Monster Hunter World (Steam)

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mikkuaria
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Monster Hunter World (Steam)

Post by mikkuaria »

Theres still a certain item thats causing crashes, I think its Max Sharpness, even with the AntiCrash on it still crashes my game but the others work just fine.

Also, can someone expand on how the item highlight duplication works in this game? Can you use it to multiply mats or only consumable items?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Necrosx
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Post by Necrosx »

You can use the Item Highlight code to multiply mats as well as consumables. Just go to the provision guy, tell him you want to sell, and highlight the mats in the sell list to change the quantity. That's how I've been doing it anyways.

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pox911
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Post by pox911 »

[QUOTE="glyth, post: 54696, member: 8158"]can u make unlimited cutting and unlimited gathering? i rember some cheats like that on psp they be nice to have on pc to, aslo unlimited traps n bombs placement? i rember that being a nice cheat to:p[/QUOTE]

infinite gathering is in the works. I have the call used for it for plants and stuff. I need to test it on monsters still. It's still a WIP since it does one of two things. Either it breaks multi use spots, or it only works on multiuse spots. :P i jus tneed to dig into the code a bit further.

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seikur0
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Monster Hunter World (Steam)

Post by seikur0 »

[QUOTE="CaliberCH, post: 54738, member: 10066"]Great, now look for the other 257 of these and change them all and the game won't crash. The need to do this depends on how much stuff you add to your trainer, and how many things you are going to click on, open, menus, cutscenes, and 100 other things that trigger specific scanners.[/QUOTE]

Working on a lua script for that :)

mikkuaria
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Monster Hunter World (Steam)

Post by mikkuaria »

[QUOTE="Necrosx, post: 54765, member: 20412"]You can use the Item Highlight code to multiply mats as well as consumables. Just go to the provision guy, tell him you want to sell, and highlight the mats in the sell list to change the quantity. That's how I've been doing it anyways.[/QUOTE]

So I tried this, their numbers do you have to do them one by one(check/unchecking the box) cause when i tried leaving the check in quantity and setting it at 999 you are able to change all of them by highlighting everything but it causes the game to crash.

MNWKA
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Monster Hunter World (Steam)

Post by MNWKA »

the ignore crafting requirements doesnt work for all weapons but when it comes to the armor it fine. yes i've unlocked the parts needed to craft the weapon and doesnt show the "???". Can anyone help ?

Necrosx
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Post by Necrosx »

[QUOTE="mikkuaria, post: 54771, member: 20451"]So I tried this, their numbers do you have to do them one by one(check/unchecking the box) cause when i tried leaving the check in quantity and setting it at 999 you are able to change all of them by highlighting everything but it causes the game to crash.[/QUOTE]

I just set a hotkey for whatever number I want at the time, then highlight each item one by one and tap the key I've set. Havnt crashed from it yet. Just make sure to turn it off when you're done, before closing the menu.

Nagwa
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Monster Hunter World (Steam)

Post by Nagwa »

Any ETA on Weapon/Equipment editor?

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seikur0
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Monster Hunter World (Steam)

Post by seikur0 »

[QUOTE="CaliberCH, post: 54738, member: 10066"]Guys there is 260 (maybe more) anti cheat (or tamper if it makes you happy) triggers in this game. This is reminiscent of the STEAM TRIGGERS put out many years back. Each of them scans a block of the game, and others scan other blocks to cover the blocks scanning the blocks and whatnot. The method being employed is to scan a base address to a length of a variable, both are unique to each trigger, then compare to a known variable at the end of the scan, and if not the same, then jmp to a function that closes the game. You have to bypass each scanner, or trick the game into scanning a copy of that memory. Both methods have been used by others to bypass it.



The scope of this and going into this many triggers and whatnot is beyond more of a posting. The areas being scanned, most of them have nothing to do with anti-tamper (i.e. doing something about DRM or whatever), and this being used in combination with Denovo suggests that this ploy is mostly to try and keep people from cheating online by modifying the game code (i.e. anticheats), rather than relying on a central server to control the game.



Good luck,

Cal

1534000318





Great, now look for the other 257 of these and change them all and the game won't crash. The need to do this depends on how much stuff you add to your trainer, and how many things you are going to click on, open, menus, cutscenes, and 100 other things that trigger specific scanners.



best,

Cal[/QUOTE]



260 you said? that's good because I do have exactly 260 now. Automatic and probably pretty update-safe too. [COLOR=rgb(184, 49, 47)]Anti-anti-tampering done :)[/COLOR]



[SPOILER="Script"]

[CODE]









227

"Scripts"





Auto Assembler Script

{$lua}

local function hex(input)

return string.format("%02X", input)

end



local function restoreCheck(start_address)

local indx = 100

while indx < 200 do

if readBytes(start_address+indx,1) == 0xB0 then

if readBytes(start_address+indx+1,1) == 0x01 then

if readBytes(start_address+indx+2,1) == 0x90 then

writeBytes(start_address+indx,0x0f, 0x94, 0xc0)

return 1

end

end

end

indx = indx + 1

end

return 0

end



local function removeCheck(start_address)

local indx = 100

while indx < 200 do

if readBytes(start_address+indx,1) == 0x0f then

if readBytes(start_address+indx+1,1) == 0x94 then

if readBytes(start_address+indx+2,1) == 0xc0 then

writeBytes(start_address+indx,0xB0, 0x01, 0x90)

return 1

end

end

end

indx = indx + 1

end

return 0

end



local function aa_tamper(activate)

local aobs = AOBScan("8B 02 48 8D 52 04 48 33 D8", "+X-C-W", 0)

local modded = 0

if aobs ~= nil then

for ind = 0,aobs.count-1 do

if activate then

modded = modded + removeCheck(getAddress(aobs[ind]))

else

modded = modded + restoreCheck(getAddress(aobs[ind]))

end

end

end

--print(modded.." places modified.")

end



[ENABLE]

aa_tamper(true)



[DISABLE]

aa_tamper(false)











[/CODE][/SPOILER]
Last edited by seikur0 on Sat Aug 11, 2018 8:52 pm, edited 4 times in total.

Squall8
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Monster Hunter World (Steam)

Post by Squall8 »

Okay.. If you're using the AntiCrash script with Max Sharpness, It'll get you through the cutscenes while in quest, whereas before it would crash. I've only tested it on a few cutscenes though. Just enable this in-quest, disable it before returning.



If you want to use the Highlighed Item Pointers in all its glory, use it while viewing the "Sell Items" menu. You have access to Items, Ammo, Decorations and Materials there. Don't think you can change a Consumable item to a Material item and expect that shit to work. Think logically, would you ever find a Rathalos Scale in your Ammo pouch?!?! No..



As I've stated before, ICR is only working on armor and charms, I'm still looking for a way to implement it on weapons. I've reverted the directions for use back to the original as to not cause confusion.



For Wound/Kill Large Monsters, a very quick Enable/Disable does the trick.



As a general rule, don't keep the scripts under my ordinal section active before or after their intended use, you're guaranteeing a crash. This 'anti-cheat', for all you anal people out there, has really put a damper on progress. It seems seikur0 may have found a way to bypass it, so lets wait and see if it helps. If it does, we can get back to making the good stuff!



I have included this post in Table Extras so people don't miss it for now. Just redownload the table again.

Squall8
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Monster Hunter World (Steam)

Post by Squall8 »

[USER=8101]@seikur0[/USER]

Wait, is your script done?

Necrosx
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Monster Hunter World (Steam)

Post by Necrosx »

The new Anti-Crash script works wonderfully. I can use max sharpness now without any crashing.

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seikur0
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Monster Hunter World (Steam)

Post by seikur0 »

[QUOTE="Squall8, post: 54784, member: 240"][USER=8101]@seikur0[/USER]

Wait, is your script done?[/QUOTE]

Yes it is, this disables 260 of these triggered memory checks, possibly all of them. So with this active you should be able to inject into memory as normal.

I'm not 100% sure, if these 260 checks are all of them, if someone could test it, that would be cool ;)

If a crash occurs, it would be important for me to know, what exactly was done right before the crash, so I can reproduce it (/that trigger).



The game works with triggers like "talk to smith" or "change location" and everytime a trigger is hit, there is a function (one of these 260) there to check the memory of all protected locations, and if the checksum isn't right for one of them the game hits an exception and closes. Honestly this is super wasteful in terms of processor and ram usage, Denuvo is such bullshit.

Squall8
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Post by Squall8 »

[USER=8101]@seikur0[/USER]

I completely agree. I'll be testing this shortly and I'll report back any findings!

alurous
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Monster Hunter World (Steam)

Post by alurous »

anything on how to properly use Ignore Item requirements?

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