highlight the item with the script on, or move the cursor over each item in pouch you wish to maximize carry. Then increase the amount of that item to its value, which is 10 each.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
highlight the item with the script on, or move the cursor over each item in pouch you wish to maximize carry. Then increase the amount of that item to its value, which is 10 each.
can anyone help with this problem? every i finish a mission with hr exp multiplier its always crash, i did it at the first and it work but the 2nd time i did it start crashing. So anyone can tell me any tips how to save after using the hr exp multiplier? I already did the deactivate the tables before saving but it still crashing so anyone can help me with this?
Not entirely sure why the Monster Kills/Captures isn't working for everyone else, probably because I used static addresses instead of pointers/offsets. I'll work on it tonight and see if I can get it working for others but I'm still very new to Cheat Engine. If someone else knows what I did wrong, feel free to DM me and point me in the right direction.
Edit: The statis addresses are working for me still this morning so I've definitely done something wrong. I'll work on it some more when I get off work tonight. [Link]
Does anyone know why the Infinite Stamina and Sharpness cheats aren't activating? I click on them in Cheat Engine and they won't turn on.
Huh.. Stamina works flawlessly for me. Could be that you have not used the latest CT file. or that you aren't doing it offline, even prior going to online. When I activate my stuff prior swapping to online everything works fine, and Stamina is one of them. However.. sharpness has never worked for me, for sharpness I usually have a trainer open for simply that reason.
Well, that's new.. At least I never noticed it before, didn't use the cheat. I thought I had this one too.. Either way it's updated. Might not look as pretty, but at this point I just don't care, it works as intended. Items are pretty screwy in this game.
Awesome I'll try it out later. Thank you for your hard work.
Why does the "all decorations" script give only a level 2 exploit weakness, but no level 1?
This is because the level of the gem is just the socket size needed to place it on an armor set stock, as no matter if it is a level 1, 2 or 3, it only adds one point to the skill. Mushroomancer is only level 1, weakness exploit is only level 2 and earplugs is only level 3 and there is only 1 of each gem in the game.
Not entirely sure why the Monster Kills/Captures isn't working for everyone else, probably because I used static addresses instead of pointers/offsets. I'll work on it tonight and see if I can get it working for others but I'm still very new to Cheat Engine. If someone else knows what I did wrong, feel free to DM me and point me in the right direction.
Edit: The statis addresses are working for me still this morning so I've definitely done something wrong. I'll work on it some more when I get off work tonight. [Link]
I hope you get it to work because that would make me incredibly happy.
I really, REALLY want to be able to reset/edit the hunted/captured without having to make a new savefile.
So thank you for taking your time to try and make something like this.
Don't mind Deepthroat, his personality is just simply defensive. I'm sure he means no harm in his method of inquiry/pokes/prods.
He lost all reason with his petty insults, he's always been extremely toxic to anyone who says anything negative about his work.
Quite honestly he won't get far like that, not my problem though.
Not entirely sure why the Monster Kills/Captures isn't working for everyone else, probably because I used static addresses instead of pointers/offsets. I'll work on it tonight and see if I can get it working for others but I'm still very new to Cheat Engine. If someone else knows what I did wrong, feel free to DM me and point me in the right direction.
Edit: The statis addresses are working for me still this morning so I've definitely done something wrong. I'll work on it some more when I get off work tonight. [Link]
I hope you get it to work because that would make me incredibly happy.
I really, REALLY want to be able to reset/edit the hunted/captured without having to make a new savefile.
So thank you for taking your time to try and make something like this.
If you want to integrate these counters into Squall's table, you can use his Zeni/Research Points/Flags script and then specifically the [ps1] pointer it creates. All your values probably are related to that [ps1] address by a constant offset.
You'd use the address of what is marked as "base" in his script, let's say it says P->9DBF0000. Since the address of your "Great Jagras (Kills)" is 9DBF4C8C the difference is 0x4C8C and you can add a pointer [ps1]+0x4C8C instead of your static address and it'll work for other players too.
Why does the "all decorations" script give only a level 2 exploit weakness, but no level 1?
This is because the level of the gem is just the socket size needed to place it on an armor set stock, as no matter if it is a level 1, 2 or 3, it only adds one point to the skill. Mushroomancer is only level 1, weakness exploit is only level 2 and earplugs is only level 3 and there is only 1 of each gem in the game.
Allow me to "proof read" that a little for you. Weakness exploit is a *jewel* deco. Gems are a thing in this game but they are often confused with jewels. Only jewels go into decos, where as gems are used for crafting.
Jewels come in slot sizes, 1-3 (not levels). All Jewels give only 1 actual level of that selected skill (regardless of which one you use) unless rigged/changed by a CT file/mod. Some skills require 1 jewel, others require a stack of up to 7. And range in rarities of 5~8.