Yakuza 0 Cheat Engine Table v1.0

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Floopy
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Floopy »

Any tips on how to force completion to some of the Completion tabs? I'm dreadful at a number of these minigames, and unless there's a way to automatically win in the game, is there a way to at least make it say I completed it? Not even the mod to give numbers to Mahjong tiles is helping me here...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Shaidon
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Shaidon »

May I request an slight update?
The Punch Out Artist Challenge required to evade attacks for 60 seconds. If I can just reduce the value to 1 second with a hotkey would make less stressful to do these again.

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krustytoe
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by krustytoe »

Mr. Shakedown Current Money Mod



Select All, Copy and Paste into Cheat Engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>9268</ID>
      <Description>"Mr Shakedown (Current Money)"</Description>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>9269</ID>
          <Description>"Hiroya Egashira (Kiryu)"</Description>
          <LastState Value="1210000000" RealAddress="7FF4D430CA08"/>
          <VariableType>8 Bytes</VariableType>
          <Address>"Yakuza0.exe"+010848F0</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9270</ID>
          <Description>"Yuki Sato (Kiryu)"</Description>
          <LastState Value="1300000000" RealAddress="7FF4D430CA20"/>
          <VariableType>8 Bytes</VariableType>
          <Address>"Yakuza0.exe"+010848F0</Address>
          <Offsets>
            <Offset>3C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9282</ID>
          <Description>"Naoya Kawahashi (Majima)"</Description>
          <LastState Value="1250000000" RealAddress="7FF4D430CA38"/>
          <VariableType>8 Bytes</VariableType>
          <Address>"Yakuza0.exe"+010848F0</Address>
          <Offsets>
            <Offset>54</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9281</ID>
          <Description>"Kenji Oe (Majima)"</Description>
          <LastState Value="1460000000" RealAddress="7FF4D430CA50"/>
          <VariableType>8 Bytes</VariableType>
          <Address>"Yakuza0.exe"+010848F0</Address>
          <Offsets>
            <Offset>6C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
</CheatTable>

Solie
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Solie »

Hi,

I’ve done almost all of the completion list, only thing left being Mahjong... i’ve Tried to do it in a legit way but I give up.

My issue is that I find the address to modify for the points, but when I go out my number of points is always 0, no matter the figures I put in the address...Did that happen to anyone else ?

Thanks !!

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Lord Blade
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Lord Blade »

So, tried out the last table listed, and the Karaoke cheat doesn't seem to do anything. I turn it on once the song's started (after the first note) and just before it ends (before the last note). And I just get whatever score I actually earned.

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Lord Blade
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Lord Blade »

Also, what exactly is the "easy train" supposed to do? Because the dodging for 60 seconds thing is a royal pain. Would be nice to have a cheat to just make it instantly end. Or give you a win even if you fail.

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Lord Blade
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Lord Blade »

So, for the pocket racers, is it possible to get a cheat to make our car auto-fix when it's losing balance or any of that?
Cause sometimes I mash Q till my finger hurts, but I still end up off the track.

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krustytoe
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by krustytoe »

Lord Blade wrote:
Tue Dec 03, 2019 12:37 am
So, tried out the last table listed, and the Karaoke cheat doesn't seem to do anything. I turn it on once the song's started (after the first note) and just before it ends (before the last note). And I just get whatever score I actually earned.
use the trainer for the Karaoke Score.

omochi88
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by omochi88 »

Does anyone know how to edit "valuables" in the inventory or have the item codes for them? I've checked the item codes posted here and tried a few cheat tables but sadly none of them allowed editing valuables. Reason I'm asking is because I've been hit with that inventory bug that causes equipment and items to be swapped with different random items. My telephone card album in the "Valuables" section has become a protective amulet and I'd like to change it back if possible.

Edit: Nevermind, picking up another telephone card has reverted the amulet back to the album thankfully

CopperInk
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by CopperInk »

Is there anything that can be done for the climax battles, specifically for ones where you need to earn a certain amount of money in a short time period, like proving ground 6 and 7 or some of the millionaire battles? I'm really struggling with those and infinite time or larger money drops would be huge help.

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Tahtawy
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Yakuza 0 Cheat Engine Table v1.0

Post by Tahtawy »

[QUOTE="krustytoe, post: 101943, member: 32318"]

Mr. Shakedown Current Money Mod

[/QUOTE]



I have no idea what am i doing wrong but it seems that this cannot be compiled. copy and paste does nothing and when I try it in assembly window it gives me this error:

[B][I][COLOR=rgb(184, 49, 47)]Error in line 1 (): This instruction can't be compiled[/COLOR][/I][/B]

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krustytoe
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Yakuza 0 Cheat Engine Table v1.0

Post by krustytoe »

Here you go. I haven't played the game in a while. Hopefully there wasn't an update.
Attachments
Yakuza 0 Shakedown.CT
Mr. Shakedown Current Money Mod
(1.65 KiB) Downloaded 462 times

FirstClone
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by FirstClone »

IneedAPervertedMrs wrote:
Mon Sep 03, 2018 12:25 pm
I did some poking for Gear/Accessories codes

These seem to be the areas in memory for the 6th slot (left to right and down) under the Gear/Accessories box
7FFD9418744
7FFD9408834
One is Kiryu and the other is Majima

If you plan to modify your items then you should have a dummy item in that slot otherwise the item will become infinite.

This is the item list however the first few are weapons and will get glitchy if you try to put them in the Gear/Accessories box.

Code: Select all

M Ball 810
P B prototype 611
B F Fan 612
G Rifle 614
m cannon 615
S crowbar 616
frozen sardines 617
antique pistol 618
golden pistol 619
pummeling bat 620
demonfire dagger 621
gold shotgun 622


Gear/Accessories
manga 623
binding 624
sarong 625
bloody binding 626
fighters binding  627
Elders Belly warm 628
Fur Belly Warmer 629
Lucky Binding 630
Gamblers Bind 631
secret stash binding 632
Fearless Binding 633
Dragons Binding 634
chain mail 635
battle m 636
steel mail 637
Antique Chainmail 638
chain shirt 639
Regal Chain Shirt 640   
Dragon Mail 641         
Fire Proof Shirt 642
Insulated Shirt 643
baseball shirt 644
tour shirt 645
Avarice T 646
Wild T 647
Celestial Garb 648
Dragon T  649         
Metal Jacket 650
Jet BLack Jacket 651 
Militarty Jack 652
Yakuza Training Gear 653
Training Gear 654
Makoto Surcoat 655
Comfy Soles 656
Contact Lenses 657
Springy Arm Guards 658
Secret Wallet 659
Gauntlets 660
Alertness Hood 661
steel shin guards 662
Silent Shoes 663
Mew Shoes 664
Headgear 665
Security Wallet 666
High Tech Arm Guards 667
High Tech shin G 668
Hercules Gloves 669
Leech Gloves 670
Rage Ring 671
Tourmaline Bracelet 672
Debt Collector's Necklace 673
Sacrifice Stone 674
Tattered Scarf 675
Champions Ring 676
Head Hancho Scarf 677
Beads of Good Fortune 678
Payback Ring 679
Protective Amulet 680
Bulletproof Glass Amulet 681
Goddess of Children Amulet 682
Berserker Charm 683
travelers amulette 684
Benkei's Amulet 685 
Leather Belt 686
black belt   687
boozer belt 688
Immovable Belt 689  
Sprite Belt 690
Collateral Damage Belt 691
Magic Belt 692 
Stone of Enduring 693
Charismatic Photo 694
Calming Towel 695
Charismatic Autobio 696
Encounter Finder 697
Trouble Finder 698  
Magnetic Necklace 699
Thug Necklace 700
Slugger Necklace 701
Breaker Necklace 702
Mad Dog Collar 703
Brawler Amulet 704
Rush Amulet 705
Beast Amulet 706
Dojima Family Amulet 707
Hawkers Belly Warmer 708
quick-change clothes 709
Ebisu Socks 710
Celeb perfume 711
Dragon God Amulet 712
Mad Dog Gloves 713
wargod amullette 714
Card Watcher 715
Amon Sunglasses 716
For Reference: [Link]
I did some digging myself and went through (I assume) all of the 961 item IDs and came up with this for my own use. Thought I'd post it in case anyone else is still playing this game.
Yakuza_0_Item_IDs.zip
Password = password
(11.27 KiB) Downloaded 491 times

anl93
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by anl93 »

1- is it possible the cheat scouting and sjoji game?
2- what does easy completion does?
3- easy training seems to not work.
thanks.

Nilxi1502
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Re: Yakuza 0 Cheat Engine Table v1.0

Post by Nilxi1502 »

I know I'm a bit late but is there ANY way to complete some points of the completion list? Mahjong is the only thing missing for my completion list and I just can't do it, even after trying for hours.

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