable issue with Instant Hammer Charge. Highlighted Item Pointers now pick up on items in your Item Pouch.

Update 9 - With the help of pox911, who pointed me towards the right area, we bring to you: Unlock Armor/Weapons, Unlock Augments, Unlock Decorations, and Unlock Charms! Please read the Table Extras before you go and fuck something up. Unlock Armor/Weapons is widely untested and may halt quest progression. I even screwed up my save last night, but that was from testing MANY different values. Had to start over. Report anything abnormal.

The Unlock Chrams, Decos and Augments just unlock the menu item so you have access to it (if you don't already).

Update 10 - Removed Unlock Armor/Weapons.

Update 11 - Added All Monsters Shown On Map.

Update 12 - Added Inf Gathering, made by pox911.

Update 13 - Added back Unlock Weapons/Armor For Current Tier Level. Info is in Table extras. I also added a [Flags] section under Zeni/Research Pointers to possibly help those who have missing NPC's get them back. There is a lot of data I still need to go through, but this should be the root area. Instructions are a little vague so ask me if you have any questions.

Update 14 - Added Idlehands88's scripts to the table. These include Have All Items, Ammo, Materials and Event Materials! I also put everyone's work under their own section in the table.

Update 15 - Added Highlighted Armor Editor. I'll work on weapons tomorrow!

Update 16 - Changed Have All Items script to exclude specialized tools. All credit still goes to Idlehands88. Added pointer to Highlighted Armor Editor, found by Idlehands88 as well!

Update 17 - Updated Inf Heavy Bowgun Special Ammo to include Wyvernsnipe.

Update 18 - Added Selected Weapon, made by seikur0! Added Inf Barrel Placements, made by dec1337, sorry I meant to add this a while back. Added pointers to #Of Active Slots.

Update 19 - Added No Palico Gadget CD, Inf Slinger Ammo, Palico Gadget Exp Multiplier and a fix for the specialized tools in the item box.

Update 20 - Added Easily Break Monster Parts! Added Dash Juice to Buffs per what Marcus101RR pointed out, I meant to add this much earlier man.. Added x50 variants for the Have All scripts.

Update 21 - Updated Have All scripts by Idlehands88 to include Decorations! Added some more pointers to Selected Weapon, elemental attack stuff. Works on everything but the weapon "Fire and Ice". Changed Inf Item Use to Inf Item Use/Slinger Ammo, since they basically did the same thing. It also doesn't screw with quest rewards this way. Box operations are still screwy.

Update 21.5 - Added a DDL to Element Type.

Update 21.75 - Added back the old Inf Item Use since some people seemed to like that more.

Update 22 - Idlehands88 updated his Have All Decorations scripts. Added support for the Vitality Mantle in Inf Mantle Duration. Added script by dec1337 for Unlimited Investigations. Added a new script under Buffs.

Update 23 - Should have fixed all conflicting issues with Slinger Ammo and No Reload. Added Bowgun Supports All Ammo/No Reload and Bows Support All Coating. Should have fixed issues with Inf Health, otherwise I don't know, can't find a good comparison. Increase your Def or use the damn vitality mantle.

Update 24 - Added Inf Lucky Vouchers, Instant GS Charge and a pointer to Time Played. Added two more conditional buffs. Should have fixed Inf Health... again! I swear this one is making me suicidal!

Update 25 - Added Maxed Slots and 1 Jewel Maxes Skill Level!

Update 25.5 - Fixed 1 Jewel Maxes Skill Level, it works for armor now as well.

Update 26 - Added HR Exp Multiplier, Palico Exp Multiplier, Inf IG Stamina and Monster Research Multiplier.

Update 27 - Added GC Weapon Usage and Hammer Power Charge Always Active.

Update 28 - Added Teleport with seikur0's help, who helped me avoid collisions! I will add my Blink function to this at a later time, if possible!

Update 29 - Added an Affinity pointer to the ranged section. Added pointers made by Marcus101RR. Added Inf Charge Blade Shield Charge to Weapon Buffs. Fixed an issue with Inf GL Ammo/Wyrmstake.

Update 30 - Table updated for latest version. Have All scripts are still broken, going to wait on Idlehands88. Let me know of any issues.

Update 30.25 - Fixed an issue with the Bowgun script.

Update 30.5 - Table updated with Idlehands88's Have All scripts!

Update 31 - Added back the original Inf Item Use, now better than ever since it doesn't fuck with box operations! Added Blink to Teleport. Added LR and Investigations to GC Weapon Usage. This will be the only GC editor I make, I think it's a lame-ass feature, if you want to look good then just play the game. Added Maxed Set Bonus and Maxed Armor Skills.

Update 31.5 - Fixed an issue with Inf Item Use. Added scripts made by Marcus101RR. The Highlighted Item Pointer's DDL was organized by Marcus101RR as well which is now implemented.

Update 32 - Added Max Scoutfly Level and Monster Research Pointers. Added pointers made by Resolve and blarae to GC Edits.

Update 33 - Fixed Inf Item Use the way that everyone likes!

Update 34 - Fixed Inf Item Use in regards to coatings and the Whetfish Fin+. Added Inf Charge Blade Sword Charge to Weapon Buffs.

Update 35 - Added the 3 level charges to Inf Spirit Gauge.

Update 36 - Added Cannons Always Loaded and Inf Cannon Fire. Fixed Hammer Power Charge Always Active. The glow around the hammer will not be active but you will still have the damage buff, health regen and the attack pattern change.

Update 37 - Fixed Max Bow Charge to work for Dragon Piercer and Special Shots.

Update 38 - Added Meal Editor and Set Max Map Zoom Amount. Added Latent Power Always Active and Super Buffed with the pointers to follow. Everything in regards to Super Buffed falls under the Hunting Horn and the Orchestra category ONLY. Effects from these two categories WILL stack with one another along with item and food buffs. However, the (S)/(L) variants WILL NOT stack with each other within the same category.

Update 39 - Table updated for the latest version. Added pointers to buffs in Meal Editor. Reworked Inf Item Use, coatings should not decrease anymore. Reworked Max Bow Charge, should work outside of the training area. Jho still needs to be added to some pointers, I havent fought him yet. I think I did something else, I can't remember..

Update 39.5 - Fixed Bowgun Supports All Ammo/No Reload.

Update 40 - Fixed Marcus101RR's script Set Item Quantity. Added Jho to pointers.

Update 41 - Added Inf Insect Glaive Jumping Attack. Added Abnormal Status Buildup Multiplier and Large Monster Size Modifier. I'm still working out the effect IDs for the Buildup Multiplier, but this does support Mounting!!

Update 42 - Updated some of the Abnormal Status IDs. Added the Monster Health + Overlay Bar that was put together by Berserk Knight. Added some more pointers found by Berserk Knight to Buffs. Large Monster Size Modifier can now affect GC sizes.

Update 43 - Table updated for latest version.

Update 43.5 - Fixed a bad edit with Inf Item Use.

Update 44 - Table updated for latest version. Included Berserk Knight's Health and Buff Overlays.

Update 44.5 - Fixed a bad edit on my end with Berserk Knight's lua code for Inf Health.

Update 45 - Table updated for the latest version. Health is looking ugly again, may work on cosmetics later. Doesn't bother me at the moment.

Update 46 - Updated Berserk Knight's lua script for the overlays. Added the missing Jho Scale and Autumn Harvest Ticket to the Have All scripts. Added Keep Mantle Effect After Removal for those who want "Invisible Mantles". As it stands right now, the game can only register one effect at a time, so if you try doing this with two mantles you'll only get the effect of the last mantle equipped. Added Inf Damage Taken For Vitality Mantle. With that enabled you can now have Inf Health with the Vitality Mantle. This is just a temporary workaround for the disconnect issue. Added Marcus101RR's updated scripts.
EDIT: Forgot to mention I added some more to Highlighted Item Pointer which include things like Buy/Sell Price and Rarity.

Update 47 - Added pointers for Poogie's costumes as well as an unlock script.

Update 48 - Added 360 Degree Dragon Piercer. Still have some improvements I would like to make to that one. Added Go To Character Edit Screen. Added Marcus101RR's updated pointers.

Update 49 - Table updated to the latest version.

Update 50 - Updated some scripts for the latest version, mainly Go To Character Edit Screen and Idlehands88's Have All scripts. Added dissolved, melded and sublimated weapons to the script as well. Changed the Item ID entry to display correct values.

PS: Please don't paste this CT elsewhere without linking to this thread.
better wait until DMC come out at 16 nov or maybe after lunastra at 22 nov

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

Rayer wrote:
Mon Nov 12, 2018 8:04 am
Ok thx ^^ it's skillmod ?
It is indeed, using the focus skill level 3, you have instant charge, and gauge fill rate increased exponentially!
It has been posted on my discord server and it has been posted in this thread as well, search my post history at worst case scenario, and i am sure you will run across it.

justiny
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Re: Monster Hunter World (Steam)

Post by justiny »

Eternallydissolved wrote:
Mon Nov 12, 2018 10:24 am
Rayer wrote:
Mon Nov 12, 2018 8:04 am
Ok thx ^^ it's skillmod ?
It is indeed, using the focus skill level 3, you have instant charge, and gauge fill rate increased exponentially!
It has been posted on my discord server and it has been posted in this thread as well, search my post history at worst case scenario, and i am sure you will run across it.
Power prolonger:
35 00 01 32 03* 00 00 00 00 00 00 35 00 02 64 03* 00 00 00 00 00 00 35 00 03 96 03* 00 00 00 00 00 00

editing like this seems to cause the weapon charge to last longer. the value of * can be higher to make the charges last longer.
Could be placebo though, need to test some more.

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Davedyo wrote:
Mon Nov 12, 2018 9:58 am
better wait until DMC come out at 16 nov or maybe after lunastra at 22 nov
[/quote]

wow. any links?
Last edited by cyborg5742 on Tue Nov 13, 2018 9:46 pm, edited 1 time in total.

Rayer
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Re: Monster Hunter World (Steam)

Post by Rayer »

Eternallydissolved wrote:
Mon Nov 12, 2018 10:24 am
Rayer wrote:
Mon Nov 12, 2018 8:04 am
Ok thx ^^ it's skillmod ?
It is indeed, using the focus skill level 3, you have instant charge, and gauge fill rate increased exponentially!
It has been posted on my discord server and it has been posted in this thread as well, search my post history at worst case scenario, and i am sure you will run across it.
Oki thx a lot :)

IcyPurpose99
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Re: Monster Hunter World (Steam)

Post by IcyPurpose99 »

@cyborg5742: Do not quote an entire post like that, christ man, shorten it.

Also, DMC5 (I assume you are talking about the new one) does not release 16 of November, it releases Next Year. I can't confirm lunastra, but I can be 90% sure its not coming out til Dec if anything, it would make more sense to release it in that time frame, we just got Kulve Taroth, they are not that quick.

Lord Ainz
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Re: Monster Hunter World (Steam)

Post by Lord Ainz »

Marcus101RR wrote:
Mon Nov 12, 2018 6:08 pm
@cyborg5742: Do not quote an entire post like that, christ man, shorten it.

Also, DMC5 (I assume you are talking about the new one) does not release 16 of November, it releases Next Year. I can't confirm lunastra, but I can be 90% sure its not coming out til Dec if anything, it would make more sense to release it in that time frame, we just got Kulve Taroth, they are not that quick.
Sorry to break it to ya but it's on the steam page. The DMC armor and weapon are coming this week. We are also getting lunastra on the 22nd

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ArchernarhZ
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Re: Monster Hunter World (Steam)

Post by ArchernarhZ »

Lord Ainz wrote:
Mon Nov 12, 2018 6:26 pm
Marcus101RR wrote:
Mon Nov 12, 2018 6:08 pm
@cyborg5742: Do not quote an entire post like that, christ man, shorten it.

Also, DMC5 (I assume you are talking about the new one) does not release 16 of November, it releases Next Year. I can't confirm lunastra, but I can be 90% sure its not coming out til Dec if anything, it would make more sense to release it in that time frame, we just got Kulve Taroth, they are not that quick.
Sorry to break it to ya but it's on the steam page. The DMC armor and weapon are coming this week. We are also getting lunastra on the 22nd
This is true.

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Marcus101RR wrote:
Mon Nov 12, 2018 6:08 pm
@cyborg5742: Do not quote an entire post like that, christ man, shorten it.

Also, DMC5 (I assume you are talking about the new one) does not release 16 of November, it releases Next Year. I can't confirm lunastra, but I can be 90% sure its not coming out til Dec if anything, it would make more sense to release it in that time frame, we just got Kulve Taroth, they are not that quick.
sorry dude. yea thought it was long too but didnt know how to shorten it.

anyways yea steam page news lunastra comin on 22nd nov. but no news for dmc or SFV yet

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Re: Monster Hunter World (Steam)

Post by Monskiller »

cyborg5742 wrote:
Tue Nov 13, 2018 6:11 am
Marcus101RR wrote:
Mon Nov 12, 2018 6:08 pm
[Link]

DMC :v

cyborg5742
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Re: Monster Hunter World (Steam)

Post by cyborg5742 »

Monskiller wrote:
Tue Nov 13, 2018 8:03 am
cyborg5742 wrote:
Tue Nov 13, 2018 6:11 am
Marcus101RR wrote:
Mon Nov 12, 2018 6:08 pm
[Link]

DMC :v
nice!!! thanks for sharing!! :D

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