Do not have GOG version - if you want to share your game, then ok. In the same time, I just tested steam v1.0.13 x64 and it is still working perfectly here.
The Wild Eight
Re: The Wild Eight
Hello everyone!
How to open Developer Console?
Download attachment, extract and replace dll here:
— "%\Steam\steamapps\common\The Wild Eight\wildeight_Data\Managed\"
— Pass archive: 123
Press "`" to open console
All console commands:
How to open Developer Console?
Download attachment, extract and replace dll here:
— "%\Steam\steamapps\common\The Wild Eight\wildeight_Data\Managed\"
— Pass archive: 123
Press "`" to open console
All console commands:
Code: Select all
debugui -- toggle debug ui
record enable <category/all> record disable <category/all> record show <uid> [<category>]
blizzard <OnOrOff> - changes current weather to Blizzard for 20 senconds
blueprints - add all blueprints
break <itemType> <percent> - break item in equipment by a specified amount in percent of max hp
build <id> - for buildings testing
camerabinding <me/off/[UID]> - changes camera binding target
cct - completes current quest task
chingiale volante <on/off> - fa decollare il maiale
clearAchievements - clear all Steam Achievements
creature <id> [count=1] - add [count] <id> creatures around the player creature <pathf> [value]
ct <dependecy> <id> - complete task <dependecy> <id>
days <count> - fast-forward <count> days
dd <UID\\all||Behaviours names (if needed)> - enable or disable debugging of NetBehaviours at UID or ALL new created objects. Register doesn't matter
debug [log|warning|assert|error|exception] - toggles logs of selected level in this console
dinfo <uid> - print debug info of object with <uid>
dmsct - Domesticate nearest creature (radius = + 10f + "m)
door - pass find key events to quest system
dsettings - displays or change debug settings
effect <add|finish> <id> - add or finish effect <id>
ending <1/2/3/4> - starts ending
experience <value> - add <value> to all experience
flush - flushes the create and destroy queue
fps - switch fps display on and off
help - display this text
hide - hides the player from creatures
hub <MaxDays> <value> - change <value>
item <id> - add item <id>
kill <all|id> - kill all or <id> creatures around the player
limit <destroy|create> <limit> - set the limit of current queue. Accept with no args to see current values
map [isColor=false] - open all tiles of the map and can fill by colors
mapping [action] - displays information about current controller mapping
master [info|log|parse] <uid> - display information about an object by uid
navMesh <OnOrOff> - turn LocalNavMeshBuilder on Player
near [radius] - display a list of objects near the player in radius
nett <UID|\"all\"> - enable or disable debugging of net transform at UID or ALL new created objects
newterminalstate <terminalUID> <terminalState> - changes terminal state
oldterminalstate <terminalUID> <terminalState> - changes terminal state
opentiles <radius> - open tiles in radius
pool [on|off] - displays the current status of the object pool, or changes it
questitem <id> - add quest item <id>
qvt <event> [<value>] - pass event to quest system
regen - restore Health, Cold, Hunger
remote - list all remote players
respawn - launch respawn on all tiles
resurrect <UID> - ressurect player with <UID>. If there is no UID - respawns local player
return - returns the player to the start tile
save [fail] - force autosave game. With 'fail' parameter switches on and off emulate fail more for all save operations
setpos <x> <y> <z> - move player to point (<x>, <y>, <z>)
show - shows the player to the creatures
sin - Sinokos's Utility //Читерные плюшки
skill <all|clear|id> - learn all skills or clear learned or learn skill <id>
slave [info|log] <uid> - display information about an object by uid
speech <text> - makes player say <text>
standing - repair tile command
stat <Health|Speed|Damage> <value> - add <value> to stat
state Normal - set Player to Normal state
tame <wolf|deer> - create and tame new creature current Type
teleport <di> <dj> - move the player to <di> <dj> tiles from current position
tgm - toggle God mode
tgraph - Toggle shownig AI navigation graph
think <text> - show mind with <text>
tile <id> - move the player to tile <id>
timescale - display or change current time scale
tinkering <on/off> - enable/disable tinkering animation
transform <on/off> - ebables/disables root trsnaform
ui <on/off> - hides/shows ui
w - all shit for wendigoQuest
woodstone - add 240 wood and 240 stone
- Attachments
-
- Assembly-CSharp.rar
- The Wild Eight - v1.0.13
- (1010.29 KiB) Downloaded 183 times
Re: The Wild Eight
Hey man, you're amazing. Thank you for your work!Jazo79 wrote: ↑Thu Oct 24, 2019 5:59 amHello everyone!
How to open Developer Console?
Download attachment, extract and replace dll here:
— "%\Steam\steamapps\common\The Wild Eight\wildeight_Data\Managed\"
— Pass archive: 123
Press "`" to open console
All console commands:Code: Select all
debugui -- toggle debug ui record enable <category/all> record disable <category/all> record show <uid> [<category>] blizzard <OnOrOff> - changes current weather to Blizzard for 20 senconds blueprints - add all blueprints break <itemType> <percent> - break item in equipment by a specified amount in percent of max hp build <id> - for buildings testing camerabinding <me/off/[UID]> - changes camera binding target cct - completes current quest task chingiale volante <on/off> - fa decollare il maiale clearAchievements - clear all Steam Achievements creature <id> [count=1] - add [count] <id> creatures around the player creature <pathf> [value] ct <dependecy> <id> - complete task <dependecy> <id> days <count> - fast-forward <count> days dd <UID\\all||Behaviours names (if needed)> - enable or disable debugging of NetBehaviours at UID or ALL new created objects. Register doesn't matter debug [log|warning|assert|error|exception] - toggles logs of selected level in this console dinfo <uid> - print debug info of object with <uid> dmsct - Domesticate nearest creature (radius = + 10f + "m) door - pass find key events to quest system dsettings - displays or change debug settings effect <add|finish> <id> - add or finish effect <id> ending <1/2/3/4> - starts ending experience <value> - add <value> to all experience flush - flushes the create and destroy queue fps - switch fps display on and off help - display this text hide - hides the player from creatures hub <MaxDays> <value> - change <value> item <id> - add item <id> kill <all|id> - kill all or <id> creatures around the player limit <destroy|create> <limit> - set the limit of current queue. Accept with no args to see current values map [isColor=false] - open all tiles of the map and can fill by colors mapping [action] - displays information about current controller mapping master [info|log|parse] <uid> - display information about an object by uid navMesh <OnOrOff> - turn LocalNavMeshBuilder on Player near [radius] - display a list of objects near the player in radius nett <UID|\"all\"> - enable or disable debugging of net transform at UID or ALL new created objects newterminalstate <terminalUID> <terminalState> - changes terminal state oldterminalstate <terminalUID> <terminalState> - changes terminal state opentiles <radius> - open tiles in radius pool [on|off] - displays the current status of the object pool, or changes it questitem <id> - add quest item <id> qvt <event> [<value>] - pass event to quest system regen - restore Health, Cold, Hunger remote - list all remote players respawn - launch respawn on all tiles resurrect <UID> - ressurect player with <UID>. If there is no UID - respawns local player return - returns the player to the start tile save [fail] - force autosave game. With 'fail' parameter switches on and off emulate fail more for all save operations setpos <x> <y> <z> - move player to point (<x>, <y>, <z>) show - shows the player to the creatures sin - Sinokos's Utility //Читерные плюшки skill <all|clear|id> - learn all skills or clear learned or learn skill <id> slave [info|log] <uid> - display information about an object by uid speech <text> - makes player say <text> standing - repair tile command stat <Health|Speed|Damage> <value> - add <value> to stat state Normal - set Player to Normal state tame <wolf|deer> - create and tame new creature current Type teleport <di> <dj> - move the player to <di> <dj> tiles from current position tgm - toggle God mode tgraph - Toggle shownig AI navigation graph think <text> - show mind with <text> tile <id> - move the player to tile <id> timescale - display or change current time scale tinkering <on/off> - enable/disable tinkering animation transform <on/off> - ebables/disables root trsnaform ui <on/off> - hides/shows ui w - all shit for wendigoQuest woodstone - add 240 wood and 240 stone
-
- Noobzor
- Posts: 9
- Joined: Tue Oct 15, 2019 10:26 am
- Reputation: 0
Re: The Wild Eight
Update Please. Table crashes my Game
Re: The Wild Eight
The current table has been re-uploaded - Please, give it a go.
viewtopic.php?f=2&t=7458&p=74551#p74551
Re-upload
The scripts use aobscanregion method now which should improve systems compatibility (in theory).
It works fine on the latest v1.0.13 64bit ONLY!!!
As you can see, I didn't re-uploaded 32bit version (I'm talking about v1.0.13 32bit version), simply because I do not have it. So if someone has it and want to share it, please PM me.
BR
fantomas
Re: The Wild Eight
I updated mod for Console Commands
-
- Expert Cheater
- Posts: 82
- Joined: Fri Mar 03, 2017 12:33 pm
- Reputation: 19
Re: The Wild Eight
which class in the dll that prevent us to open the console? do you mind to tell me, i want to learnJazo79 wrote: ↑Thu Oct 24, 2019 5:59 amHello everyone!
How to open Developer Console?
Download attachment, extract and replace dll here:
— "%\Steam\steamapps\common\The Wild Eight\wildeight_Data\Managed\"
— Pass archive: 123
Press "`" to open console
All console commands:Code: Select all
debugui -- toggle debug ui record enable <category/all> record disable <category/all> record show <uid> [<category>] blizzard <OnOrOff> - changes current weather to Blizzard for 20 senconds blueprints - add all blueprints break <itemType> <percent> - break item in equipment by a specified amount in percent of max hp build <id> - for buildings testing camerabinding <me/off/[UID]> - changes camera binding target cct - completes current quest task chingiale volante <on/off> - fa decollare il maiale clearAchievements - clear all Steam Achievements creature <id> [count=1] - add [count] <id> creatures around the player creature <pathf> [value] ct <dependecy> <id> - complete task <dependecy> <id> days <count> - fast-forward <count> days dd <UID\\all||Behaviours names (if needed)> - enable or disable debugging of NetBehaviours at UID or ALL new created objects. Register doesn't matter debug [log|warning|assert|error|exception] - toggles logs of selected level in this console dinfo <uid> - print debug info of object with <uid> dmsct - Domesticate nearest creature (radius = + 10f + "m) door - pass find key events to quest system dsettings - displays or change debug settings effect <add|finish> <id> - add or finish effect <id> ending <1/2/3/4> - starts ending experience <value> - add <value> to all experience flush - flushes the create and destroy queue fps - switch fps display on and off help - display this text hide - hides the player from creatures hub <MaxDays> <value> - change <value> item <id> - add item <id> kill <all|id> - kill all or <id> creatures around the player limit <destroy|create> <limit> - set the limit of current queue. Accept with no args to see current values map [isColor=false] - open all tiles of the map and can fill by colors mapping [action] - displays information about current controller mapping master [info|log|parse] <uid> - display information about an object by uid navMesh <OnOrOff> - turn LocalNavMeshBuilder on Player near [radius] - display a list of objects near the player in radius nett <UID|\"all\"> - enable or disable debugging of net transform at UID or ALL new created objects newterminalstate <terminalUID> <terminalState> - changes terminal state oldterminalstate <terminalUID> <terminalState> - changes terminal state opentiles <radius> - open tiles in radius pool [on|off] - displays the current status of the object pool, or changes it questitem <id> - add quest item <id> qvt <event> [<value>] - pass event to quest system regen - restore Health, Cold, Hunger remote - list all remote players respawn - launch respawn on all tiles resurrect <UID> - ressurect player with <UID>. If there is no UID - respawns local player return - returns the player to the start tile save [fail] - force autosave game. With 'fail' parameter switches on and off emulate fail more for all save operations setpos <x> <y> <z> - move player to point (<x>, <y>, <z>) show - shows the player to the creatures sin - Sinokos's Utility //Читерные плюшки skill <all|clear|id> - learn all skills or clear learned or learn skill <id> slave [info|log] <uid> - display information about an object by uid speech <text> - makes player say <text> standing - repair tile command stat <Health|Speed|Damage> <value> - add <value> to stat state Normal - set Player to Normal state tame <wolf|deer> - create and tame new creature current Type teleport <di> <dj> - move the player to <di> <dj> tiles from current position tgm - toggle God mode tgraph - Toggle shownig AI navigation graph think <text> - show mind with <text> tile <id> - move the player to tile <id> timescale - display or change current time scale tinkering <on/off> - enable/disable tinkering animation transform <on/off> - ebables/disables root trsnaform ui <on/off> - hides/shows ui w - all shit for wendigoQuest woodstone - add 240 wood and 240 stone
i added command itemList from Jazo79 dll, so we can check all the item ids since i didnt find it on wiki.
item list was too long so i added optional param to filter it and also it will show the item ids list with sort ascending
for example "itemList wood"
keep in mind to spawn item like "item Wood" need to be case sensitive but when searching the item id, you can do incase sensitive
pass: 123
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