[QUOTE="CaliberCH, post: 54807, member: 10066"]This solution is rather.. wonky..
best,
Cal[/QUOTE]
lol.. this cracked me up :D.. Hey Cal!
[B]@ [USER=8101]seikur0[/USER] Cal is right. this game has a shit ton of triggers, scaners, etc... and a solution like yours is just a bandage.[/B]
Instead of wasting your time trying to disable all the triggers, scanners... Look for better injection points, the is a ton of places where the game does not check ;).
[QUOTE="Zein, post: 54810, member: 20462"][USER=8101]@seikur0[/USER] Not sure if it's your script or my usage, but I was doing the Zorah Magdaros mission (4 star) and tried to tick infinite health while I was burning and it crashed my game. Your script was enabled and definitely allowed me to use everything crafting-based though.[/QUOTE]
If it's my script, that has the problem, it will always crash at that same time, can you see if it's reproducable? Might be the health cheat in combination with burn damage though.
[USER=3923]@BooBoo[/USER] I'm pretty confident, that my lua script finds all memory checks right now, it's still very simple too. No time wasted. And it's annoying if you have to check for every injection point, whether it's part of the memory protection. I started with crafting requirements too and that's definitely a part that is closely checked.
[QUOTE="seikur0, post: 54814, member: 8101"]If it's my script, that has the problem, it will always crash at that same time, can you see if it's reproducable? Might be the health cheat in combination with burn damage though.
[USER=3923]@BooBoo[/USER] I'm pretty confident, that my lua script finds all memory checks right now, it's still very simple too. No time wasted. And it's annoying if you have to check for every injection point, whether it's part of the memory protection. I started with crafting requirements too and that's definitely a part that is closely checked.[/QUOTE]
Sure, I'm eating atm but I needa redo the quest anyway so I'll pop the inf health during burning again.
Are you sure it'd be your script though? It could be an error with constantly changing hp due to burning and the infinite hp trying to negate death.
Context! So either you improved the script, or seikur0's anti- expanded it's functionality; either way the result is awesome.
by-the-by, I'm still trying to figure out where to append those appearance offsets (post #123); nilfnumb said they're "based off Squall8's table", but for the life of me I can't figure it out...
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[USER=20462]@Zein[/USER] Actually do the quest either without the infinite hp or without the a-a-tamper. Probably hp, but I don't know.
[USER=6072]@LCHLH[/USER] Under the Zeni/Research Pointers section, add the appearance stuff below the existing entries there. "ps1" is the pointer to the player object, so [ps1]+XX has your appearance as well.
[USER=8101]@seikur0[/USER] you're good, it was the Inf HP that crashed me it seems. Ran without it and the quest was fine. Albeit I did crash again because I accidentally pressed kill all large monsters instead of wound which resulted in a dead zorah magdoros breaking the quest.
[QUOTE="pox911, post: 54667, member: 1371"]I have a code for editing the equipment that works but i need to fix the entry point since it also has the crash on closing the menu problem but if the code is disabled before you exit the menu, it works fine. I still havent mapped out all the info but i do know you can mod an armor's level to insane amounts[/QUOTE]
So does anyone know anything about material activation? Like with the material highlight editor you can add deviljho items, but it doesnt unlock the actual armor creation or anything. They ususally connected because with the PS4 save editor it showed all things unlocked included stuff that wasnt released yet, so i was wondering if that would be possible in this case?
While the table is being worked on, fearlessrevolution updated his trainer to +44 now. Not sure if I can post links here. But if you'd like the trainer while people work out the kinks on the table to otherwise hold you over, shoot me a message. Great work on the tables guys, any chance for an "Unlock All Camps" cheat? Would be pretty neat.
1534028542
Last edited by TeaNymph on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
[QUOTE="Lucid, post: 54825, member: 20469"]So does anyone know anything about material activation? Like with the material highlight editor you can add deviljho items, but it doesnt unlock the actual armor creation or anything. They ususally connected because with the PS4 save editor it showed all things unlocked included stuff that wasnt released yet, so i was wondering if that would be possible in this case?
Great tables.[/QUOTE]
That's actually how MonHun has always worked. Just cheating in materials was never enough, you needed to move them from pouch to box to get the game to recognize and set them to "discovered" for lack of better term. You can't actually do that in World, since Materials can't be moved back into your pouch, and trying to modify pouch contents was... wonky, and seemed to only affect the box. Maybe the anti-anti-tampering code will help with that.
I meant to say this earlier but was having trouble registering
-thanks a bunch, ya'll for taking the time and effort to make these scripts and share them, ya'll are awesome.
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also [USER=14171]@ranonadg[/USER] I was having that issue as well cuz I have an item id editor from someone else, I found a solution.
1=higlight item/space in item pouch,
2=change to wanted item id/ and quantity,
3= exit then reenter item pouch to confirm items are there.
4= go to manage materials and then click "switch" on the material now in your item pouch,
5= [important] switch the selected material from item pouch to the item box with an item already in the item box. ([U]this will force check the material into its proper material box[/U] and place the item that you clicked in item box now into your item pouch)
6=[optional] place the item swapped from item box back into the item box and move to next material needed to be transferred.
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this recognizes the items at the smithy [checked] allowing you to forge/upgrade with those items, the only issue is that even though it wil let you upgrade/forge, i do believe that to get rid of the ??? and get the weapon info you either have to progress in the story or physically get the items ingame (which means progressing ingame) this noted you can still forge dispite not knowing what item your creating
Last edited by ktwulph on Sun Aug 12, 2018 12:36 am, edited 5 times in total.