Cielos wrote: ↑Thu Jul 26, 2018 12:54 pm
made some scripts for
[Link].
[
Updates]
Update7.1
- updated
auto flash guard. added an option to add the Flash Move buff to the Flash Guard. i.e., Flash Guard will have both the Flash Guard and Flash Move buff.
- changed
auto flash evade to
auto flash move.
Update7
- added
auto flash evade.
- changed
flash guard to
auto flash guard.
Update6
- added
flash guard.
- changed
ignore gold/materials (refine/exchange) to
ignore gold/materials (refine/craft/exchange).
- appended some equipment IDs to the drop down list shared by
demorest.
Update5.1
- updated
ignore item usage, forgot to make the aobscan for the caller check. it's fixed now.
Update5
- added
ignore item usage.
Update4
- added pointers to
[highlighted equipment]. READ the description below first.
Update3
- added
ignore gold/minerals (reinforce),
ignore gold/materials (refine/exchange),
exp multiplier, and
skill exp multiplier.
- changed
ignore money (shop),
ignore money (dialogue) to
ignore gold (shop),
ignore gold (dialogue).
- grouped scripts into categories.
Update2
- added
ignore money (shop),
ignore money (dialogue) and
[highlighted item].
Update1
- added
ignore SP and
ignore EX gauge.
[
Options]
[
battle scripts]
undead
perfect guard
(
up)
auto flash guard (table
Update7.1)
(
new)
auto flash move (table
Update7)
ignore SP
ignore EX gauge
[
result scripts]
exp multiplier
skill exp multiplier
[
misc. scripts]
ignore item usage
ignore money (shop)
ignore gold/minerals (reinforce)
ignore gold/materials (refine/craft/exchange)
ignore money (dialogue)
[
Descriptions]
[
battle scripts]
undead
- health still decrease when taken damage but won't be killed.
- by script default, undead would be applied to your whole party. you can change it to only apply to the leader (controlling character) via the "status" entry.
perfect guard
- when activated, you won't take any damage as long as you're in guard, no matter if it's a "Flash Guard" or not.
- you can change the
status to "always", and no attack can damage you.
- applied to the leader (controlling character) only.
auto flash guard
- when activated, as long as you're in guard, Flash Guard will always be executed when enemy hit you.
- you can change the
status to "always", and Flash Guard will always be executed when enemy hit you no matter you're in guard or not.
- when
flash move buff is "enabled", Flash Guard will have both the Flash Guard and Flash Move buff (without the "Flash Move" big text on screen) (also it won't count as an actual Flash Move).
- applied to the leader (controlling character) only.
auto flash move
- when activated, unless you're in guard, Flash Move will be triggered whenever an enemy is attacking or throw/shoot projectiles, no matter how fay away they are from you.
- applied to the leader (controlling character) only.
ignore SP
- when activated, allows you to use any skills regardless of your current SP.
- SP still drop until it's empty when using skills.
ignore EX gauge
- when activated, allows you to use EX regardless of your current EX gauge.
- EX gauge would still be emptied upon EX usage.
[
result scripts]
exp multiplier
- when activated, every exp gained will be multiplied by the specified multiplier.
- multiplier default: x2, can be changed by editing the entry.
skill exp multiplier
- when activated, skill exp gained will be multiplied by the specified multiplier.
- multiplier default: x10, can be changed by editing the entry.
[
misc. scripts]
ignore item usage
- allows you to use any items regardless of the quantity and ignoring if the items have been discovered or not.
- item quantity still decrease normally until it reaches zero when use.
ignore gold (shop)
- when activated, allows you to buy things regardless of the money you have.
- money still decrease normally until it reaches zero after purchase.
ignore gold/minerals (reinforce)
- when activated, allows you to reinforce any equipment regardless of the money and minerals you have.
- money and minerals still decrease normally until they reach zero after reinforcement.
ignore gold/materials (refine/craft/exchange)
- when activated, allows you to refine/craft/exchange items regardless of the money and materials you have.
- money and materials still decrease normally until they reach zero after refinement/craft/exchange.
ignore gold (dialogue)
- when activated, allows you to pay for service via dialogue regardless of the money you have.
- money still decrease until it reaches zero when you pay.
- not thoroughly tested, if in doubt, only activate this when needed.
[
pointers]
[highlighted item]
- when activated, allows you to edit the highlighted item quantity in the item>All menu.
- don't change the quantity if you're not in the item>All menu.
- you can't change the quantity of an item you've never obtained before. if the ID shown is "not discovered", don't change the quantity.
- you can't change the quantity of the equipment with this script, as each equipment has its own placeholder.
[highlighted equipment]
- allows you to change/edit the highlighted equipment in the equipment menu.
- you can change an equipment into another one by editing the
ID. there's not much in the
ID's drop-down-list now, feel free to share your findings and I'll append the list on next update.
- after changing the equipment
ID, you need to save and reload to see the changes.
- changing
ID (and after save&reload) will change the equipment name and description, but it won't change the cost and the STR/DEF. these have to be changed manually via the pointers.
- I didn't try to change an equipment to a different category. e.g., from weapon to armour. and you're advised to only change within the same category, e.g. buy a cheap armour and change it to a rare armour, etc.
- there are probably other equipment stats lying around there, I'm lazy to test them, so, again, feel free to test around them.
- other pointers are self-explanatory.