Is there anyway to remove the DLC Armor/Charm (Origin Set) from my inventory, it's completely outclassed at this point and just wastes space and is annoying to look at, and Capcom made them not salable to vendors... why? They could have just gave it a sell price of 1 zenny or something.
I assume i can just overwrite the items with something else then sell that? But I want to make sure this is 100% safe to do and not bug out my game in anyway, anyone successfully done this?
I need someone to test this for me. I haven't turned it into a script yet but I need to know if you guys can see your kill/capture counts with the updated addresses/offsets. **You should NOT need to open your Guild Card to see the values** Everything else in the table is the same as OP with my project added to it.
Dose anyone still have the old table(Update 31)? Forgot to backup```
New "Inf Item Use" became the annoying "fix everything at a fix number"
No disrespect, but it is kind of disturbing to see the number of some items fixed to a "wrong" one, like some buff item that were supposed to only have one in the bag
Personally I use trainers for infinite items. Infinite items are always 99 on them so they are nice and neat looking for anyone with OCD vibes about it. My husband, having actual OCD can relate to it. Also, say you wanted to give an item to some friend or someone in your party. You wouldn't want to give them a 1 item fixed digit because it would disable your infinity on said item by removing your only one in trade.
Love the new InfItemUse since it's not breaking the item pouch anymore and activates instantly... except for the fact that it sets everything to 50, even the charms and other limited-to-1 things.
I hoped that by removing "mov [r8+0C],32" it wouldn't change the amount, and it doesn't, but the value is also not frozen anymore, making the script useless. I just don't know enough (anything) about asm to simply freeze it, and trial-and-error just doesn't work.
I'm really sorry to repeat this, and it's not my intention to disrespect you or your work (seriously, the rest of the table is fantastic), but when reading infinite use I understand "use the same thing without decrease", not add an arbitrary number on top while also not decreasing the amount.
Hahahaha, I finally did it. After 6 hours of going through assembler code I finally managed to make my character not jump when running over an edge. #whatamidoingwithmylife #halfcrazy #actuallymostlycrazy #airwalking
Okay so thanks to Squall8's "Guild Card Edit" I have found the values that modify monster size on the Hunter's Notes.
With this, you can get the gold crowns easy. Goodbye hours of grind!
I haven't tested all completely, so if you plan to use it be careful to recognize what you're modifying. The first 3 entries worked properly for sure at least.
EDIT: I've tested everything, it all works and corresponds with the correct monster.
-For giant monsters "123" USUALLY gives you a gold giant monster crown
-For miniature monsters "90" USUALLY gives you a gold miniature crown
( I already had monsters larger/smaller than 123/90 so I'm not exactly sure the minimal value that gives you gold crowns in those categories )
EDIT: WARNING, completing a mission after modifying your log with the appropriate gold crowns WILL GIVE YOU THEIR ACHIEVEMENTS.
I'd love it if the Infinite Item use would go back to being the amount limited to in your bag, rather than set at a super high and obviously cheated number lol.
like, 1 trap. You can just use that 1 trap over and over. Or 10 potions, their number just never decreases when you use them
mostly because i love taking screenshots and having to carefully scroll to the side to a infinite item so that i dont' have some '50 shock traps' listed and being so obvious there when i take the screenshot =P I hate having to recraft traps constantly, but i also don't like seeing such an obvious cheat and how visible it is lol!
anyways, good job. I admit the table is very large now, and i kind of wish i had just kept the first iteration because all i want is infinite items and infinite cloak duration
Really?!... Your previous post was nowhere aimed at my work, much less lacked any sort of criticism! It was a shot at my intelligence, plain and simple. So yeah, I'm going to get fucking pissed about that, as I'm sure anyone would! Not once did I ever insult you, rather aimed you in the right direction of how you should behave and respect others on here. Nor have I been "toxic" to anyone who hasn't shown disrespect, unlike you.
So again I'll state this in terms you might understand: If you don't have anything worthwhile to contribute then keep moving right the fuck along.
I'll listen to what you have to say when you stop resorting to petty insults, I rather talk to men not kids.
Love the new InfItemUse since it's not breaking the item pouch anymore and activates instantly... except for the fact that it sets everything to 50, even the charms and other limited-to-1 things.
I hoped that by removing "mov [r8+0C],32" it wouldn't change the amount, and it doesn't, but the value is also not frozen anymore, making the script useless. I just don't know enough (anything) about asm to simply freeze it, and trial-and-error just doesn't work.
I'm really sorry to repeat this, and it's not my intention to disrespect you or your work (seriously, the rest of the table is fantastic), but when reading infinite use I understand "use the same thing without decrease", not add an arbitrary number on top while also not decreasing the amount.
You can do it by removing the code that consumes the item when used.
Is actually how I did it on my Trainer, freezing the value also wouldn't work on Items limited to 1.
Last edited by Thodep on Sun Aug 26, 2018 4:43 pm, edited 4 times in total.
@everyone not liking this table inf items:
Go copy the inf item from seikuro and paste in this table then save it as an alt table if you're lazy and don't want to use 2 tables. I haven't noticed any issues with that one.
Personally I load and use both table since each have their own use
Actually i still had the original table in my downloads folder, so i'll just keep using that =P it's simpler, it has all i need, and it keeps the items at their proper amounts, so it's perfect for my needs
EDIT: Sadness, the infinite items of that original cheat table doesn't work anymore =(
Last edited by Goujyn on Sun Aug 26, 2018 5:31 pm, edited 1 time in total.
You can do it by removing the code that consumes the item when used.
Is actually how I did it on my Trainer, freezing the value also wouldn't work on Items limited to 1.
Show don't tell. You kinda glossed over the part where I specify I don't know assembly. If I did, then I'd post a simple "do not decrease bag items" script for all. But I don't, so I don't.
So I reset all numbers to 1 for hunted and captured.
But it was a bit finicky getting it to show the numbers, had to try a few times and then I went into edit GC and it showed the numbers, huh!
So THANKS to whoever who made it. I know it says Squall but is Squalls script based on Resolves?
Regardless, Incredibly thankful for everyone who puts their time and effort for plebs like me.