Monster Hunter World (Steam)

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Squall8
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Re: Monster Hunter World (Steam)

Post by Squall8 » Thu Jan 16, 2020 8:50 am

Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.

CeLioCiBR
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Re: Monster Hunter World (Steam)

Post by CeLioCiBR » Thu Jan 16, 2020 9:08 am

Hello.
Can you tell if you can change the amount of ..
Character Edit Voucher?
It would be great if you had a way to edit them and change to 99.

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verloren
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Re: Monster Hunter World (Steam)

Post by verloren » Thu Jan 16, 2020 11:39 am

Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.
The scripts below are not active.

Meal Editor
Highlighted Weapon Editor

makday1
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Re: Monster Hunter World (Steam)

Post by makday1 » Thu Jan 16, 2020 11:50 am

Please update "Large Monster Size Modifier"...

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adi_a12
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Re: Monster Hunter World (Steam)

Post by adi_a12 » Thu Jan 16, 2020 12:05 pm

Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.
ty for the update, just want to report,

"Equipment Data" didnt work on table 69, but working on table 68,
meal editor and inf. item working great,

inf. mantle duration for temporal and (any+) mantle still not working, but instant cooldown are working

pizzapastaputitonmy
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Re: Monster Hunter World (Steam)

Post by pizzapastaputitonmy » Thu Jan 16, 2020 12:30 pm

secondary skills might not be working still. the attack and recovery secondaries are not being maxed

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Re: Monster Hunter World (Steam)

Post by fanta9988 » Thu Jan 16, 2020 2:07 pm

Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.
Hey, hello everyone !! ^^ Thank you again Squall8 for your update. We are all impatient to see the rest and all beholden for your work.

Evil
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Re: Monster Hunter World (Steam)

Post by Evil » Thu Jan 16, 2020 2:09 pm

is there a expected date for ignore crafting to finish in the iceborne patch it thanks as always. also when i use the easy break parts is this also related to the damage i had done? ive only used that so far i would had went to nexus mod for hp but im scared my save might get corrupted 0.0

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LCHLH
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Re: Monster Hunter World (Steam)

Post by LCHLH » Thu Jan 16, 2020 2:45 pm

Evil wrote:
Thu Jan 16, 2020 2:09 pm
is there a expected date for ignore crafting to finish in the iceborne patch it thanks as always. also when i use the easy break parts is this also related to the damage i had done? ive only used that so far i would had went to nexus mod for hp but im scared my save might get corrupted 0.0
Ignore crafting req. is in, though I can't say if it works or not (I don't use it).
The only health overlay available right now is the one from HelloWorld, and it doesn't do anything to your game, it just reads the memory.

Kazishini1889
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Re: Monster Hunter World (Steam)

Post by Kazishini1889 » Thu Jan 16, 2020 3:03 pm

What is the criteria for the "1 Jewel Maxes Skill Level" script, i cant get it or the "Maxed Set Bonus" script to activate. I read the Table Extras, but couldnt get the script to activate while hovering over anything.

Hlaalu
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Re: Monster Hunter World (Steam)

Post by Hlaalu » Thu Jan 16, 2020 5:16 pm

Tried the ignore crafting. Thank You for working on it! It won't engage however. Inf Health, Sharpness, EZ Break parts still all work. Trying it again.

Edit:. Updated CE and it works for armor and weapons.

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Re: Monster Hunter World (Steam)

Post by whitelordth » Thu Jan 16, 2020 6:02 pm

Bug report i guess, when use Eqiupment Data options the spawn items in empty slot, the item appeared and duplicated in random slots (next to the one highlighted, in 8 directions around that slot). Then other random items also got duplicate (in my case I got only 1, so total of 2 of the same items), selling one of these cause both duplicate and original(?) disappear, sorting equipment after that cause scrolling around the slots change items into what they are in the slot before sorting, then the game crash when changing equipment. The problem still exist even when the game restarted, both with Tablr or not, Bypass was on when the Table is active.

EDIT: It made your eequipment inventory completely broke like I said, and you can't sell items unless you want to start a new save (not sure if only sorting broke it too) Avoid using Equipment Data editor at all cost for now!
Last edited by whitelordth on Thu Jan 16, 2020 11:22 pm, edited 1 time in total.

charliedude
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Re: Monster Hunter World (Steam)

Post by charliedude » Thu Jan 16, 2020 6:39 pm

ReptileGG wrote:
Thu Jan 16, 2020 1:15 am
charliedude wrote:
Wed Jan 15, 2020 6:30 am
Is there a way to make values for the edited weapons/armor permanent?
So i found a work around for editing weapons. If you follow these steps you can modify any weapon that you can purchase. it stands to reason that this would also work for armor. I have not personally tested it though!

1. Buy weapon from weapon/armor shop. (I used the starter iron weapons)
2. With Cheat Engine and the MHW script, get the values of the newly purchased weapon by highlighting it
3. Change the weapons dmg stat. NOT base.
(At this point if you took the sword to the training area you would not see any dmg modification)
4. Sell the newly modified sword.
5. Buy second, of the exact weapon you just sold

The damage values are now persisted to the weapon based on the edit you made in the background. Enjoy!

Hey ReptileGG, appreciate the response. By weapon dmg stat and not base, which field do you refer to in the cheat engine?

rudm09
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Re: Monster Hunter World (Steam)

Post by rudm09 » Thu Jan 16, 2020 6:47 pm

ReptileGG wrote:
Thu Jan 16, 2020 1:15 am
charliedude wrote:
Wed Jan 15, 2020 6:30 am
Is there a way to make values for the edited weapons/armor permanent?
So i found a work around for editing weapons. If you follow these steps you can modify any weapon that you can purchase. it stands to reason that this would also work for armor. I have not personally tested it though!

1. Buy weapon from weapon/armor shop. (I used the starter iron weapons)
2. With Cheat Engine and the MHW script, get the values of the newly purchased weapon by highlighting it
3. Change the weapons dmg stat. NOT base.
(At this point if you took the sword to the training area you would not see any dmg modification)
4. Sell the newly modified sword.
5. Buy second, of the exact weapon you just sold

The damage values are now persisted to the weapon based on the edit you made in the background. Enjoy!
Do you know if works for jewels slots this method?Thanks for the work already tough!
Edit:Also is there a way of doing that with any weapon not only the bought ones?

ReptileGG
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Re: Monster Hunter World (Steam)

Post by ReptileGG » Thu Jan 16, 2020 7:31 pm

charliedude wrote:
Thu Jan 16, 2020 6:39 pm
ReptileGG wrote:
Thu Jan 16, 2020 1:15 am
charliedude wrote:
Wed Jan 15, 2020 6:30 am
Is there a way to make values for the edited weapons/armor permanent?
So i found a work around for editing weapons. If you follow these steps you can modify any weapon that you can purchase. it stands to reason that this would also work for armor. I have not personally tested it though!

1. Buy weapon from weapon/armor shop. (I used the starter iron weapons)
2. With Cheat Engine and the MHW script, get the values of the newly purchased weapon by highlighting it
3. Change the weapons dmg stat. NOT base.
(At this point if you took the sword to the training area you would not see any dmg modification)
4. Sell the newly modified sword.
5. Buy second, of the exact weapon you just sold

The damage values are now persisted to the weapon based on the edit you made in the background. Enjoy!

Hey ReptileGG, appreciate the response. By weapon dmg stat and not base, which field do you refer to in the cheat engine?
The tree should be like this:
Highlighted Weapon
Melee
Base (no)
Attack (Yes)
I set it to 9999

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