The Wild Eight
-
- Expert Cheater
- Posts: 63
- Joined: Mon May 08, 2017 2:48 pm
- Reputation: 6
Re: The Wild Eight
Update to 1.0 version pls!
Re: The Wild Eight
Update to 1.0 version Please=)fantomas wrote: ↑Thu May 16, 2019 1:26 pmMinor fix to support the latest update v0.11.9 [ April 24, 2019 ]
Re: The Wild Eight
What's broken in current table?
Re: The Wild Eight
Yes, I just saw it. In fact, it it not broken, it just is that there are now two (2) same 'HasEnoughResources' methods in a same one (1) 'CraftSystem' class. The script is choosing the first one by default, while the second is the right one. Had the same thing in 'PlayerBuildings:CanUpgrade' script for Shilter's upgrading, so I had to use aobscan method on it.
There's also a somewhat complex solution mentioned by FreeEr in this thread by I didn't tried it yet.
--Edit--
Here's the script with aobscan method - Please try it.
Code: Select all
[ENABLE]
aobscan(hasEnoughResources,55 48 8B EC 48 83 EC 50 4C 89 7D F8 4C 8B F9 48 89 55 F0 4C 89 45 E8 B9)
hasEnoughResources:
db C3
registersymbol(hasEnoughResources)
[DISABLE]
hasEnoughResources:
db 55
unregistersymbol(hasEnoughResources)
Re: The Wild Eight
Seems not viable with v1.0.1 - it simply won't fetch to the given opcodes.fantomas wrote: ↑Fri Oct 04, 2019 4:03 pmYes, I just saw it. In fact, it it not broken, it just is that there are now two (2) same 'HasEnoughResources' methods in a same one (1) 'CraftSystem' class. The script is choosing the first one by default, while the second is the right one. Had the same thing in 'PlayerBuildings:CanUpgrade' script for Shilter's upgrading, so I had to use aobscan method on it.
There's also a somewhat complex solution mentioned by FreeEr in this thread by I didn't tried it yet.
--Edit--
Here's the script with aobscan method - Please try it.
Code: Select all
[ENABLE] aobscan(hasEnoughResources,55 48 8B EC 48 83 EC 50 4C 89 7D F8 4C 8B F9 48 89 55 F0 4C 89 45 E8 B9) hasEnoughResources: db C3 registersymbol(hasEnoughResources) [DISABLE] hasEnoughResources: db 55 unregistersymbol(hasEnoughResources)
Re: The Wild Eight
It has been made on v1.0.1 - Generally, when you use aobscan method, you have to make an action in first before you being able to activate the script. In this case, build the workshop, go in and try to craft something (it will say that you do not have enough resources, it's normal), then try to active the script. If the script is activated, go out of the workshop, go in again and try now to craft something, it should work.
--Edit--
The aobscan script as well as the whole table work fine in v1.0.2 [ Oct 04, 2019 ].
-
- What is cheating?
- Posts: 4
- Joined: Sat Oct 05, 2019 2:13 pm
- Reputation: 0
Re: The Wild Eight
How to use this script?fantomas wrote: ↑Fri Oct 04, 2019 4:03 pmYes, I just saw it. In fact, it it not broken, it just is that there are now two (2) same 'HasEnoughResources' methods in a same one (1) 'CraftSystem' class. The script is choosing the first one by default, while the second is the right one. Had the same thing in 'PlayerBuildings:CanUpgrade' script for Shilter's upgrading, so I had to use aobscan method on it.
There's also a somewhat complex solution mentioned by FreeEr in this thread by I didn't tried it yet.
--Edit--
Here's the script with aobscan method - Please try it.
Code: Select all
[ENABLE] aobscan(hasEnoughResources,55 48 8B EC 48 83 EC 50 4C 89 7D F8 4C 8B F9 48 89 55 F0 4C 89 45 E8 B9) hasEnoughResources: db C3 registersymbol(hasEnoughResources) [DISABLE] hasEnoughResources: db 55 unregistersymbol(hasEnoughResources)
- BoehserOnkel
- Expert Cheater
- Posts: 473
- Joined: Sat Mar 04, 2017 7:47 am
- Reputation: 96
Re: The Wild Eight
doesnt work- for me atleast - you may try Zanzers tablezu00739322 wrote: ↑Sat Oct 05, 2019 2:18 pmHow to use this script?fantomas wrote: ↑Fri Oct 04, 2019 4:03 pmYes, I just saw it. In fact, it it not broken, it just is that there are now two (2) same 'HasEnoughResources' methods in a same one (1) 'CraftSystem' class. The script is choosing the first one by default, while the second is the right one. Had the same thing in 'PlayerBuildings:CanUpgrade' script for Shilter's upgrading, so I had to use aobscan method on it.
There's also a somewhat complex solution mentioned by FreeEr in this thread by I didn't tried it yet.
--Edit--
Here's the script with aobscan method - Please try it.
Code: Select all
[ENABLE] aobscan(hasEnoughResources,55 48 8B EC 48 83 EC 50 4C 89 7D F8 4C 8B F9 48 89 55 F0 4C 89 45 E8 B9) hasEnoughResources: db C3 registersymbol(hasEnoughResources) [DISABLE] hasEnoughResources: db 55 unregistersymbol(hasEnoughResources)
Re: The Wild Eight
Copy/past it in 'CraftSystem:HasEnoughResources' script
-
- What is cheating?
- Posts: 4
- Joined: Sat Oct 05, 2019 2:13 pm
- Reputation: 0
Re: The Wild Eight
Re: The Wild Eight
Maybe this can explain it.zu00739322 wrote: ↑Sun Oct 06, 2019 2:41 amThanks for the help.But when I active it Cheat Engine Just stuck and did't do anything.
When using aobscan method, you need to perform in-game action before being able to activate the script.
Re: The Wild Eight
Hi!fantomas wrote: ↑Sun Oct 06, 2019 6:56 amMaybe this can explain it.zu00739322 wrote: ↑Sun Oct 06, 2019 2:41 amThanks for the help.But when I active it Cheat Engine Just stuck and did't do anything.
When using aobscan method, you need to perform in-game action before being able to activate the script.
The script does not always run, even if all the actions are done correctly. It helps restart the game or reboot the system =))