^ thx, I'll go through that routine again... when I get my head around it...
I'll pm you my findings next time around.
(if those are the (sub)records I've checked before, then I'm currently out of luck probably)
-EDIT & UPDATE- (just for Gear stuff)
Got it: as follows: (pretty similar to Unity; and probably other AC titles)
'main record': InventoryItemSettings struct/ptr
+0C: value (to pay)
+14: InventoryItemCategorization ptr
+18: Category: 2= handweapon - 38 = coat - 51=??? (hunting?)
+1C: Type (eg: 7=sword - 26=pistol - 6 = most outfits seem to have their own uniqueId - ...)
+38: dis/enable select option in appropriate list/view (so this is a temp flag ~ not saved)
the "normal" items reach this 'main record' via their 'head' Accomplishment record. now that I can distinct those items, I can try to figure out if these special items are reached via such a 'head' record as well...?
(ps: the value helped me out here, since all your unlocks had a 0 as value)