[QUOTE="mundanesoul, post: 54115, member: 20176"]Been trying and failing to figure out how to modify scores on the arcade games (for CP purposes). Seems like it may actually be starting up an emulator so I guess that complicates things? Also really hoping for "always win" type cheats in minigames like shogi, pool, bowling, etc., and can't figure out how to pull that off. Wondering if those cheats would translate to things like split games in bowling and trick shots in pool?[/QUOTE]
[QUOTE="thelastbeluga, post: 54246, member: 822"]STN if possible could you take a look at editing the mini-game values for the SEGA arcade game. I am having trouble finding their addresses. Thanks :)[/QUOTE]
I've found 3 of 4 score addresses for arcade games. The missing one is for the Fantasy Zone, because I'm still in Chapter 2, so Majima isn't available yet. Once I finish all Substories for Kiryu in Chapter 2 and put my hands on Majima in Chapter 3, I'll post the missing address. Sorry for the inconvenience, but my OCD is stronger than anything.
Here are the addresses:
[B]Space Harrier:[/B] libtgsa.dll+8DBE59
[B]Out Run:[/B] libtgsa.dll+8FC25C
[B]Super Hang-On:[/B] libtgsa.dll+F3E424
Change the Value to 1280 to set your score at 5 million points. [I]We want our high scores look legitimately, right?[/I]
Believe me, there's some weird mathematics behind this, so it's hard to guess the right value, so be careful if you want to play with it. Sometimes lower value in CE will result a higher score in-game. Maybe some brainiac on this forum will figure it out. I'm too stupid for this. I just got the minimum value to get the CP, still not sure how...
All records are static, so everything SHOULD work. Send me a feedback if something is wrong or if it simply works. Right now, I'm going to sleep.
Have fun playing Yakuza 0!