Monster Hunter World (Steam)

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teinousi
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Re: Monster Hunter World (Steam)

Post by teinousi »

Any won knows what code can unloack the pig 's costume ? please ~.~

How to use this cheat table?
  1. Install Cheat Engine
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  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

Shirokaido wrote:
Sat Oct 13, 2018 12:15 am
Eternallydissolved wrote:
Fri Oct 12, 2018 10:12 pm
I have a very different setup in an interesting way. I have used my edit to attack boost level 7 to make weakness exploit, critical eye and any other affinity skills unnecessary as my affinity is set to 100% from the attack boost alone. I have also taken the amount of attack added by peak performance, agitator, resentment and heroics and added it to attack boost allowing for more skills in that regard. I have also edited the equipment to negate the need for defense boost and all elemental resistance skills including blight resistance. my current set up is as follows
1. Vaal Hazak vitality 3/3
2. Masters touch 3/3 (teostra set bonus, no sharpness loss on critical hits)
3. Xeno jiiva divinity 3/3(halves sharpness loss)
4 and 5. Lunastra Favor 4/4 (gives minds eye/ballistics at level 4 and stamina cap up at level 2 making 200 stamina possible on mod alone although does eat up 2 skill slots and i have mine set for 250 stamina)
6. Attack boost lv7 (set to attack +90 affinity +100)
7. Tool specialist lv3 (set to eliminate cooldown for specialized tools entirely; remove tool, reapply; profit)
8. Earplugs Lv5
9. Guard up
10. Stamina surge lv3 (set weeeelllll above the 30% it normally gives in stamina recovery boost)
11. Recovery up lv3 (set to 250%)
12. Recovery speed lv3 (Set to recover red health really fast)
13. Free ammo/element up lv5
14. Focus lv3 (set to make the greatsword charge time 0 and massively increase gauge fill rate)
15. marathon runner lv3 (set to minimize stamina depletion while sprinting as much as the game engine will allow)
16. Constitution lv3 (Set to minimize stamina draining moves depletion as much as the game engine will allow)
17. Paralysis resist lv3
18. Hunger resist lv3 (prevents stamina cap depletion)
19. Guard lv5(set to minimize guard stamina depletion as much as game engine will permit)
20. Item prolonger lv3 (set to give 50 minutes for dash/mega dash juice buff duration)
21. Speed eating lv3 (increases item use speed)
22. wide range lv5 (allows you to share your heals with palico, tail raiders, other players ect)
23. Evade window lv5 (increases iframes)
24. stun resistance lv3
25. tremor resist lv3
26. flinch free lv3
27. part breaker lv3 (set to amplify part damage by 250%)
28. critical boost lv3 (set to increase crit damage by 100% instead of 40%)
29. health boost lv3 (set to add 100 hp instead of 50 making 250 possible)
30. Quick sheath lv3 (set to almost instantly sheath your weapon)
31. Effluvial expert lv1( negates environmental damage in the rotten vale and reduces acid damage)
32. Hero's protection lv1 (negates small damage, mine is set to 25hp)
33. Heat guard lv1 (negates damage from hot areas ie. elder recess and standing on lava and monsters ie teostra and lunastra)
I am including my skill file so you can tinker with my edits although with the stamina cap up, you still need to eat a well done steak and dash juice, or 2 dash juices to get from 150 to 250 stamina and i have also changed the power prolonger skill to give the buffs for a longer period of time ie insect glave 7 mins 30 secs as opposed to 1 min 30 seconds.
skill_data.zip
(1.38 KiB) Downloaded 47 times
Edit<------ For any set bonuses that take up 2 slots, like the rath set bonus giving crit element at 2 and minds eye at 4, or lunastra giving stamina cap up at 2 and minds eye at 4, i was able to combine both into the 2 piece skill, getting both bonuses while only taking up 1 skill slot freeing 1 up. I have a feeling that perhaps using some of these unused data points in standard skills, we may be able to combine skills into 1 which i'm about to test. I have confirmed however if there are 2 levels to a set bonus, you can combine them at the lowest level, delete the higher level from the skill data file and it will work with both active under 1 header.

Edit 2<-----However having tested to see if i could use that freed up slot, it still crashes despite them being under 1 header. it seems to be a limitation on the number of effects total so even though minds eye/ballistics is invisible in this test, it still counts as the 33rd skill and crashes the game.

Edit 3<-----I figured it out entirely!!!! How many skills show in the skill info pages is irrelevant it is 32 total effects so the lunastra set bonus taking me to 33 shown skills is still only one effect. you are running the full rathalos set bonus accounting for minds eye/ballistics and Critical element,which is 1 effect shown as 2 skills and the full odogaron set bonus which is protective polish and punishing draw also 1 effect shown as 2. so your 34 skills are in 32 effects, as are my 33 skills. the limit is 32 overall effects!

Edit 4<----I swapped masters touch for soul of the dragon (drachen armor set bonus) giving me masters touch and airborn critical element and now have 34 visible skills.
Last edited by Eternallydissolved on Sat Oct 13, 2018 7:12 am, edited 1 time in total.

Shirokaido
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Re: Monster Hunter World (Steam)

Post by Shirokaido »

Eternallydissolved wrote:
Sat Oct 13, 2018 1:07 am
Holy wow, great work! So, if we managed to find a way to combine skills, the absolute max would be 64. That would be interesting, but I have no idea where we'd start with that; that's messing around with how the skills are put together. Maybe a good place to start is with Drachen and Lunastra skills; their first tier of skill is borrowed from another set, so it stands to reason that we can mess around with those somehow.

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

Shirokaido wrote:
Sat Oct 13, 2018 5:19 am
Eternallydissolved wrote:
Sat Oct 13, 2018 1:07 am
Holy wow, great work! So, if we managed to find a way to combine skills, the absolute max would be 64. That would be interesting, but I have no idea where we'd start with that; that's messing around with how the skills are put together. Maybe a good place to start is with Drachen and Lunastra skills; their first tier of skill is borrowed from another set, so it stands to reason that we can mess around with those somehow.
Oh, i'm certain there is a way to do it, but it is likely in the encrypted files that we have no way to edit at this time. i found parameter files which are for a variety of things and i am certain that the skills combinations, limit and several other things are located including the configuration for the specialized tools. The fact is several of these multi-tiered set bonuses are nothing more than combinations of existing skills, like odogaron mastery is a combination of the slugger skill, attack boost +1 and protective polish. speaking of protective polish, it is affected by the item prolonger skill which means since my item prolonger skill as written gives you 50 minutes on a 4 minute dash juice, the protective polish without editing will last for 12 minutes, 30 seconds if using item prolonger in conjunction with my skills file. I actually added odogaron mastery in place of xeno jiiva divinity and took the 3c it was set at, and set it at F0 which is 4x 3c which means it will last for a whole 50 minutes too. literally odogaron mastery is protective polish + attack boost +1 + slugger lv3.
Once we can decrypt and find the combination files themselves, we should be able to daisy-chain every skill if we want into that 32 effect limit because your creating one big effect out of multiple smaller ones, although at this point this is only a theory.

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teinousi
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Re: Monster Hunter World (Steam)

Post by teinousi »

I'm Invisible again ...........

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

teinousi wrote:
Sat Oct 13, 2018 1:07 am
Any won knows what code can unloack the pig 's costume ? please ~.~
I don't think the poogie costumes have ever been requested. I do not think i have seen the poogie itself even mentioned in any of the threads.

TimFun13
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Re: Monster Hunter World (Steam)

Post by TimFun13 »

teinousi wrote:
Sat Oct 13, 2018 1:07 am
Any [one] knows what code can [unlock] the pig 's costume ? please ~.~
teinousi wrote:
Sat Oct 13, 2018 9:34 am
I'm Invisible again ...........
Why do people do this, ask a question or make a request and if no one answers with in a short amount of time. It's because no one likes them or people are ignoring them. But most of the time is a very particular request, one that not every person will know, and one that tends to be less of a concern with the community.

To ask and wait a few days, and re-ask seems reasonable; but to ask and wait 1 day then add "I'm Invisible again" seems beyond pointless.

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR »

Hrm.. hey guys, noob question..
it's possible to force a state on the player ? like, Sleep, Paralysis, Stun.. etc ?

Yeah.. strange, i know.. i would like a option to force one of that status on myself. On the mission or.. on the lobby ? i don't know..
i-i will let my request here.. yeah, i know.. it's strange.. b-but, i can't do it myself so.. :/
sorry my english.
Thank you very much for the Table.. amazing work xD

Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 »

Update 47 added.

I just wanted to let you guys know, I'm taking a few courses at the moment so I don't always have the time to work on this.

Anyways, more recently I've been trying to work on calling the character edit menu rather than looking for a value that's damn near impossible to find. I still have a handful of calls I need to trace for the menu, none of which seem to pass the argument pointing to the selected save slot, which to me poses a problem of getting the correct character to appear. I also need to read up on correct calling conventions, since apparently I don't know as much as I thought I did on the matter. So, that's where I am with that..
teinousi wrote:
Sat Oct 13, 2018 1:07 am
On to your matter. At this time we should only have two costumes available for Poogie, unless I'm mistaken, which yield an ID of 0 and 7. Changing this will allow you to back out of his costume menu and see the change. Taking this a step further to unlock the menu items, I figured just like other similar things in the game, this was a binary value. Given the IDs of 0 and 7, what do those bits alone equal out to? 129 right?!
SS
[Link]
:shock: :shock: ^Suspicions confirmed. By picking those bits apart you get flags for each costume, these are in what is now called Character Pointers. I even made a simple script to make this process really easy. Have fun playing dress up.

PapricaJim
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Re: Monster Hunter World (Steam)

Post by PapricaJim »

Squall8 wrote:
Sat Oct 13, 2018 9:03 pm
On to your matter. At this time we should only have two costumes available for Poogie, unless I'm mistaken
We have 6 in total, all working and acquirable without cheats, see the wiki: [Link]
Every costume listed there (it doesn't list the Halloween one yet) is in the PC version and can be gotten the same way as on Consoles.

Image
Last edited by PapricaJim on Sun Oct 14, 2018 1:44 am, edited 1 time in total.

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TemptingIcarus
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Re: Monster Hunter World (Steam)

Post by TemptingIcarus »

Any chance to have an unlock for all Layered Armors?

Rance
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Re: Monster Hunter World (Steam)

Post by Rance »

Eternallydissolved wrote:
Thu Oct 11, 2018 10:42 pm
Of Course you can :)! Anyways i am also including a link to a mod on fearlessrevolution which will allow you to purchase the knives from the supply stockpile(dude standing on the crates, and the lady next to the item box in the gathering hub) and the item file itself allows for the keeping of knives beyond the quest they were initially taken into.
itemData.zip
Off topic, but is there a reason why you are linking to ? I am wondering why because sometimes I see other posters link to the "/mods/" URL. However, this URL doesn't bring me anywhere special. I figured it was because of a forum upgrade. but it makes me wonder if there's a subforum or something wrong on my end. After all, some websites lock out part of the forum unless you register an account with them.

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TemptingIcarus
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Re: Monster Hunter World (Steam)

Post by TemptingIcarus »

You need to add the ItemData.zip to the URL I think.

Eternallydissolved
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Re: Monster Hunter World (Steam)

Post by Eternallydissolved »

Rance wrote:
Sun Oct 14, 2018 2:21 am
Eternallydissolved wrote:
Thu Oct 11, 2018 10:42 pm
Of Course you can :)! Anyways i am also including a link to a mod on fearlessrevolution which will allow you to purchase the knives from the supply stockpile(dude standing on the crates, and the lady next to the item box in the gathering hub) and the item file itself allows for the keeping of knives beyond the quest they were initially taken into.
itemData.zip
Off topic, but is there a reason why you are linking to ? I am wondering why because sometimes I see other posters link to the "/mods/" URL. However, this URL doesn't bring me anywhere special. I figured it was because of a forum upgrade. but it makes me wonder if there's a subforum or something wrong on my end. After all, some websites lock out part of the forum unless you register an account with them.
I probably screwed up the url somewhere as i posted that tired. anyways i was trying to link directly to the mod thread to make it easier to find.

TimFun13
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Re: Monster Hunter World (Steam)

Post by TimFun13 »

Eternallydissolved wrote:
Sun Oct 14, 2018 6:36 am
...
I probably screwed up the url somewhere as i posted that tired. anyways i was trying to link directly to the mod thread to make it easier to find.
It's something with the forum, I can't even fix the link for you. but even editing the url it's fine (on the original post), it's only when the post is displayed that it changes it. Even in code tags it gets modified. STN might be able to explain why, but I need to find out before trying to fix the links any further.

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